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Forest_Archer
10-22-2005, 01:29 PM
These small insects are found in swarms all over the jungle. They feed on all creatures and can be very deadly, weakening the health of others.

Health- 45

Armor- 10

Blocking- 0%

Attack- The AB can lunge onto another unit. The attack has a range of 1. Once the attack is initiated, the chosen unit is frozen and focus begins. After every turn that passes, the AB absorbs one of the chosen unit's maximum health points and it flows into the AB. Now, the AB will have 46 max health and the infected unit has -1 max health. The AB can not kill a unit, but it can drain the max health down to 1. If all of your opponent's units except for one are either dead or paralyzed, then you can latch onto that one unit, paralyzing it, giving you the win.

Focus notes- the AB lunges onto another unit's body. Wards and shrubs are not subject to this attack. The only way that focus can be released is if the AB is stricken. Now because the AB is on another unit's body, both units will be damaged. Each unit will take half of the focus-breaking damage. If by chance the AB and CU (Chosen unit) are paralyzed, focus breaks and they are paralyzed. If by chance the AB and CU are poisoned, focus breaks.

When the focus breaks, the AB is thrown into a space adjacent to the unit in which it was absorbing. If all those squares are occupied, then the AB is thrown onto the closest square available. If all the other squares are occupied, the AB is thrown onto the closest square occupied by a shrub.

Movement Range- 4

Recovery Time- 3, focus.

*** This unit is pretty similar to my Disolving Alien unit, but I threw in some more strategy and a different concept.

Mithrandir
10-22-2005, 01:31 PM
You have some clever units FA but you SERIOUSLY need some better names. Don't get me wrong, I'm guilty of lousy ones too (see "Giant Chameleon":eek: ) but still.

Forest_Archer
10-22-2005, 03:36 PM
Man, you're ereally on my case with these titles. Before it was the 'Peition' and now it's the 'Absorbing Bug.' Lol.

Do you have any comments or are you too much of a noob to post anything relatively constructive? ;)

Cross Punisher
10-22-2005, 11:13 PM
So it does 1 damage to 1 unit per turn with a recovery of 3?

Mithrandir
10-22-2005, 11:51 PM
Do you have any comments or are you too much of a noob to post anything relatively constructive?
I'm too lazy to read your unit.:p

Cross Punisher
10-22-2005, 11:56 PM
Actually I too seem to find myself to lazy to actually read any units. I don't know I'm like tired or stress out of something

Duffman
10-23-2005, 01:53 AM
Can the bug kill a unit?

Is it every turn or every controllers turn?

It's a bit unoriginal for me. I like how it sucks away at the HP max rather than HP itself, but the latching onto a unit bringing it's health down until someone physically attack that unit... it's been done.

I'm not sure how i'd improve this unit... It seems balanced, recovery might be a bit much... I just don't like the concept.

Forest_Archer
10-23-2005, 08:24 AM
CP- It does one damage between turns (i.e. poison) and it paralyzes the unit that it latches onto.

Duff- The bug can not kill a unit. The unit's health can drain down to 1 max, but it does not die. If the AB latches onto another unit when the rest of the opponent's army is either paralyzed or dead, you win the game.

It's between turns, like a poison attack.

Maybe I can change the recovery time to 2? I mean it's paralyzing a unit and draining the health at the same time, so 2 might be a little small.

As for the originality, I'm not sure how I can improve it. :(

Woodland
10-24-2005, 04:16 AM
CP- It does one damage between turns (i.e. poison) and it paralyzes the unit that it latches onto.

Duff- The bug can not kill a unit. The unit's health can drain down to 1 max, but it does not die. If the AB latches onto another unit when the rest of the opponent's army is either paralyzed or dead, you win the game.

It's between turns, like a poison attack.

Maybe I can change the recovery time to 2? I mean it's paralyzing a unit and draining the health at the same time, so 2 might be a little small.

As for the originality, I'm not sure how I can improve it. :(
lol FA you make me laugh with these units, you could change the recovery time to about 3 or 4, like you said it needs to increase because of the paralyze and posion at the same time, otherwise i think its a good unit. :bigsmile:

Deck of Jesters
10-24-2005, 11:01 AM
Pfft, 1 damage per turn? And you want a recovery of 3 or 4? The main thing about this unit is paralysis, and even with that, you cannot attack the paralyzed unit without harming your own Absorber. It's an interesting concept, but doesn't really seem to be tremendously useful in the game... I can't find a place where I'd want to use it.

Forest_Archer
10-24-2005, 02:38 PM
Well with the movement range, you can latch onto a unit that's wandering into your base with another unit that has a 1-turn recovery. Then you can paralyze the recovering unit next turn or poison it.

Remember, the 1 passive damage is max health. For example- A knight has 37 health out of the total 50. He is then latched onto by the AB. While the turn passes over, it now has 37/49 health.

tarvos 6
10-24-2005, 02:59 PM
Pfft, 1 damage per turn? And you want a recovery of 3 or 4? The main thing about this unit is paralysis, and even with that, you cannot attack the paralyzed unit without harming your own Absorber. It's an interesting concept, but doesn't really seem to be tremendously useful in the game... I can't find a place where I'd want to use it.

Actually, I think the main point is that you can latch it onto a Dragon Tyrant that made a lunge for your cleric, and then aftar a few turns, if you play your cards right, the other person might break the focus of the AB and have a dragon that can only have 40 health now, and even then, the AB can then jump right back on next turn and then you can kill his other units while your opponent tries to keep the AB from doing any more damage, and when they break the AB focus it hurts the DT also, I love this unit, I would so use it, This unit would be awesome in any game, very good, 9/10. Would be a 10 if it had a cooler name, something that goes along with the whole scheme of TAO. Good Job FA.

tarvos 6

Forest_Archer
10-24-2005, 03:03 PM
I hope that when this is judged, people don't go by the name lol.

Thanks, Tarvos.

Hellblazer
10-24-2005, 04:35 PM
Nice job, once again, FA. You have a great gift for these units.
I think this would make a pretty good unit for use, actually.

Forest_Archer
10-24-2005, 04:37 PM
Thankfully, making units isn't the only thing that I'm good in life. :p

Deck of Jesters
10-25-2005, 06:09 PM
But the idea of only dealing 1 damage (which may not actually inflict damage if the unit has lower than full HP) is nothing special. I could use my Scout to attack the unit, only dealing 9 damage to my unit and 9 to the AB. A Frostie, on the other hand, would readily be able to Freeze a unit without worries of having to sit there for ages and wait on the unit to die. You cannot attack units that have the AB on them, due to the inability to maintain Focus. Any smart rusher will always keep a mage or another ranged unit within shooting distance of any unit you attach the AB to, just to ensure the AB never gets ahold of any unit for an extended period of time.