View Full Version : Nature Elemental
Cuathon
11-20-2005, 04:54 PM
An elemental being of great power and incredibly hard to control. Great mages have learned to control these beings, sort of.
Hp: 60
Power: 35*
Armor: 20
Blocking: 90%(45%)
Movement: none
Recovery: 3
Range: 4
Special Ability: Force of Nature
The Elemental attacks every time it's recovery is up. This does use one of your turns. It deals 35 unblockable damage to a unit in range. You cannot stop it from attacking. Once the Elemental is set loose it is out of your control. It does however refrain from attacking your units.
Passive Ability: it turns in the direction of the most offensive enemy units after it attacks.
This unit hits the nearest enemy with the least life and if there are mutiple units with the same life the smae distance away it his a random one.
Those who wish to use it must deal with the fact that they have no control over it. Anyone who can learn to alter turn strategy to allow for the forced attack can gain a great deal of value from this unit.
Cross Punisher
11-20-2005, 06:09 PM
The Elemental attacks every time it's recovery is up. This does use one of your turns. It deals 35 unblockable damage to a unit in range.So if more than one unit is in range?
Darth_Vader
11-20-2005, 06:18 PM
It is oringinal, I think, and would be very hard to control and use correctly.
I doubt I would use this unit much though, as you have basically no control over it, which is why I don't like this unit as much as others I have seen. I will stand by my point, and the point others before me have made, the cleric is a fine healer, and this game, right now, does not need another healer. If you are un-satisifed with 1 cleric, then win another, and use them both in your setup.
Cross Punisher
11-20-2005, 06:24 PM
It is oringinal, I think, and would be very hard to control and use correctly.
I doubt I would use this unit much though, as you have basically no control over it, which is why I don't like this unit as much as others I have seen. I will stand by my point, and the point others before me have made, the cleric is a fine healer, and this game, right now, does not need another healer. If you are un-satisifed with 1 cleric, then win another, and use them both in your setup.
:confused:
Vader, if you have no control over what the unit does, how can it be very hard to control? You also seem to be talking about the wrong unit if you think that this one is a healer. This unit has more HP, power, armor, range, and less recovery than a LW.
Hellblazer
11-20-2005, 06:29 PM
It's a cool idea, but the 35 attack power seems a bit high. Maybe 30 damage at most would be better.
Cuathon
11-20-2005, 06:30 PM
it is better than an l-ward but it's blockingis worse and you dont control its attack.
Vader? where is this healing unit you speak of?
hellblazer? you realize that you attack with this unit every time it is possible. that detriment far outweighs its power.
it hits the closest unit with the most HP
Cross Punisher
11-20-2005, 06:32 PM
it is better than an l-ward but it's blockingis worse and you dont control its attack.So what happens if more than one unit is within range, and if it costs a turn to use it automatically, it'll automatically waste your turn every 3 turns if nothings within range.
Darth_Vader
11-20-2005, 06:41 PM
Ok, sorry about calling it a healer, I had misread and thought the d was an h. I apolagize. Now this unit does seem like a very cool unit. I do like it. Still, what I do not like about it, is that you have no control over it. Good job being creative though.
EDIT- after reading this over, it would seem to be very hard to kill, but, it would help tremendously for people who aren't good against flanks.
Cross Punisher
11-20-2005, 06:53 PM
Ok, sorry about calling it a healer, I had misread and thought the d was an h. I apolagize. Now this unit does seem like a very cool unit. I do like it. Still, what I do not like about it, is that you have no control over it. Good job being creative though.
EDIT- after reading this over, it would seem to be very hard to kill, but, it would help tremendously for people who aren't good against flanks. How is a unit that can't move and only has a range of 4 good at guarding flanking units?
killermonkey011
11-20-2005, 06:58 PM
it sounds like a ok guy to use, but you would have to use it right
Darth_Vader
11-20-2005, 07:00 PM
Well, I may be misunderstanding this unit completely, now that I seem to be asked something about everything I post, in which I am wrong it seems.
I was thinking, it would be a decent unit at preventing a flank because of this: say you have all your units cornered, and you place this unit in the oppisite corner, or somewhere that keeps your units out of range, and prevents enemy units from all coming on the side, unless they are willing to be struck by this unit. Wouldn't this help to keep enemy units from flanking? Please correct me if I am wrong, or if I seem to have misinterpreted the meaning of flanking.
Cross Punisher
11-20-2005, 07:14 PM
Well, I may be misunderstanding this unit completely, now that I seem to be asked something about everything I post, in which I am wrong it seems.
I was thinking, it would be a decent unit at preventing a flank because of this: say you have all your units cornered, and you place this unit in the oppisite corner, or somewhere that keeps your units out of range, and prevents enemy units from all coming on the side, unless they are willing to be struck by this unit. Wouldn't this help to keep enemy units from flanking? Please correct me if I am wrong, or if I seem to have misinterpreted the meaning of flanking.
Yes, but now you have a unit out in the middle of nowhere wasting one of your turns every 3 turns by attacking nothinness that can't even move.
Cuathon
11-20-2005, 08:59 PM
it doesnt hit your units. sorry buti coulda sworn i said that.
Darth_Vader
11-20-2005, 10:32 PM
Yes, but now you have a unit out in the middle of nowhere wasting one of your turns every 3 turns by attacking nothinness that can't even move.
I see your point that you have been trying to make now. I wouldn't want it out in nowhere wasting turns. But I would like that it would prevent your opponents from flanking, to a certain degree.;)
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