View Full Version : New Idea! Minotaur!
New Paradigm
10-19-2005, 06:26 PM
These creaturs come from the earth. they hav huge axes + charge in2 enemies sending them flying all over the place :D
Life: 65
Armor: 10
Power: 20
Blocking: 40/20
Movement: 3
Recovery: 2
Attack Pattern: Knight
furious charge: the minotaur lowers its horns + charges at an enemy up to 3 squares away. when it hits it uses its normal attack automaticaly + nocks the enemy back 2 squares :D
o yea, the minotaur cant attack a difrent unit b4 it uses its charge spell!
wot do u all think of my unit? :)
Walrus
10-19-2005, 06:43 PM
well despite a rather crude layout and spelling and stuff, the actually idea isnt that bad....the high HP is balanced with a low blocking and armor.
gotta say i cant find anything to fault this unit for really
New Paradigm
10-19-2005, 06:47 PM
realy? wow thx this is my 1st unit i thoght i wud get flamed to hell 4 it :D
Walrus
10-19-2005, 06:50 PM
i mean, it isnt hugely original, but for a first try it isnt bad.
try to make it a little more creative next time
the search button is your freind
Executioner
10-19-2005, 06:53 PM
i hate to admit it but i quite like this unit, this and a muddy would be great for taking out mages althought i would like the knockback to add a turn recovery to represent the stunning of the foe, this does power it up but i think it is a suitable and not overpowering ability. Newparadigm: dont add it just as i said so, wait to see what others think)
Exe
New Paradigm
10-20-2005, 05:49 AM
well im glad ppl fink its alrigt, can u check out my other unit the soul linking ward? i think its realy good!
Hellblazer
10-20-2005, 05:51 AM
Not bad, for a noob unit. The stats are blanced pretty well and the attack could be useful. Nice job.
Dragon Lord617
10-22-2005, 02:38 PM
Pretty good. If its created i would use it.
:D
but it wont be, so sad :rolleyes:
~8ball~
10-25-2005, 06:26 AM
Nice unit high HP. I would use it.:bigsmile:
Chlamydia[StDS]
11-17-2005, 07:03 PM
Maybe instead of the TWO square knockback you can have a parylisis and have the unit attacked enable to move for a turn..?
Forest_Archer
11-17-2005, 07:08 PM
What happens if the unit is paralyzed/poisoned (is it still moved?)
TurtleKaze
11-17-2005, 07:31 PM
That would be a good counter to a GA/muddy combo... But what if another unit is 2 squares behind it? I really like this unit, but more info is obviously needed in the mechanics area. Also, the normal attack should knock back 2 spaces (and get rid of the special attack) so that there aren't problems with direction facing and such (maybe swinging his big axe knocks back 2 spaces).
Edit: Oooo just think... you can also knock units out of the way of LOS, or knock them towards your Frosty... Damn, good unit. Maybe too good (lower the HP a tad, 55 would be good).
Thy_Mage
11-17-2005, 10:48 PM
well despite a rather crude layout and spelling and stuff, the actually idea isnt that bad....the high HP is balanced with a low blocking and armor.
gotta say i cant find anything to fault this unit for really
Yea pretty much what walrus said :worthy:
Servant
11-18-2005, 06:34 AM
well the attack is fairly unoriginal. and so is the name. the ability has always been disliked, not sure what the difference is here. what if they are n the side of the board? what if one or two units are behind them? also it is overpowered. the health is a bit too high. maybe lower it 5-15 life.
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