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View Full Version : Anyone want to critique my setup?


TheGuy
10-25-2005, 01:51 AM
http://img499.imageshack.us/img499/9775/setup4ko.jpg

It's a defensive set up, but I only use that so I can be fairly agressive while keeping my cleric safe. I often play suicidally. (I mean with the pieces, not my frame of mind :D )

It's been working fantastically for me, but I feel like there are a few situations where I just think "oh crap" when I see how I'm set up compared to my opponent. I'm not sure how useful the corner witch is, but she has come in handy at times. Maybe a pyro back there to shoot over the knights?


Anyone have any suggestions? How would you attack this? Where is it weak?

~8ball~
10-25-2005, 04:15 AM
Thats a nice setup you have there. A hint..... corner your cleric. i want to post you my setup but imageshack isnt letting me

Woodland
10-25-2005, 05:00 AM
Yes it's a good setup but.... What you could do is like 8ball said corner the cleric put your enchantress next to it and take of a DMW for a assassin so you have a slight chance of bombing.

banditto
10-25-2005, 06:31 AM
Or you can leave it because its fine. The only problem is that your chanty will always take lots of hits and it will be a pain to keep her alive. Also, if you play same sided, someone would rush you witha knight into that side pocket. Opp side, you look pretty good and I expect youd block off your cleric and chanty.

dab00z
10-25-2005, 09:27 AM
I wouldnt be rushing that corner :) lward, 2 witches, and knights all around me....yikes... :P

green97sierra
10-25-2005, 12:25 PM
not to mention the b-ward protecting everything within range.

TheGuy
10-25-2005, 04:28 PM
Thanks. I'll corner the cleric... still not sure about that corner witch. I guess I'll experiment with an assassin instead. There is something pretty intimidating about an extra witch though, as well as giving me a spare magic attack. The other witch tends to see a lot of action and often goes down midgame. Whoa that last sentence came... akwardly. :eek:

dab00z
10-25-2005, 05:14 PM
I like the second witch where it is. It makes a knight rush a lot harder for the opponents and puts them under quite a bit of pressure.

deleter
11-01-2005, 07:24 AM
its ok, its more about how ur going to attack?

TheGuy
11-01-2005, 11:45 AM
its ok, its more about how ur going to attack?

I actually kept the cleric where he is because of that.

I very often charge in with either the two left knights or the scout, witch and right knight. I want the LW semi-centrally located and the cleric is almost never threatened. So he gets to hide behind the LW. I've also kept the corner witch as she provides some massive firepower against rushers and really backs up the two left knights if they've almost finished off an enemy knight or even scout.

Match Strike
11-01-2005, 04:54 PM
I like it. The unconventional cleric spot doesn't bother me so much, because cleric can easily retreat to the corner. My only concern would be how far back the right hand witch and scout are, especially the scout. Scouts are good for flanking the opponent, but he's got a long way to travel from that spot. Also, you don't have an assassin to use as a flanker instead, so you mayy want to consider putting the scout one row behind the furthest left knight, and in the fathest left row. Of course if you did that, then you would have to move your right hand witch further in, so it's up to you.