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sayter
11-11-2005, 07:40 AM
Try as I might, I just cant see how this unit really ends up being useful in the grand scheme of things. Crappy armor, crappy block and a cool appearance make it a target instantly :)

Seriously, perhaps I am just not using it correctly...does anyone have any useful pointers for the beast rider? I know what it CAN do....getting it to DO it is the issue. and keeping it alive long enough to GET there.

Forest_Archer
11-11-2005, 07:47 AM
Play me or Say What? in turtles. Maybe we can show you some things :)

Servant
11-11-2005, 08:29 AM
but you's win based on skill not cause the beasty was above mediocre.

Forest_Archer
11-11-2005, 08:34 AM
Thanks. :D

But seriously, it's an incredible flanking unit mid-game when furgon walls are set up.

Swift
11-11-2005, 08:47 AM
l stilll don't think beastie matches up to a knight, and maybe not even to an assassin.

But you know what would make it good? Being able to spread out its movement.

Ex. -walk two spaces
-attack
-walk two spaces

l might even use it :confused:

Forest_Archer
11-11-2005, 08:48 AM
l stilll don't think beastie matches up to a knight, and maybe not even to an assassin.

But you know what would make it good? Being able to spread out its movement.

Ex. -walk two spaces
-attack
-walk two spaces

l might even use it :confused:

Oh yeah! I forgot about its new special ability!

wolf-boy
11-11-2005, 08:59 AM
Let me ask you this. Do you think the assassin is useful despite the Ass bomb?
The BR owns! You can go all the way behind your opponents units, can hit 2 spaces. Pretty good blocking, and it's hp and armor aren't too bad.

Megabyte
11-11-2005, 09:48 AM
But seriously, it's an incredible flanking unit mid-game when furgon walls are set up.

eh, its usefull only if there's a shrub wall exactly near where the BR needs to punch through for you units; and you don't have ranged capabilites or units that can teleport move like the DT or Muddy.

It was a lot more usefull before the Mud quake, but the BR's been kinda on the back burner since then.

Bottle
11-11-2005, 12:33 PM
Like I said on another thread, the BR is of great use if you only have 1 scout. It's your primary wall-piercing unit. Even a furgon has trouble blocking it off, and if you have several other units coming at you at the same time, you often don't have time to make the 2-4 (depending on blocking and healing) attacks required to kill it.

When you have 2 scouts, it becomes almost half as useful, as you can simply use a scout to get through the wall instead.

Match Strike
11-11-2005, 01:10 PM
I've been using Beast Rider in my turtles lately. I sacrifice the ability to stone my dragon, because I beleive the beastie is much more condusive to my strategy. When I have dragon, I don't need a knight to deal big damage.

Also, it's the combination of 4 movement, 2 range, and 1 turn recovery that makes it so appealing. Chew on this: Beast rider has the highest range to turn recovery ratio in the game.

monkus
11-11-2005, 01:22 PM
As I said in my review, the BR has its usefulness. It is a really good infiltrator, assuming you're not just using a muddy and two scouts to bust through the defenses. It's also really good at cleaning up late game.

sayter
11-11-2005, 01:28 PM
okay, so from what i gather my use for it has ben wrrrrrong. been tossing him in the front of my ranks, where instead i should have him sit back and wait it out?

monkus
11-11-2005, 01:31 PM
It really depends. If you're planning on running a full out assault against a defensive player, a beast rider will do a lot more than a knight will for the most part. If you want to have a long even battle, keep the BR handy but not in danger. He can do a lot of hit and runs.

Also, keep in mind, muddy quake from 3 away + Br = dead cleric.

zzzaacckk
11-11-2005, 02:00 PM
This unit is great at getting inside of any turtle or even a rush and taking out key units like frosties and clerics.

Match Strike
11-11-2005, 03:52 PM
Alright, you know those turtles with wisp, dragon, and furgon, dargon unstoned? Everyone seems to be using them these days.

Well, I love my wisp in freestyle, but I never really fell in love with it as a turtle unit. I did, however, want a form that did not rely soley on scouts and mud to infiltrate. I wanted more.

So I put in a beastie. The obvious disadvantage to a BR is that my dragon is unstoned, but I think that's ok, since I tend to keep it really well protected for key hits anyways.

I've played 5 games with this form, and lost one to zoma. The second game I played was a win over Forest_Archer, but I was getting kind of lucky with the blocks. The other two I won hands down, although a recent game with a guy on GL yielded a close mid-game. However, I was able to use beastie to it's best abilities in that game. I pierced the shrubs next to the guys cleric. he did something, I did something. Then I attacked with BR. I had a scout ready the next turn for a shot on cleric. I didn't even touch my mud until halfway through the game.

So the jury is still out on the form, but so far I'm fairly pleased with it.

TurtleKaze
11-11-2005, 04:48 PM
Not that I recommend this strategy, but it's also usefull in a rush (usually clericless), where so much is going on that the opponent doesn't have time to make the two hit kill, because they are focusing on other problems. In one such rush vs my anti, I faced a same side GA/Mud. I was killing these, while 2 witches proceeded to burn a strip of two knights and my LW. Then I focused my attack on one of the witches who was about to recover (after a dead Muddy/GA) and the BR comes running up next to my Knights and scewers them from the side... Killing both, creating a huge hole in my defense, and threatening my cleric next. That really sucked, and probably won him the game.

caxtell
11-14-2005, 01:54 AM
The shock value is priceless.
BR is great on the sides or for finishing off the cleric with a scout.
As main killer he is useless. Sending him in alone is futile, but when he is the sort of "off-hand dagger" to your main attack, he's just pissant enough to be ignored, but damaging enough to hurt. Every other turn is great too. But yeah, he's gonna die early. If you got 3 hits with him though, that's like 6 hits with another unit, but more likely where you want them.

Wolfman
11-14-2005, 10:10 PM
lol... i cant believe someone who did not master BR's trick n combo moves say it is useless. (tur only)

Let me help ya out...

Cleric hit n kill.
1. scout hit n BR poke (even after healed)
2. muddy's mudquake 3 sq away + BR poke (before heal)
...... blah blah blah.... more than 15 combinations.....

learn to poke well my young jedi.... n u will know BR is not so "funny" after all.

wolfy
Tur Coach :P

wolf-boy
11-15-2005, 08:57 AM
I got a BR drop last night on legends. I made a duel BR turtle, it's pretty good. I turtled a 1500 gold, with his 2 frosty's..it was really fun, they came in hady, But I don't know If I should stone both. I use a wisp, scout mud, and beast to stone, then I have a BR and knight frontline, and then a furgy a little bit behind it, Furgy+wisp = Ownage.

†D.R† Leader
11-15-2005, 09:54 AM
i actually think the beast rider should be a grey unit...maby thts xagerating tho

wolf-boy
11-15-2005, 11:07 AM
Well, In legends, it can be.

Woodland
11-15-2005, 03:45 PM
Beast Rider on a grey is quite cool.

8ball
11-15-2005, 03:55 PM
Yes i agree i use it on my grey and it is very helpfull.

Woodland
11-15-2005, 03:59 PM
I would mainly only use a beasty if i used a furgon at the same time because moving around shrub's with a beasty is good defense (for me anyway).

w00t
11-15-2005, 04:31 PM
in my opinion its good for mid games or close to end because when people bunch up u can hit 2 at once and the attack is pretty decent u just need to know when to use it thats all ( never send in as first attack )

Match Strike
11-17-2005, 10:26 PM
Beasties advantage is not necessarily that it can hit more than one unit, but that it can hit at a range, albeit a very small range. The fact that it can do this without LOS is even more important.

I also maintain that if you lose your mud in a turtle game, BR is the best backup de-shrubber you can have. In fact, I've mounted entire de stoning/de cleric-ing offensives without using the mud golem at all, against a furgon turtle. All because I use beast.