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Stormwind
11-02-2005, 10:13 AM
You should create an offline version of the TAO game so that you can play even if you don't have an account or that in the event that the Internet is down.
I just think this would be a good idea.:)

wolf-boy
11-02-2005, 10:51 AM
I like the idea, but it would be very hard. There would have to be some form of AI in the game, so you would be playing the computer, this would be excelllent practice, and could even give you tips, just would be very hard..I'd even pay just to play the offline version.

Stormwind
11-02-2005, 11:03 AM
I could try to program a two-player human-human version.

wolf-boy
11-02-2005, 11:12 AM
What do you mean by a two-player human-human version.
?

Jeffery
11-02-2005, 01:53 PM
1) It's been suggested quite a few times
2) AI would be extreme amount of work
3) Waste of time making a version of the game that would not make money.

Moose
11-02-2005, 04:53 PM
Nah, bad idea and like Jeff said, suggested.

The programming would be to much to actually have a "decent" person to play against.

T3km4n
11-02-2005, 06:50 PM
Tactics Core?

wolf-boy
11-03-2005, 08:31 AM
God I hate that game.

Warcow
11-03-2005, 01:11 PM
I'd like to create my own game board, and make the pieces, but I'm not sure I have the artistic talent to do it justice.

However, I can see it working quite well, not much harder than just making a chess set.

The only thing you'd need to do is attach some kind of hp monitor to the base of the unit, a plastic wheel would do quite well.

Kyir
11-03-2005, 02:45 PM
Dice for blocking, I can see it now in the middle of school

"wtfpwned! that's t3h seventh time your DSM's side blocked!"

Warcow
11-03-2005, 03:01 PM
Dice for blocking, I can see it now in the middle of school

"wtfpwned! that's t3h seventh time your DSM's side blocked!"

Actually, thats exactly what I was thinking.

It would be very easy to create, I've been thinking about it a fair bit recently.

The easiest thing I can think of, scrolling the board, then somehow using Warhammer models to reflect the pieces. If you could chop off that base, give it something a little more hefty, and add on two numerical plastic wheels you've got yourself working figurines.

Then, two ten sided dice for rolls, something else for shrubs, bingo bango, you've got a road set of TAO.

Now, you can say I'm obsessed with TAO if I'm thiking of something like this, but honestly, can anyone think of a better board game?

Jeffery
11-03-2005, 03:49 PM
That is why I suggested Mordheim for the game to be modifed. The units are more easily modifed. Even the Dragon is an easy unit, and Beast rider is just a Scaven and a human unit merged.

Heck, it would be about $50 to put together a production set of the game (unpainted).

Warcow
11-03-2005, 04:25 PM
That is why I suggested Mordheim for the game to be modifed. The units are more easily modifed. Even the Dragon is an easy unit, and Beast rider is just a Scaven and a human unit merged.

Heck, it would be about $50 to put together a production set of the game (unpainted).

Yeah, someone needs to try and make one.

Maybe I'll make it next summer's goal . . . hmmm

Moose
11-03-2005, 05:16 PM
Actually, thats exactly what I was thinking.

It would be very easy to create, I've been thinking about it a fair bit recently.

The easiest thing I can think of, scrolling the board, then somehow using Warhammer models to reflect the pieces. If you could chop off that base, give it something a little more hefty, and add on two numerical plastic wheels you've got yourself working figurines.

Then, two ten sided dice for rolls, something else for shrubs, bingo bango, you've got a road set of TAO.

Now, you can say I'm obsessed with TAO if I'm thiking of something like this, but honestly, can anyone think of a better board game?

Scrabble!

Jeffery
11-03-2005, 05:31 PM
Yeah, someone needs to try and make one.

Maybe I'll make it next summer's goal . . . hmmm
I'm busy with organizing a few other projects.
1) Tournament sysem- Automated for ranking/brackets/reports
2) TAO Mud- this is tentatively scheduled to go live in January

But making a TAO based Table Top game woul be fun. I was also thinking of a staight TAO themed chess game, where the chess pieces are simply TAO units.

Moose
11-03-2005, 05:56 PM
I'm busy with organizing a few other projects.
1) Tournament sysem- Automated for ranking/brackets/reports
2) TAO Mud- this is tentatively scheduled to go live in January

But making a TAO based Table Top game woul be fun. I was also thinking of a staight TAO themed chess game, where the chess pieces are simply TAO units.

Out of curiosty, are you planning the TAO Mud based upon players of TAO, a medevil based game which TAO represents or something like discworld where it is both comical and fun.

Either way if you need help with the Mud give me a shout I have had plently of experiences with Muds :).

Jeffery
11-03-2005, 06:12 PM
I was thinking centrally based on TAO, using character classes/races that are TAOish.
There will be a need for Area Builders, but first I have to get the central code modded how I want.

iceman2001
11-03-2005, 06:17 PM
If a MUD does in fact get started, please tell the community at large, as I personally would like to participate. I'd help you guys out at starting it up, but unfortunately my coding skills are terrible.

Warcow
11-03-2005, 08:08 PM
Jeff, if there is a way for me to help without coding, I'd love to do it.

Like, writing flavour text and or descriptions?

Jeffery
11-03-2005, 08:23 PM
Area Builders will do things like Mob and Room descriptions. It's all done online, so no coding knowledge is needed for that.
Once it gets going, I'll let people know.

Moose
11-03-2005, 08:33 PM
Basically A Mud is maintained through a sort of database access port that admins can give out to players so they can access parts of the Mud and help with area's.

An example being is Discworld, Creators often have equipment that allows them to access things like "disolvers". Basically what the equipment function serves as is to get rid of items players might have stolen, or replace npc's that are buggy and then reset them etc.

Area Building would be fun if you need the help i'm available, I hear i'm good with stories :).

Warcow
11-03-2005, 08:35 PM
Area Building would be fun if you need the help i'm available, I hear i'm good with stories :).

:dry:

Moose, the last thing you are good at is telling stories . . .

Moose
11-03-2005, 08:38 PM
:dry:

Moose, the last thing you are good at is telling stories . . .

Oh thats right, I stick to the facts, my sincere apologies.

Warcow
11-03-2005, 08:44 PM
Oh thats right, I stick to the facts, my sincere apologies.

I didn't say you don't tell stories, I said you aren't GOOD at telling them.

Actually, that might be an interesting MUD though.

With a powerful stroke, your sword pierces deep into the Dragon Elarandril's mighty beastial heart. Red hot dragon blood spill out across your arm, bubbling on your scorched gauntlets. The dragon screeches it's death wail and releases your last remaining comrade, who topples to the ground, unconscious but alive.

As the mighty head strikes the cold granite floor of the cavern, it draws it's last breath, smirks and says,

This would have been a lot more fun if you weren't playing seriously either!

Moose
11-03-2005, 08:55 PM
I didn't say you don't tell stories, I said you aren't GOOD at telling them.


I never said I didn't tell stories, I said I stick to the facts, hense non-fiction.

As for being good or bad in telling them, meh, make up your own mind on how you want to percieve my comments.

Warcow
11-03-2005, 09:11 PM
I never said I didn't tell stories, I said I stick to the facts, hense non-fiction.
Then why did you post this as if it were something seperate?

Oh thats right, I stick to the facts, my sincere apologies.

Look, your story telling is coming through already!

As for being good or bad in telling them, meh, make up your own mind on how you want to percieve my comments.

Oh I do, and so does everyone else here.

Moose
11-03-2005, 09:27 PM
Then why did you post this as if it were something seperate?

I simply made a comment, your the one who started this lil off-topic discussion.


Look, your story telling is coming through already!

Why thank you for appreciating my non-fictional documents, though a sentence in this one thread hardly does me justice as to the extent of my pure genious ;).



Oh I do, and so does everyone else here.

I wouldn't want it any other way, CHEERS!

monkus
11-03-2005, 09:28 PM
I've always considered the board game, but it would have a few kinks, like figuring out blocking percentages and armor rates and stuff. Plus, keeping track of HP would be a...well, a dog. Of the female variety.

Plus, one bump to the board, and all the facing positions go bye bye. Also, scout LOS would have to be a MAJOR section in the rules book, b/c all the noobs would be like "wtf, you can't shoot there!"

Still, a nice idea.

Warcow
11-03-2005, 09:29 PM
I simply made a comment, your the one who started this lil off-topic discussion.


Totally and completely irrelevant to what I just said. I was just showing you that you did make a distinction between facts and story.

Warcow
11-03-2005, 09:31 PM
I've always considered the board game, but it would have a few kinks, like figuring out blocking percentages and armor rates and stuff. Plus, keeping track of HP would be a...well, a dog. Of the female variety.

Plus, one bump to the board, and all the facing positions go bye bye. Also, scout LOS would have to be a MAJOR section in the rules book, b/c all the noobs would be like "wtf, you can't shoot there!"

Still, a nice idea.

Well, there is a damage chart, I don't think it'd be too difficult for that part. Blocking percentages is also easy, and hp would be too if you had some kind of way of tracking it, like the wheel I was talking about.

You're right though, trying to explain LOS would be VERY tough without showing someone. I don't think the facing would be too bad, I can usually remember where my pieces are facing.

The game would be best between two people who already know how to play methinks.

Jeffery
11-03-2005, 09:35 PM
You guys do realise that D&D long ago figured out how to do basically everything you have discussed, right?

Moose
11-03-2005, 09:38 PM
Totally and completely irrelevant to what I just said. I was just showing you that you did make a distinction between facts and story.

The catalyst ignites the flame, how we fuel it has already transpired between us. Your words were the catalyst, but in the end it doesn't matter, CHEERS TO YA MATE!

Warcow
11-03-2005, 09:45 PM
You guys do realise that D&D long ago figured out how to do basically everything you have discussed, right?

Well, the dice rolls yes.

The other stuff though, needs some adaptation. It's all about creating the board to be semi-functional, without needing 98379237 pieces of scrap paper to finish the game.

Moose, seriously, shut the hell up . . .

Moose
11-03-2005, 09:55 PM
Hehe, as you wish Warcow, didn't mean to get your blood up :).

Jeffery
11-03-2005, 09:58 PM
Well, the dice rolls yes.

The other stuff though, needs some adaptation. It's all about creating the board to be semi-functional, without needing 98379237 pieces of scrap paper to finish the game.

Moose, seriously, shut the hell up . . .
A simple 2 digit counter in the base of any unit would work for health counter. One chart showing damage/armor reduction would handle all hits.

Warcow
11-03-2005, 10:10 PM
A simple 2 digit counter in the base of any unit would work for health counter. One chart showing damage/armor reduction would handle all hits.

Yeah, which is what I've been thinking.

The rest would be a serious bother though, probably easiest (and most fun) to only have grey units.

You'd also need to have some kind of cue for focus, and paralyze . . .

LOS really does pose a problem as far as explaining it goes . . .

Jeffery
11-03-2005, 10:15 PM
Standard LOS used in Mordheim would work. (ie, if my ruler can touch attacker to target without crossing through another unit, it can attack)
Cues would be simple color counters to be placed under the unit.

Moose
11-04-2005, 09:48 AM
Anyways Jeff back on topic, are you going to be making Guilds for people to join and sticking to the human units professions for Jobs? Or something completely different?

Jeffery
11-04-2005, 09:56 AM
Guilds will be pretty useless, as Class will define what abilities a character can have. The whole point of Guilds is for class training.
And there will be both human and nonhuman classes (since there are non-human units)

Moose
11-04-2005, 10:08 AM
You planning on adding in more races that aren't in TAO?

Jeffery
11-04-2005, 10:12 AM
Not really. The basic 3 will do fine. More "units" will be added to fleash out the races and add a few more classes.

Xenon
11-04-2005, 10:29 AM
God I hate that game.

Same here, I saw it and literally said "pfftt, piece of shit".

Moose
11-04-2005, 10:32 AM
Not really. The basic 3 will do fine. More "units" will be added to fleash out the races and add a few more classes.

Anyways like I said, if u need area building help i'm avalible :).

AmanHaran
11-08-2005, 10:59 PM
heh...i actually set up a chess set to look like the tao board, had a chart for damage reduction, and use percentile dice for the blocking chance. it's not that bad an idea, settign up the ai is a bit too much for a game of this type, unless you just took ye olde chess game and edited it's ai to match tao strategies...but the chessboard and percentile dice do allow me to play with people who aren't online, just takes 9-10 cards, one for each unit you use with a running tally of armor and hitpoints...

works more like the old Wheel of Time card game, just a lot less confusing