View Full Version : Penatrater Golem
Dynamix
10-20-2005, 09:57 AM
HP:60
Power:0
Armor:0
Blocking:0
Movement Range:2
Recovery:4
Special Ability-Penatrate:The PG randomizes 1 square on each players side of the feild to receive a teleporter,the teleporters can not be placed on either of the two back rows.if a unit goes threw the teleporter it cannot move anymore or attack until the next time it is able to.
just say if you need sumthin cleared up.
Dragon Lord617
10-23-2005, 09:30 AM
I think its pretty good but u should give it some power, juist incase it needs 2 fight.
I think its pretty good but u should give it some power, juist incase it needs 2 fight.
will you just shut up and go away :mad:
Dynamix
10-24-2005, 06:41 AM
me?
Sensai
10-24-2005, 08:04 AM
No not you, that's why he included 'Dragon Lord617 quote'.
uniquinous
10-24-2005, 04:08 PM
I'd say change the name. The Penetrator sounds a bit...
nevermind.
I can see where this would be tactically useful not only for offense, but for, say, getting a cleric far away from an attacker. However, this basically replaces a unit on the field for the ability to have all units essentially teleport. I'm not so sure I like that trade-off.
Hellblazer
10-24-2005, 04:33 PM
I'd say change the name. The Penetrator sounds a bit...
Haha! Anyway, this isn't a horrible idea, but it seems so useless. I mean, all you're doing with it is forcing a unit into its recovery phase. Not bad, but not great, either.
uniquinous
10-24-2005, 06:13 PM
watch the negging!
If you offer up a unit for critiquing you better well be able to take the feedback. If you don't understand something I stated, then ask, don't neg. Don't neg just because someone disagrees with you - that's not the point of rep.
I made a joke, and then a backed argument. If you have a problem with either of those, you should pm me.
Walrus
10-24-2005, 06:38 PM
i think its just too random. having 2 totally random squares teleporting isnt really going to be useful at all. why would i want to include a unit in my form which has about a 10% chance of doing something useful?
personally, teleporting in general doesnt appeal massively to me, but thats just my opinion.
Dynamix
10-24-2005, 07:49 PM
ok,i thought this would be good for say getting a witch in good range for attack ,or sumthin like that
Cross Punisher
10-24-2005, 08:06 PM
ok,i thought this would be good for say getting a witch in good range for attack ,or sumthin like that
Right but your Penatrater Golem picks 2 squares at random out of 77. The possibility that a teleporter square would be both in range of the witch and the unit it is attacking is too low, and the witch has a pretty big range.
Dynamix
10-25-2005, 06:35 AM
Right but your Penatrater Golem picks 2 squares at random out of 77. The possibility that a teleporter square would be both in range of the witch and the unit it is attacking is too low, and the witch has a pretty big range.
i guess your right there
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