Lone2Wolf
10-25-2005, 03:21 PM
Well, I was thinking of a new stats system that would help high-stat people raise their stats higher for each game and get rid of some boosters.
We could gain/lose stats based on how many units you and your opponent have left when a victor is decided. For example, you would gain a lot of stats if you have a lot of units remaining and you wiped out all your opponent's units (wards don't count, and paralyzed units count as dead), you would gain moderate stats if you beat your opponent, but he took out a lot of your units in the process, and little stat gain if you have one unit left. Works the same way with losing stats. This way (since boosters mostly just go in and surrender), since the booster's other account just surrenders immediatly, you would gain little/no stats because the opponent would have all their units remaining. Also, this helps some higer-stat people raise their stats faster. Lastly, this helps when some people are seconds away from winning, then they get d/ced, so they would lose a fairly small amount of stats.
I know there are some problems, like high-stat people can just play newer players to flawless them, so I was thinking that maybe this system could be put in place to people who have like 850 - 900 stats or above, and have the regular system for people below.
Questions? Comments? Concerns?
We could gain/lose stats based on how many units you and your opponent have left when a victor is decided. For example, you would gain a lot of stats if you have a lot of units remaining and you wiped out all your opponent's units (wards don't count, and paralyzed units count as dead), you would gain moderate stats if you beat your opponent, but he took out a lot of your units in the process, and little stat gain if you have one unit left. Works the same way with losing stats. This way (since boosters mostly just go in and surrender), since the booster's other account just surrenders immediatly, you would gain little/no stats because the opponent would have all their units remaining. Also, this helps some higer-stat people raise their stats faster. Lastly, this helps when some people are seconds away from winning, then they get d/ced, so they would lose a fairly small amount of stats.
I know there are some problems, like high-stat people can just play newer players to flawless them, so I was thinking that maybe this system could be put in place to people who have like 850 - 900 stats or above, and have the regular system for people below.
Questions? Comments? Concerns?