View Full Version : Current form or different units?
Momato
11-12-2005, 06:51 AM
http://img468.imageshack.us/img468/7648/formation40nx.th.png (http://img468.imageshack.us/my.php?image=formation40nx.png)
Just need a few opinions on whether I should stick with my current form, or add in one of my extra clerics. I'm stuck, because i feel all ofmy units in my formy are essential, and i'm never not using any of them, so choosing which one to replace would be hard. However, an extra cleirc would give me extra healing power.....
Please help....
Hoolwath
11-12-2005, 07:00 AM
Your form is very good, no need to change it. Stick with it.
Servant
11-12-2005, 07:01 AM
well that for is kinda weird. it seems easily flankable. maybe take out an ass though.
if you do add one though they will both be vulnerable.
maybe hoolwath is right
Hoolwath
11-12-2005, 07:04 AM
Lol... Easily flankable?! You are kidding right? If he sent out his scout from the side it wouldnt last long. And the form is even good for flanking itself.
Volcom
11-12-2005, 07:17 AM
center turts are allways good forms... very adapatable. dont change it .. (unless you allways lose with it :rolleyes: )
i just wish i could use them, rather and hide in the corner
Hoolwath
11-12-2005, 07:27 AM
Do you see the same number of views as me guys? 4 posts, views 1 :huh:
ironhorse123
11-12-2005, 07:43 AM
I see 5 posts, 6 views.
Learz
11-12-2005, 08:13 AM
To make a HIGHLY defensive formation, take out a unit (maybe the chanty or sin) and put another cleric in. (it would also help if you moved into a corner).
To make a offensive formation, take out a unit or two, and put in a pyro or two.
But your formation is pretty balenced.
ALso note that you use one mage ( a dmw - like me :) ) so it is fairly important to keep that mage alive, as its the only one of its kind on the board. Kinda like a scout.
Forest_Archer
11-12-2005, 08:23 AM
Nice form, but maybe move the chanty to the back row, next to the cleric. That way it isn't easily sniped out.
LosPollos
11-12-2005, 09:46 AM
Ya that form is good, stick with it, but if you get a Witch or Chanty drop, you could add some variation.......like if you get another enchantress, take out the assassin, put the scout where the sin was, move the witch to the scouts place, and put the chanty in where the witch was......if wont be quite as flexible, but good luck flanking that, eh buddy......
Momato
11-12-2005, 11:07 AM
i've been really unlucky with drops, both times its been a cleric drop
Momato
11-12-2005, 11:23 AM
Learz: So far, I have been lucky, and my DMW is usually killed late game, so it's v. useful. Noone I've played has tried to kill it no matter what so it's pretty easy to keep alive
Forest_Archer: When you say my chanty is easily sniped, i can see what you mean, but seriously, do you know how valuable that thing has been where it is? It's stopped every attack on that flank dead, and then when the other person sends people to hit it, it just paralyzes them as well! I think it's probably in the best possible place in my formation for an enchantress: defending as a form of attack...
thanks for all the replies, they've helped loads
Momato
11-13-2005, 08:36 AM
i just wish i could use them, rather and hide in the corner
They're not that hard. Quick guide:
Against Centre Spread: Rush, or let opponent rush you and kill his units one by one
Against Turtles: Let opponent rush you, take out rushers on the side they attack and flank with other side.
Though, come to think of it, I'm not that good at turtling......Oh well, makes a nice change for the people bored of grey turtlers.... :bigsmile:
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