View Full Version : Attack Golem
I'malive24/7
11-21-2005, 09:51 AM
First off, i was gonna call it Blacksmith, but executioner(damn you:p ) took the name just before i could.
attack golems themselves are helpless in the wild. They make allies, such as knights and mud golems, and assist them in winning the battle, by giving them more power
Health: 60
Armor: 0
Blocking: 0
Recovery: 1 for moving, 3 for attacking
Attack(Focus): The Attack Golem attacks the same as a stoney, but it adds 5 power to each unit it attacks. This attack has no effect on focus units(including itself) or clerics.
If this unit gets hit, obviously it's focus is broken, like all others.
Once again, constructive criticism is always welcome.:)
I did a few searches, and found nothing like it, so if it's been done, sorry.
-Cloud-
11-21-2005, 11:07 AM
overpowered, i mean could you imagine a dragon with 40 attack power?! thats insane!
I'malive24/7
11-21-2005, 12:28 PM
true, but gold vs. gold, both players have it, then it's even...but maybe I'll put it down to 8... drags and l wards would be pretty strong...
Executioner
11-21-2005, 12:58 PM
What does me stealing the name matter? Some noob called a unit Executioner after i had already done it and someone did a druid. Thinking about it, blacksmith was the only name i could think of so i went with it.
Your unit, well, way too much abuse potential, super bombing would be a huge problem as there could be dsm's with 35 unblockable power. Not to mention 28 power GA (and the point of a cleric would be?), 26 power scouts, 28 power muddy, 30 power knight or 27 power BR????? If it can make so many different units scary it is hugely overpowered. Infact, would there be any unit it can effect that it wouldnt make overpowered by alot? Sorry for sounding pessimisitc but power is very finely tuned, only very minor changes could even be though acceptable. Obviously the rest of the stats are ok :rolleyes:
Speaking of my Blacksmith......It could always do with more reviews. :rolleyes:
Exe
Vicious1
11-21-2005, 01:51 PM
I like it. You changed it a little to make it more balanced. I think it is a unit with much creativity. I don't think its over-powered. It would be very even if each player had one. Also it would prompt the greys of TAO to upgrade to gold so they can the unit. It would help TAO alot. Nice Job:bigsmile: :bigsmile: :bigsmile:
Executioner
11-21-2005, 01:56 PM
Errr, its most definetely overpowered. This would make most units way too overpowered compared to the enemy units HP. I would LIKE a knight that can one hit a DSM, or 2 hit any golem with no heal (quite likely). Clerics would become pointless as the two main units used to kill them (scout and GA) could do so in one hit.
Exe
Forest_Archer
11-21-2005, 01:58 PM
It's been done before.. I think it was the Amplifying Golem by Mith or LT?
Anyway, recovery time doesn't work that way. It's not 1+3, it's 2+2.
Mithrandir
11-21-2005, 02:15 PM
LT made the Amplifying Golem. I've never made anything like this. The concept isn't good in my opinion.
Bottle
11-21-2005, 02:15 PM
Forest, if a unit has recovery 3, its move only recovery is indeed 1.
Like everyone else said, this is overpowered and has thought of many, many times before. The general consensus was that if the idea was to be used, an attack bonus of about 4 would be most balanced. That was, of course, in the days when focus was harder to break. :dry:
Hellblazer
11-21-2005, 02:25 PM
This is a bad idea. It could make a dragon have 36 attack power and knights have 30 power. It would get way out of hand. Also, you need to include a movement and attack range.
Cuathon
11-21-2005, 03:05 PM
nice try Ima but its way too strong. i made aunit like this once same range as stony but add's five power to each unit in range. even that was overpowered. try not to mess with power.
Forest_Archer
11-21-2005, 03:12 PM
Forest, if a unit has recovery 3, its move only recovery is indeed 1.
I thought he said 3+1, which is a total of 4 recovery time. It would be 2+2.
mantis33
11-21-2005, 07:26 PM
Maybe it wouldn't be overpowered if say it only added like 5. But 8 is way too much.
emerald slasher
11-21-2005, 07:55 PM
what if u added something that lowered the armor of the unit its attaching power to thus its more vulnerable?
if its a golem then theres -armor and hits cout more
ozmaj85
11-21-2005, 08:10 PM
what if u added something that lowered the armor of the unit its attaching power to thus its more vulnerable?
if its a golem then theres -armor and hits cout more
That might be useful against knights and dragons, but wouldn't be too useful against any unit without armor.
Rule 5.6 Armor Bonus:
(a) either increases or decreases Armor temporarily
(b) AND cannot reduce effective Armor below 0
(c) AND cannot increase effective Armor above 100.
Shadow eagle2
11-21-2005, 08:56 PM
I think it is ok.
You should put a poll on it and see what majority thinks.
I also think it should have a new name. Attack Golem just sounds..... not right. Have some people shoot out some new name ideas.
Here are some
Modifier Golem
Aggresor Golem
I'malive24/7
11-22-2005, 04:42 PM
hmm, yes, names are not my stregth, that's for sure...It seems the general thought is that this is too powerful, so I'll lower it's power addition to 5.
Cuathon
11-22-2005, 06:25 PM
does it have the same range as a stony?
if so i made it a while ago.
check my thread from when i was anewbie here: http://www.tacticsarena.com/forum/showthread.php?t=1689&highlight=Power+Golem
I'malive24/7
11-22-2005, 06:30 PM
yeah, same range as stony. but this unit is gone now, so I'll stop posting here. it kinda sucks.
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