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View Full Version : My First---A Dryad


Jyrxer
10-23-2005, 09:02 AM
Dryads are forest creatures who are related to the elves, they live in harmony with the forest and nature. They are also fast and agile and they move from tree to tree.

HP: 40
Armor: 0
Power: 16
Blocking: 70%
Movement: 4 squares
Attack range: 5 squares
Wait turn: 1 if moved; 2 if attacked; 1 if turned invisible

Special ability: He could turn invisible, the ability is activated as mudquake, if he would be turned invisible, he could'nt attack the same turn, the invisibility could last about 3 turns, when turned invisible, he could move put not atack anymore. The dryad could still be hit, when he cannot be seen from the opponent's point of view, you just need to know where he is. He also could be hit whilst being invisible-you would just need to hit the "air" on the location of the Dryad. When u have attacked u could not turn him invisible and vice versa.

He's basically a new scout, but i tried to balance him the best way I could.
When he would be hit he wouldnt lose the invisiblility.
Any comments/suggestion/help welcome.

Kyir
10-23-2005, 09:05 AM
we don't need a "new" scout, we need somthing origional, and invisablility isn't that

Dragon Lord617
10-23-2005, 09:16 AM
what if wen he waz hit, he lost the invisability?

Chlamydia[StDS]
11-17-2005, 06:57 PM
Well i liek the idead of a Dryad but i dont like the ability you have gave the Dryad...invisibility dont you think if anything had it an assassin would? or some type of Thief?
:dry:
Ty for the post

Thy_Mage
11-17-2005, 10:59 PM
Oh... But it is his first unit (dont ask me why i have a red box because i have no idea :confused: ) Its a pretty good unit but like some others said its like a new scout. :tease:

Darth_Vader
11-17-2005, 11:08 PM
Dryads are forest creatures who are related to the elves, they live in harmony with the forest and nature. They are also fast and agile and they move from tree to tree.

HP: 40
Armor: 0
Power: 16
Blocking: 70%
Movement: 4 squares
Attack range: 5 squares
Wait turn: 1 if moved; 2 if attacked; 1 if turned invisible

Special ability: He could turn invisible, the ability is activated as mudquake, if he would be turned invisible, he could'nt attack the same turn, the invisibility could last about 3 turns, when turned invisible, he could move put not atack anymore. The dryad could still be hit, when he cannot be seen from the opponent's point of view, you just need to know where he is. He also could be hit whilst being invisible-you would just need to hit the "air" on the location of the Dryad. When u have attacked u could not turn him invisible and vice versa.

He's basically a new scout, but i tried to balance him the best way I could.
When he would be hit he wouldnt lose the invisiblility.
Any comments/suggestion/help welcome.CAU is not about tweaking scouts, or any other previously created unit or currently used unit. It is about being original and making your own unit. Plus, invisibility would be pretty unfair, your could just go right next to your opponents cleric (assuming you were close enough previously) and hit it a few time. Next time, please be original.

divinity
11-18-2005, 03:14 AM
It's Create, not Mutate.

Short, sweet and to the point.

Servant
11-18-2005, 06:13 AM
i agree with divivnity and practically eveyone one else here. im pretty surethat the guidlines say dont make imitation units or something like that.
plus its weaker than the scout and its ability only lasting three tunrs is worthless.

Hellblazer
11-18-2005, 06:43 AM
It's Create, not Mutate.
Hohoho. That's a keeper.
Well, what have we here? *reads the bottom of the first post* Nope, sorry, we already have one of these. Besides, invisibility is unoriginal and this one, because it doesn't wear off if the unit is hit, is overpowered.

Servant
11-18-2005, 06:55 AM
it only lasted 3 turns though hell. its worthless. you ahve to recover so you can be hit plus then you only have a about one attack to do anything.

Walrus
11-18-2005, 08:44 AM
my first ever unit was a dryad too <3

or one of my 1st 5 or so...

divinity
11-18-2005, 03:45 PM
Oh... But it is his first unit (dont ask me why i have a red box because i have no idea :confused: ) Its a pretty good unit but like some others said its like a new scout. :tease:
Click on "User CP" and you'll know why.