View Full Version : Ward of Time
Chlamydia[StDS]
11-19-2005, 07:35 PM
Positive effect for you- Decreases the wait time of a unit by 1.
Negative effect towards your enemy- Increases thier wait time by 1
Basically all this ward does is Increase your enemy's wait time.
A knight has just attacked and has the wait time of 1..now after using your ward the knight will recieve an additional wait turn and will now have the Wait Turn of 2.
Same thing for your own army but it decreases the wait turn..say your knight just attacked and has the wait time of 1...if you were to use your ward you would be able to decrease the wait turn to 0...
Attack is unblockable.
Range:Same as the Lightning ward.
Block: 100% from all sides
Hp:30
This ward would be more wisely used on something with a longer wait turn such as a cleric..my examples were just to give you an idea of the wards power.
This attack can only be targeted on 1 Unit..whether its one of yours or the other teams..you cannot have both 1 of yours and thier units targeted.
Darkora4
11-19-2005, 07:37 PM
how can u have 100% blocking
divinity
11-19-2005, 07:39 PM
how can u have 100% blocking
Wait, didn't I see you already ask this before on another thread??
It's a Ward...Wards usually have 100% blocking against all physical attacks. Don't know about the Barrier Ward though, cuz I've damaged one with a Knight before. In any case, here's your answer to your question, now don't ask that again.
]Same thing for your own army but it decreases the wait turn..say your knight just attacked and has the wait time of 1...if you were to use your ward you would be able to decrease the wait turn to 0...
So, how exactly is that a good move to make on one of your own pieces when it only has 1 turn left to recover?
Example:
Knight = 1 turn recovery time remaining..
You decide to use Recovery Ward on it, taking you 1 turn..
Knight still has to wait the 1 turn before you use it again.
In that concept, there'd be no point to waste a turn on a piece that only has 1 turn left to wait that whether you use it or not it would still have to wait a turn, either way.
Even though you made it so that you can also stall units for 1 turn, it's kind of redundant to ever use it.
My vote is no.
Darth_Vader
11-19-2005, 07:50 PM
Like Divinity said, you DID ask the exact same question in another thread. And that other thread, happened to be something exactly like this one. Chlamydia, use the search button. There are already about 4 other CAU that effect the time of something. Very un-original.
On somewhat of another topic, I have been meaning to ask you, why did you chose that name?
divinity
11-19-2005, 07:52 PM
Maybe Syphillis was taken :shrug:
Cuathon
11-19-2005, 07:57 PM
something at least minimally funny/intelligent out of you huh div?
chlam, decreasing the wait of all your units? or do you get two targets, one enemy and one of your own units?
if its the first one it's overpowered. second maybe still. everyone already said search so clearly thats what you should do next time. and make your units clearer as well.
Binkpimp
11-19-2005, 08:01 PM
before anything i want to get the point across that this is a total n00b thread, with mucho n00bs, and that your ward of time is one of the dumbest ward units ive looked at. And how would this work, would the unit just be in the range of the word and not have to attack? Because if this ward had to attack to make a unit have 1 less turn, this unit is totally pointless..... scratch wat i said, its totally pointless anyways...
Chlamydia[StDS]
11-19-2005, 08:22 PM
I play Warcraft: Reign of Chaos and I am in a Clan Known as StDS....and yes Siphillis was taken by my friend..:P
Servant
11-20-2005, 07:22 AM
you realize you made two recov units right?
Chlamydia[StDS]
11-20-2005, 02:56 PM
Yes i made two recov units...just incase i couldnt sum everything up with a ward i made a mage.
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