enril
11-20-2005, 07:28 PM
Soul Channelers are the slaves of Dark Lords imbued with the power to search for soul wells which contain energy from the victims of the Dark Lord that is spread across the lands and well hidden beneath ground. Above that, the Soul Channelers are able to extract the power of the soul well and spread it among the forces of the Dark Lord and enable to fight better. These units are extremely loyal to the Dark Lord and after they die, their spirits would still remain and try to guard the soul wells. However, when the spirits perish, the location and the benefits of/from the soul well would be lost.
Soul Channeler
HP: 30
Power: na
Armor: 0
Blocking: 20%
Range: 3
Movement: 2
Recovery Time: 3
Normal Move: Raises a soul well in any square in its range.
Special Move: Sacrifice itself to create 4 soul wells in any square inside the channelers range.
Notes:
*After the soul channeler is killed, a spirit is risen in the exact spot that it died on.
*If both the spirit and the soul channeler are killed, then all soul wells created by the soul channeler would be destroyed.
*Channelers can be healed.
*Channelers can only raise soul wells onto empty squares using the normal method, for the special move, read under the soul well section below.
Spirit of the Soul Channeler
HP: 30
Power: na
Armor: 0
Blocking: 0
Range: 0
Movement: 2 (Teleportation)
Recovery Time: 1
Notes:
*Spirits can no longer raise anymore soul wells, it just makes sure they are not destroyed instantly.
*Spirits also block LOS and are considered to be occupying the square that they are on.
*Spirits cannot be healed.
*Spirits will return without any modifiers that the Channeler was killed while having. (i.e. If the channeler is paralysed, then killed, the spirit will come back without being paralysed.)
*Spirits also cannot be paralysed or poisoned but does not have to be killed as victory condition.
Soul Well
HP: 28
Power: 0
Armor: 12
Blocking: 0
Range: 4
Movement: 0
Recovery Time: na
Abilities:
*Soul Wells provides a +2 power to all friendly units within 4 squares.
*Soul Wells do not block LOS
*Soul Wells can be healed.
*The maximum no of soul wells that can be on the field is 8. Be it yours or your Opponents. thanks to hellblazer for reminding me. (:
*Soul Wells stop working if the Soul Channeler is paralysed but they still work if he/she is poisoned.
*Soul Wells also do not affect contraptions.
*When the Soul Well is raised onto a square with a unit on it via the special move, the unit will gain +5 power until its next attack and the soul well will not appear on that square.
*The maximum power added that a unit can have is +5.
*They also cannot add power to units originally having 0 power (i.e. chanty, the channeler and spirit etc.)
The Soul Channeler is now Certified Gold. Thanks to all the people who have helped in one way or another. i tidied up the post a bit and removed all the colours to facilitate reading. cheers.
Soul Channeler
HP: 30
Power: na
Armor: 0
Blocking: 20%
Range: 3
Movement: 2
Recovery Time: 3
Normal Move: Raises a soul well in any square in its range.
Special Move: Sacrifice itself to create 4 soul wells in any square inside the channelers range.
Notes:
*After the soul channeler is killed, a spirit is risen in the exact spot that it died on.
*If both the spirit and the soul channeler are killed, then all soul wells created by the soul channeler would be destroyed.
*Channelers can be healed.
*Channelers can only raise soul wells onto empty squares using the normal method, for the special move, read under the soul well section below.
Spirit of the Soul Channeler
HP: 30
Power: na
Armor: 0
Blocking: 0
Range: 0
Movement: 2 (Teleportation)
Recovery Time: 1
Notes:
*Spirits can no longer raise anymore soul wells, it just makes sure they are not destroyed instantly.
*Spirits also block LOS and are considered to be occupying the square that they are on.
*Spirits cannot be healed.
*Spirits will return without any modifiers that the Channeler was killed while having. (i.e. If the channeler is paralysed, then killed, the spirit will come back without being paralysed.)
*Spirits also cannot be paralysed or poisoned but does not have to be killed as victory condition.
Soul Well
HP: 28
Power: 0
Armor: 12
Blocking: 0
Range: 4
Movement: 0
Recovery Time: na
Abilities:
*Soul Wells provides a +2 power to all friendly units within 4 squares.
*Soul Wells do not block LOS
*Soul Wells can be healed.
*The maximum no of soul wells that can be on the field is 8. Be it yours or your Opponents. thanks to hellblazer for reminding me. (:
*Soul Wells stop working if the Soul Channeler is paralysed but they still work if he/she is poisoned.
*Soul Wells also do not affect contraptions.
*When the Soul Well is raised onto a square with a unit on it via the special move, the unit will gain +5 power until its next attack and the soul well will not appear on that square.
*The maximum power added that a unit can have is +5.
*They also cannot add power to units originally having 0 power (i.e. chanty, the channeler and spirit etc.)
The Soul Channeler is now Certified Gold. Thanks to all the people who have helped in one way or another. i tidied up the post a bit and removed all the colours to facilitate reading. cheers.