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Cuathon
11-22-2005, 07:55 PM
Demons of the underworld given the task of punishing violent wrongdoes, they perverted there oath for amusement and attacked any being who harmed another physically for any reason.

Minor Fire Demon of Punishment
HP: 45
Power: 18
Regular Attack Range: 2(hits one unit)
Armor: 10
Movement: 4 (teleport)
Recovery: 2(3*)
Blocking: 54%(27%)

Special Ability:
Punishment:
The Demon deals 20 unblockable, unreduceable damage to the last enemy unit that dealt damage.* Rnage: whereever the unit is.

Executioner
11-22-2005, 07:58 PM
Whats the range on its normal attack? Slightly long winded name..... Seems ok, nothing special.

Exe

Mitosis
11-22-2005, 08:00 PM
Demons of the underworld given the task of punishing violent wrongdoes, they perverted there oath for amusement and attacked any being who harmed another physically for any reason.

Minor Fire Demon of Punishment
HP: 45
Power: 18
Armor: 10
Movement: 4 (teleport)
Recovery: 2(3*)
Blocking: 54%(27%)

Special Ability:
Punishment:
The Demon deals 20 unblockable, unreduceable damage to the last enemy unit that dealt damage.*

What happens if say a scout attacks you from the farthest possible distance then walks away. And that turn you can't get to the scout, does he have a regular attack? He has power, but I have no clue what the range is or the pattern. Not bad for this unit, good start.

Cuathon
11-22-2005, 08:04 PM
I put the range in. the attacks are seperate. one is quake-started. ie. used like the mudquake special.

can you edit a thread title before the thread is viewed posted in? cause i could before you guys posted.

legacy67
11-22-2005, 08:49 PM
Overpowered.

Now in general this ability is not that overpowered as it has a wait of three and you don't chose who it targets, but there are 2 things that make this overpowered.

1) This is the scout killer. It sets up a flanking scout for a one-two with any unblockable unit. Usually a scout keeping it's distance only needs to worry about one unblockable attack as many formations spread their unblockable users, but this creates that second attack no matter where the unit is. This is bad, but is marginal compared to the other problem I see.

2) Once you attack, this ability is always active. Once you attack any unit, your opponent always has the option to do 20 unblockable damage to one of your units. This means that even when you are in rnage of nothing, you can still take a hit. late in the game this could mean everything. you cannot plan your attack because one of your units will soon get 20 damage. This will of course be around late because anyone with a brain will protect this unit. There also is the little problem if being unable to use a unit at 20hp or below. Use a unit under 20hp, lose that unit.

It's not a bad unit conceptually, but it is overpowered in practical terms.

Cuathon
11-22-2005, 10:21 PM
okay, i get that.

Guilded Dragon
11-23-2005, 06:25 AM
by saying unreducable ur basically making say a knights max health only 30?
i like it