View Full Version : Blood Mage
Servant
11-20-2005, 01:54 PM
Nefarious mages of an ancient order they use blood powered magic to sow chaos and disroeder for their eventual conquest of the world. Using their own blood for fuel is a last resort in order to preserve life without any alternatives.
Blood Mage:
HP: 32
Power: 15 Range: 4
Armor: 0
Blocking: 40%(20%)
Movement: 3
Recovery: 2
Special Ability:
The blood mage draws magic from the blood of open wounds causing 1 unblockable unreduceable damage to all wounded enemy units every turn. No focus required. Wards are not affected and neither are clerics.
It also gains one power for every wounded enemy unit.
The Blood Mage can only attack damaged units.
In the event of an emergency the blood mage can attack non-wounded units by taking 6 damage(cutting itself is why it takes damage, to power its attack with it's own blood.)
This only works if you have no other damaging units left.
Hellblazer
11-20-2005, 03:01 PM
This would get to be overpowered. If it gains 1 attack power for every unit it hurts it'll have alot of power. Also, it doesn't make anysense to even have an attack power if it only attacks wounded units for 1 HP.
Servant
11-20-2005, 04:04 PM
hellblazer, it gains one point foir each wounded opponent. it doesnt matter who hurt them. it helps with the poison wisp or when you would do like 18 damage to a unit. it would add 50 damage every 50 turns.
legacy67
11-20-2005, 09:26 PM
Is the 1 damage to every wounded unit every turn
A) On each turn or each round?
B) Passive or active?
NoContest
11-20-2005, 09:30 PM
Good job taking the unit name from warcraft :dry:, but i guess its pretty interesting.
Cuathon
11-20-2005, 09:31 PM
i said no focus so it's active.
its one every turn like the wisp. round is both players turn.
legacy67
11-20-2005, 09:53 PM
It's active but it happens every turn?
By active I meant, do you have to activate it, ala the Cleric heal, or passive, ala the DSM powerup.
I'm still slightly confused as your reply didn't clear up the question.
Also, way to unmask your true identity.
Cuathon
11-21-2005, 06:39 AM
i almost did it on accident before. but i'm finished with the Servant experiment anyway so i dumped it.
no you dont have to activate it. it's like the DSM ability. it just starts when the game does.
and no contest this was in no way copied from warcraft which i have never even played.
Chlamydia[StDS]
11-22-2005, 11:43 AM
This unit is from Warcraft 3 expansion set [Frozen throne]
But doesnt share the same abilities.
And the idea of this unit is pretty amazing. I would like to see it on the battlefield.
Gj-
golden man
11-22-2005, 01:44 PM
Mostly all the units that are created are mages,can't you guys make any other type of unit:dry:
bobdagangsta
11-22-2005, 02:05 PM
This unit is a bit confusing.
Guilded Dragon
11-22-2005, 02:12 PM
very creative, i like the idea but after awhile it seems as tho it might get overpowered
Cuathon
11-22-2005, 03:12 PM
well it comes into its own when the cleric dies as wounded units stay wounded. goldenman since there are way more possibilities in non-melee/non regular ranged its obvious that more of those types will be made. i could have made a beast or something, but i wasnt feeling very creative in the name category.
chlamydia, the place i got the name concept from was around way before warcraft, especially the third expansion.
Forest_Archer
11-26-2005, 12:16 PM
I know how to make this more powerful with the attack and also reduce the abuse potential for endgame;
Only when attacking does the Blood Mage damage every damaged unit. How about it gains 2 attack power and reduces 2 from each damaged unit. This would greatly balance it out and it would definitely make it a cool, tactical mage.
Cuathon
11-26-2005, 12:24 PM
what endgame abuse potential? in the end game it would only have like +3 power. easy kill by scouts. or knights.
what do yuo mean damage every damaged unit? it hits 1 unit at a time. it can only attack damaged units, and only 1 at a time.
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