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Thash500
11-21-2005, 03:23 PM
I know it may sound like a bomb unit, based on its attack, but I hope with a simple explanation you will think otherwise, and actually enjoy this unit.

Name: LightningCaster
HP: 40
Power: 18* (unblockable)
Armor: 0
Blocking: 56%/28%
Recovery: 3


Code:
Movement Range [teleport]:
0 0 0 0 X 0 0 0 0
0 0 0 X 0 X 0 0 0
0 0 X 0 X 0 X 0 0
0 X 0 X 0 X 0 X 0
X 0 X 0 S 0 X 0 X
0 X 0 X 0 X 0 X 0
0 0 X 0 X 0 X 0 0
0 0 0 X 0 X 0 0 0
0 0 0 0 X 0 0 0 0

Code:
Attack Range:
0 0 0 X 0 0 0
0 0 0 0 X 0 0
0 X 0 X 0 0 0
X 0 X S X 0 X
0 0 0 X 0 X 0
0 0 X 0 0 0 0
0 0 0 X 0 0 0
*The LightningCaster's Chain Lightning attack will take 10 attack power from the Lightning Ward.

**The LightningCaster may only move on squares divisible by 2; as a direct result, it will never be able to hit any squares it can land on, as a direct result of its attack range.

Second attack: Static Field (activated like Mud Quake)
Attack range: 8 (unblockable)
Power: Reset to 0 for the duration of the attack

The Static Field ability does no damage to HP-based units; however, it will destroy all shrubs and defocus all Focus units within a range of 8.

When Static Field is activated, the LightningCaster will take damage equal to one times the number of spaces away the affected unit was, for each unit/shrub within its range (See diagram below).


Code:
C G 0 0 0 0
0 D M 0 0 F 0 0 0
0 0 0 0 0 0 1 0 0 0 0
0 0 0 0 0 2 3 4 0 0 0
0 0 0 L 0 0 5 0 0 0 0
0 0 0 0 I 0 0 0 0 0 0
I = LightningCaster; C = Cleric; F = Furgon; G = Stone; D = Dragon; M = Mud Golem; # = Shrubs; L = Lightning Ward
In this diagram, the LightningCaster will take a total of 20 damage from the shrubs (three from #2/5; four from #3; five from #1/4), 6 damage from the Furgon, 6 damage from the Stone Golem, 7 damage from the Cleric, 5 from the Mud Golem, 6 from the Dragon Tyrant, and 0 from the Lightning Ward, totaling 50 damage; the damage by each unit is added individually, instead of adding up together before deducting armor (in the event of stoning).

The Static Field attack may only be used if there is not a Lightning Ward on your side of the field (might remove this extra).

Tactics:

The tactics of the LightningCaster are very simple: It is granted a high-powered attack, but in return, has limited overall use of it. While it is true that the basic "rush in and attack" sequence has limited benefits when using this unit, doing a significant amount of damage requires the Lightning Ward, which has no major significance in a rush or bomb game.

The primary Chain Lightning attack has extended benefits in turtle games, for the same reason the Dragon Tyrant has its purposes; when applied with two Scouts and a Stone Golem, the threat of a LightningCaster finishing unit can be quite a threat.

Also, just like the Lightning Ward, this unit would make an efficient deterrent, but my different means: If you think about it, having this unit active and safe just a distance away from enemy units will have a psychological effect on your opponent--after all, they will be limited to only half the squares for options that do not involve being crushed by the LightningCaster.

Of course, with its high attack power and moderate range, it also does have merit as a rush-in-and-kill unit; however, in order to have a lasting impact on enemy units, redirection of enemy units and prediction of their movements is key, or they will be able to avoid you fairly easily.

The secondary attack, true, does have a range of 8 and can defocus units; however, using it implies that you are without your Lightning Ward, which means you are compromising your attack power for the sake of a long-range defocuser, which might even die after applying the attack.

Thoughts? Opinions? Suggestions? Flames? Nah. No flames. But the rest are welcome.

Also, sorry if someone's done this.

Cliche
11-21-2005, 03:27 PM
Omfg. Did I really just witness this? Thash taking serious actions on the TAO forums? Good job Thash. This deserves a pos rep. :bigsmile:

Executioner
11-21-2005, 03:47 PM
This + mud + wisp+ dsm = no turtles ever ever ever.

I like its normal attacking and stats, in fact, i really like the normal stuff. Its just the static field thing is waaaaay overpowered. It would make furgy usless along with focus units.

Exe

bobdagangsta
11-21-2005, 03:54 PM
Thash are you back from your break?

Lonely Tylenol
11-21-2005, 09:24 PM
This looks vaguely familiar (http://www.tacticsarena.com/forum/showthread.php?t=18544)...

legacy67
11-21-2005, 09:32 PM
Wow, you learned how to cut and paste from another thread.

Everyone, check LT's link.

Negs for this, but not enough to give you more than one box.

Cross Punisher
11-21-2005, 09:42 PM
maybe theres somekind of reasonable explination?:rolleyes:

Probably not though

Kyir
11-22-2005, 02:40 PM
erg, I knew it was to good to be true

Cuathon
11-22-2005, 03:14 PM
i was blinded by my hope of thash actually contributing. plus i wasnt around CAU much before a month ago.

bad thash.:mad:

Guilded Dragon
11-22-2005, 04:35 PM
its very creative, but i think i have to read it a few more times to get it.

Lonely Tylenol
11-22-2005, 04:42 PM
its very creative, but i think i have to read it a few more times to get it.

If you just don't get it, Guilded Dragon, you can find an explanation here (http://www.tacticsarena.com/forum/showthread.php?t=18544).

ironhorse123
11-22-2005, 04:44 PM
You know, I thought Thash had turned around. I thought he was making a good unit, then I see LT has already made this unit. And to think I was about to pos him. Neg!

:Bluelightning:
11-22-2005, 04:56 PM
You learned to cut and paste good job! u get a smiley :) u deserve that...