Kamikazie-Bunny
11-20-2005, 02:01 PM
Name: Restriction Ward
HP: 40
Armor: 15
Power: *Focus - See Below*
Range: 5
Block: 100% All Sides
Movement: None
Wait: 2
Focus - Errects a Containment field in a cross shaped area of 5 tiles.
No unit can enter or leave the Restriction Field
The purpose of this field is to limit unit movements.
Note:
All attacks function as normal, and can penertrate the field. LOS is not affected.
Offensive Tactics:
1) If you have a high powered unit in range, (e.g. a knight) you may contain them and procede to attack them with a ranged unit (e.g. a pyro) until they perish at no risk to that unit.
2) If a unit is foolish enough to walk in range of a lightning ward you can trap it there until it dies.
3) Prevent an enemy from retreating (e.g. a scout).
Defensive Tactics:
1) Trap an assasin with -5 health and prevent mayhem.
2) Contain multiple units and prevent them attaking you.
3) Use it as a primitive barrier to keep melee units from reaching you.
Extreme Tactic:
If you are fortunate to begin within range of the front line of an enemy turtle you can potentially contain an entire row of knights.
HP: 40
Armor: 15
Power: *Focus - See Below*
Range: 5
Block: 100% All Sides
Movement: None
Wait: 2
Focus - Errects a Containment field in a cross shaped area of 5 tiles.
No unit can enter or leave the Restriction Field
The purpose of this field is to limit unit movements.
Note:
All attacks function as normal, and can penertrate the field. LOS is not affected.
Offensive Tactics:
1) If you have a high powered unit in range, (e.g. a knight) you may contain them and procede to attack them with a ranged unit (e.g. a pyro) until they perish at no risk to that unit.
2) If a unit is foolish enough to walk in range of a lightning ward you can trap it there until it dies.
3) Prevent an enemy from retreating (e.g. a scout).
Defensive Tactics:
1) Trap an assasin with -5 health and prevent mayhem.
2) Contain multiple units and prevent them attaking you.
3) Use it as a primitive barrier to keep melee units from reaching you.
Extreme Tactic:
If you are fortunate to begin within range of the front line of an enemy turtle you can potentially contain an entire row of knights.