View Full Version : Dragon Prince
Executioner
10-14-2005, 05:56 PM
Dragon Princes are mighty cavalry units from a distant land. They used to ride powerful dragons into battle but the dwindling number of dragons due to knight crusades has removed their mighty steeds. They still ride into battle wearing there Dragon Armour, which is invulnerable to flames.
Name: Dragon Prince
HP: 60
Armour: 28
Power: 23/(21)/(20)
Range: 3
Reducible: Yes
Blockable: Yes
Block: 70%
Movement: 4
Wait: 2
Move Aside: No
Unit Cost: 2
THIS UNIT DOES NOT COST 2 TO BALANCE IT. I just didn’t want another beast rider. Its attack is in the cardinal directions and unlike other lance using units I am not making it damage dependent on movement. This because it can move the lance to still do a fair amount of damage even when mobile. A unit attack from three squares away receives 21 power attack. At two squares away an attacked unit suffers a 19 power attack. At one square away the Dragon Prince uses a sword which delivers an 18 power attack. The attack is reduced by armour and its blockable.
Dragon Princes used to ride into battle riding mighty dragons, yet as the dragon numbers dwindled they were forced to ride horses instead (shame). Yet they still don the almighty armour of their dragon riding ancestors. Dragon Princes reduce any fire based attacks to only 50% of its original strength. This is basically the dragon, and dsm/pyro.
This unit is for battering rushes. Against a turtle or anti rush it would interesting. It can take the fight back to dragons and dsm with alot more confidence for the other player.
Hellblazer
10-14-2005, 07:18 PM
Well, as a turtler, I should say that this is a pretty good idea. It's not too overpowered, and the decreasing attack is a plus on balance.
Executioner
10-14-2005, 08:14 PM
Thanks, the unit is meant to balance things towards turts and anti rushes. Any other reviewers?
Mishra
10-15-2005, 02:03 AM
I have to agree. This unit was though out really well! and very interesting to read while I was eating my apple! but there is one thing that I didn't quite understand. you said it could attack on the move. Does this mean the unit can stop mid move and attack then continue moving? I'm not a turtler, but I would have to say that unit would almost completely shut down my set-up. I rely on my DSM and Pyros for the mass damage. With this thing I can't even touch it. Which leaves me with a muddy and two scouts as my attackers, the muddy I use for the mass damage of the Quake, which is ineffective, so all I have are the scouts. So this would be a very interesting fight to see. I could see me droping a scout to put him in my set-up. I like the idea of the reducing attack strength as well. All around a well built and well rounded unit. Kudos!
Executioner
10-15-2005, 05:14 AM
What i meant it, other similar lance uses do damgage dependent on how far they have moved, this guy does damage dependent on his distance from the target.
Exe
Mishra
10-15-2005, 07:10 AM
ah okay that helps with what I saw. moving stoping to attack then continuing to moce would be just a litle bit overpowered.
Forest_Archer
10-15-2005, 08:24 AM
I like it, but please stop making so many threads.
I like it, but please stop making so many threads.
4 is so many? It's been 1 every 1 or 2 days
Forest_Archer
10-15-2005, 08:49 AM
It seems like they're popping up everywhere. Take a break and think these through. This Dragon Prince is an overpowered Beast Rider. Think about it. Having it count as 2 units will do no good.
Executioner
10-15-2005, 08:50 AM
I like it, but please stop making so many threads.
Nowhere is there any limits on how many units can be posted in a space of time. My units were spaced out in when i released them. I put alot of effort into these and spent up to 2 hours on some so its not like they are some half assed delaying unit posted in purple that serves no real purpose. Also, negging me because i am being creative is not very fair, what difference does it make to you if i am getting my ideas reviewed?
Exe
Forest_Archer
10-15-2005, 08:57 AM
I don't want to argue in your thread, but this isn't exactly creative. It's a pumped up Beasty with extra recovery and more health.
Woodland
10-15-2005, 09:00 AM
FA i dont no why your complaning lol you make loads of threads about new units, ive seen loads that you have made
Executioner
10-15-2005, 09:07 AM
I decided it was going to cost 2 units before i even gave it any stats at all. I cant personally see the similarity between a beast rider as he is for hit and run, this guy is for defending an area from a rush of units. They have different stats and so forth, the similarity is the straight attack, except DP has range three and requires Los, BR has 2 and doesnt need Los. It my opinion, that is different enough.
I like it
This Dragon Prince is an overpowered Beast Rider.
Make your mind up.....
JesusCraig
10-16-2005, 12:45 AM
Executioner, don't make units immune to other units. The game mechanics are such that each unit is balanced in the correct scenario the frequency in which that scenario occurs is how well balanced a unit it, as a game, it has to be possible that each unit is capable of maintaining balance at any given time, however in this scenario if the opponent has any fire users then the game will be unbalanced, since no situation can arise in which the fire-user can destroy the dragon prince
Executioner
10-16-2005, 06:24 AM
ok. I understand what you are saying so i have edited the unit. I have given a 50% mud quake damage reduction and i'll make fire magic users do 40% damage. Does this help as now he can be injured byt them?
Exe
legacy67
10-25-2005, 07:51 PM
I have two points on this unit.
1.This unit fullfils no unique role in the game. It is a semi-powerful melee unit that takes up 2 spaces needlessly. This unit is not strong enough offensively to take up 2 spaces.
2. No unit should be geared at combatting a spefic unit. People have done the anti-fire thing before and it does not work. As JC said, there is a specific balance in the game an immunity or reduction throws that balance off. It is the same thing as people making anti-GA units, you can't go after a unit just becuase it annoys you, because that throws the game out of wack.
uniquinous
10-25-2005, 08:17 PM
1) No unit should have [insert specific damage type] immunity.
As JC stated - no unit should have immunity to any other unit. A dragon, despite the fact that it can create a fireball inside its own mouth, does not get any damage resistence when hit by a pyro. So no immunity of any percentage. None.
2) Damage should increase as distance decreases.
You have it the other way around. This is just how the world works. The closer the enemy is, the easier it will be to hurt him more. If you don't believe me, go try punching a wall, or your dog, or your mom at different distances (jk, of course, but the argument stands).
3) This really is an overpowered Beast Rider.
Forest Archer is right in this sense.
I find more and more everyone who makes units wants theirs to be the best. The hard part of making a unit isn't making it kickass, it's making it ballanced. I hope the abovementioned ideas are helpful in shaping this unit and future creations.
Respectfully,
-uniquinous
Executioner
10-25-2005, 08:32 PM
I know what you guys mean. The idea behind the further distance larger damage was that he can move his lance faster the further away the target is, else its restricted. Ill make sure not to do this in future units. Thanks guys.
Exe
Raven Stone
02-07-2006, 07:27 PM
Executioner, don't make units immune to other units. The game mechanics are such that each unit is balanced in the correct scenario the frequency in which that scenario occurs is how well balanced a unit it, as a game, it has to be possible that each unit is capable of maintaining balance at any given time, however in this scenario if the opponent has any fire users then the game will be unbalanced, since no situation can arise in which the fire-user can destroy the dragon prince
i was actually feeling this unit until i read this post. that's a really good point, i now have to cast my vote as a no-go. i mean a knight can take down a dt one on one but a dsm would not be able to take this guy out one on one. or even three on one as the dsm is intended to be used. Thanx to ~~catana~~ for the knight on DT test.
Executioner
02-07-2006, 07:31 PM
Thats an OLD unit of mine lol. My newer ones are better. :cool:
glyax, seriously, high damage, high aromor, high health, it's like an awesome unit. too awesome. it is just too perfect a unit. every unit needs a weakness to balance it out. I just don't think it's weak enough. i mean think about it. even the dragon isn't invincible. and the knights die after 5 turns of use. well, anyway. good thinking though. but remember, don't make it too perfect, else it's a walkin lightning ward. 4 spaces, and 3 range, at least make it one range or make it's range weaker after every square away it goes. or make it lose 8 health a turn so people have to use it fast before it dies and that it has a longer wait. don't forget that the cleric takes 3 turns to wait. overall, good enthusiasm. i like the thought u put into these units man, keep it up and you'll see one in action, killin your units. c ya in mi6 and remember, it's time for a reevaluation. So apply soon.
glyax
02-07-2006, 09:49 PM
voz, u commented on wrong unit.... i said gladiator was mine.... not this
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