View Full Version : Beating my New formation
Momato
11-04-2005, 11:48 AM
After my first thread, I have taken suggestions and created a new formation. How would you beat this?
http://img330.imageshack.us/img330/6084/formation27qp.th.png (http://img330.imageshack.us/my.php?image=formation27qp.png)
Buster
11-04-2005, 12:15 PM
Would you like to know how a gold or gray would beat you? And yes this does make a difference:).
Learz
11-04-2005, 12:22 PM
We-ell... I'm a defensive person. So I'm speaking from a defensive standpoint.
The flanks are a little opne, but if you move the b/w back a square, it would fix that.
How would I defeat it?
If my turtle started off on you scout side, I would button down and just plink away at your scout with my scout. You would have 2 choices: attack, or plink back.
If you attacked, it would be in my territory, and I would most likely win.
If you plinked back, I would knight rush (with my scout neutralizing your b/w) and hopefully kill you scout. Then I would pull back, and keep plinking until you attacked.
If my turtle started off on you assassin side, I would rush. All the way. I would kill your sin, then push in deep and hopefully nail your cleric, then pull out. Your scout and DMW would be mostly useless on the other side, and if I didn't get your cleric, I would have at least killed your sin, giving me a 1-unit up on you, and I would just go back to plinking. :bigsmile:
Personally, I don't like grey spreads. Because: no matter what, half of your army will be on the wrong side.:)
And as for your b/w... umm.... if you kept it where it was, it would help if you attacked. But it is awfully exposed, if you got thrown on the defensive, it would be almost useless. But if you moved it back, it would help with defending, but wouldn't be all-to-good on the offensive.
So, in the end, its good all around. :p
*edit* From a grey standpoint.
Bottle
11-04-2005, 12:24 PM
A lot of grey formations have the LW in the perfect position to LW your scout on turn 1. That immediately puts you on the defensive and your flanks aren't strong enough to play defensively. You need to attack.
Suggestion: move scout to centre and put a knight guarding the flank instead.
Megabyte
11-04-2005, 12:49 PM
My advice is that if you want that sort of front line bowl, to move the whole setup to a corner. Its too hard to defend two side at once. I could take 2 units to attack one side, then overwhelm the other with the rest.
It plays from a purely defensive standpoint becuase the units are too spread to make an organized rush at either side (where 80% of your setups are there will be situated, not the middle).
Also, you can just add these to the same thread, you don't need to keep making a new one each time.
Momato
11-04-2005, 02:56 PM
how could i improve it?
banditto
11-04-2005, 03:41 PM
Use Bots form. Its perfect0.
22woger22
11-04-2005, 03:44 PM
Use Bots form. Its perfect0.
True. I'm using a variation of it.
imagination
11-04-2005, 04:46 PM
on the scout witch side it is soo weak its scary... just rush and take them both and them my chanty will own late game. again im unlucky and on the opp side thouggh. pretty much in the shor run i would close my flank and then weaken you knights and ass. when you bw i wold move my scout and shoot it then bw my scout. once your bw is dead i would just try and take your peices one at a time until your flank opens up a bit and then i would rush down and trade a knight for your cleric. better form that the last though.
Use Bots form. Its perfect0.
Go with a more comtemporary grey form. A grey stronghold is the one-sided turtle. This way, you can seal off one of your flanks using the L-Ward and a Knight (along with the immovable help of the Edge of the Board), while sealing off the other edge with more concentration. If you use the L-Ward range the the strength of the Knight on the very side of the board, then you can move more units over to the Scout side (middle of the board) to back him up and to hold off attacks.
It looks like a decent form, but I really would suggest shifting it over to make it more of a turtle as compared to a spread.
banditto
11-04-2005, 08:37 PM
And what does that form look like dove?
ummm bandito...it would look like bottles one sided turtle lol...and everyone elses good one sided turtle.
id flank u, get deep, kill cleric and chanty, ud close in, id send in knight protecting flank and witch, i kill cleric chanty and witch(mabey scout prolly assasin) then retreat and pick u off, then send chanty in to finish the job.
*edit* wow, ive been using a gold form MUCH like this...ima try somtin cool out, i think it will work very well, and it looks much like yours...but more suited for what actually happens in games
Momato
11-05-2005, 06:50 AM
i think it would work well if i had extra units from drops. I've come up with a new one *all groan*
http://img486.imageshack.us/img486/6051/formation32et.th.png (http://img486.imageshack.us/my.php?image=formation32et.png)
it's strong on both sides, with good potential for rushing. I haven't lost with it...yet
Momato
11-05-2005, 07:34 AM
Use Bots form. Its perfect0.
what is bot's form?
Learz
11-05-2005, 12:50 PM
ihttp://img486.imageshack.us/img486/6051/formation32et.th.png (http://img486.imageshack.us/my.php?image=formation32et.png)
Interesting. It is hihghly defendable, with a good amount of attacking power.
If my grey turt started off on your chanty side, hmm...
I would probably plink at you until you came over to attack.
If I had to attack you, I would send my sin around against the wall and flank you - and I would keep hitting your chanty. Your chanty is kinda exposed, if you moved it back a square, it would help, but(!), keeping it there is very good bait, you might be able to work that to your advantage, and if things get too hot, you can retreat your chanty to behind your DMW.
The double knights on that side would make it somewhat difficult to get in, but if I get my sin inside in one piece, then knight rush, I could probably win.
Note: the back right corner is the only spot for you dmw to hit without damaging your own units. In other words, your dmw is pretty useless in the beginning stages of a flanking attack.
If I started on your other side, I would go after your assassin, and when your dmw came out to support, I'd go after that too. However, your b/w is pretty hard to get to, that would thrown an interesting twist in. So, that side is a little weaker, but your knights could get over there fairly fast, and the b/w helps keep your flank together.
If I were to use that formation, I might move the dmw and chanty both back a square, I dunno.
Also, you would own a frontal attack, unless it's a mage bomb, then it might get tough.
vintage
11-05-2005, 01:20 PM
http://img486.imageshack.us/img486/6051/formation32et.th.png (http://img486.imageshack.us/my.php?image=formation32et.png)
This is deffinetely a much better form than your first one.
If I were to play it I would want to start with my turtle on your assassin side. Id shoot at your witch and force you to bw it and then bring up a knight or two to try and get either your assassin or another piece that you sacrifice in order to keep the assassin.
I agree with learz that your enchantress is exposed. I would move her behind the witch next to the cleric. This would move her out of harms way and may help prevent you from getting rushed on that side.
imagination
11-05-2005, 01:23 PM
if i were chanty side i would rush my archer up and pick at your chanty until you moved it back and came to attack. from that position its hard to attack a good turtle and i would go at your knights that came and kill them both and then rush your form with knights and scout for chanty abuse. on ass side i wouldnt even worry about picking and drawing you out. right away i would send 2 knights and an ass with scout backup and take out your witch and ass. then i would start poking at your archer until its gone and game is over because my chanty beats your knights.
I really dont think that is a good form because you tried to make it more defensive and in the process lost your offensive capabilities. your second one was best so far.
Geeky_Bastard
11-05-2005, 01:53 PM
for your first form i would injure your witch and scout severely if not kill themm then retreat back depending on the circumstanses,
with your second form i would shoot your knights from the side and wait for you to attack
Momato
11-05-2005, 01:59 PM
I agree with learz that your enchantress is exposed. I would move her behind the witch next to the cleric. This would move her out of harms way and may help prevent you from getting rushed on that side.
I agree, it is exposed, but if i had it on the back row, it would be useless: it couldn't help when i went on the offense, and if someone attempted to attack it, they'd have to get past 2 knights.
So far i've been lucky; no-one seems to appreciate the importance of my chanty (may I suggest nad's great tutorial site?) so they attack my knights.
Daemon Bloodmaw
11-06-2005, 12:46 PM
I'd kill the chanty first off, or force you to bw it, then work on a flanking manuever or pick at your other units with my bw-scout combo.
Once you took the bait, you'd probably be in lw range and I'd work on whichever knight you sent.
ima taliban man
11-14-2005, 02:32 PM
i think it would work well if i had extra units from drops. I've come up with a new one *all groan*
http://img486.imageshack.us/img486/6051/formation32et.th.png (http://img486.imageshack.us/my.php?image=formation32et.png)
it's strong on both sides, with good potential for rushing. I haven't lost with it...yet
if anyone wud get a dsm back there then u would be done for.
FryLock
11-14-2005, 02:37 PM
if anyone wud get a dsm back there then u would be done for.
:rolleyes:
Gee...isn't that the case for all formations? But I guess that someone who seems to enjoy being a "taliban man" is prone to idiocy.
Gypsy
11-14-2005, 03:01 PM
The starting position is a little open to pyros hitting 3-4 units but that does not matter if you are playnig greys. And Taliban man you are not the brightest individual in the world.
imagination
11-14-2005, 03:52 PM
i hate the rep system ... still sticking to my previous post
Wizzy`
11-14-2005, 04:49 PM
Well, im both attackive and defensive when playing Gray, so it would be a good game, but I dunno.
It would be pretty close if I were to play you gray.
Megabyte
11-14-2005, 05:13 PM
attackive
offensive ;)
imagination
11-14-2005, 11:42 PM
deserves a rep that wont help him out...
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