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Dynamix
10-17-2005, 08:10 PM
when a unit is destroyed it has good energy, and evil energy. These people are made of the evil energy from decesed units.

HP:36
Power:20 unblockable
Armor:0
Blocking:20/10
Movement:3
Recovery Time:3
Special Ability:dark Feeding-when a freindly unit is destroyed the CS automatacally gains 5 HP.
Special Ability:drawback-when the CS is destroyed, then any freindly unit that doesnt do unblockable damage loses 5 HP, this effect cannot destroy a unit (Poison Wisp)

Attack pattern:
x=attack,c=CS,0=empty

oxoxo
oxoxo
oxcxo

Sodamoeba
10-17-2005, 09:01 PM
This unit is not new at all in its concept. At least you chose a category where all the entries so far have sucked. ;) The special abilities seem pointless, althought the stats are acceptable...But 120 damage I do not like. Yes, one of my units (Arctic Warrior) deals 120 damage, but that is only if it hits all 10 enemy units, and ALL of that damage can be healed in one cleric use. Whereas this unit deals 120 damage, and 48 of it cant be healed. I think this makes it over powered. Think GA*6...