View Full Version : Scion
Cuathon
11-22-2005, 08:23 PM
Mind manipulators as well as great warriors, the Scions were able to preent a unit from knowing it had been damaged. only the powerof a god could cure this condition.
HP:50
Power: 18*(Range: 3)
Armor: 10
Blocking: 75%(37%)
Movement: 3 Recovery: 3
*Hidden Damage:
Your opponent doesnt know what units you attacked.
You hit 2 units in range, selected seperately.
Damage is dealt when the unit is healed or if it would die from the activation.
Damage doesnt stack.
An effect called hidden comes up for view of the Scion's controller only.
enril
11-22-2005, 09:31 PM
u mean instead of healing, the scion causes healing to do dmg? like as in mtg?
Cuathon
11-22-2005, 09:42 PM
no the damage goes through because the cleric breaks the scions spell. they take 18 damage, then get healed twelve.
enril
11-22-2005, 10:16 PM
ok. so e.g. if the dmw has 18 health, and u do the scion trick when the cleric heals then she dies right? and if she has 19 health then she would have 13 health left instead right? btw how long would the effect last? is it a focus effect?
Cuathon
11-22-2005, 10:20 PM
yeah. the point is that they dont know what's damaged. so they have to be careful. i considered it foing damage after heal but it semed overpowered.
enril
11-22-2005, 10:22 PM
i think doin damage after the heal wouldn't make it overpowered. if its doing damage after the heal then you can only kill a unit with 6 health and 0 armor. but before that you can kill an unit with 18 health.
Cuathon
11-22-2005, 10:27 PM
think about it. they heal there scout back to full. then they take 18 damage. dragon kills scout.
enril
11-23-2005, 03:01 AM
hmm.. u are right but both ways, there are pro and cons. u decide which fits this unit better. (:
Jeffery
11-23-2005, 03:16 AM
What about thsoe who use no cleric setups? Your unit would be negated.
Guilded Dragon
11-23-2005, 05:28 AM
i like it good job cauthon, its very creativei just wna now how far away can it attack?
Cross Punisher
11-23-2005, 09:02 AM
Jeffery has a good point, and what would happen if you attacked the same unit more than once with the unit. Would a knight have 27 hidden damage on it, or is that what you meant by, "the damage doesn't stack?"
Cuathon
11-23-2005, 09:16 AM
that's what i mean by it doesnt stack. you can only put 18 possible damage on a unit.
Chlamydia[StDS]
11-23-2005, 08:10 PM
I like the unit.. could be confusing to some people though.
Faulty Logic
11-23-2005, 08:32 PM
yeah. the point is that they dont know what's damaged. so they have to be careful. i considered it foing damage after heal but it semed overpowered.
If you changed it to one unit, within 2 squaers, and that if they moved, attacked, faced, or were healed / barriered it activated then it makes more sense, but make it so, it isnt a focus, but that the effect goes away after 3-4 turns, so they dont know what units is attacked, and that they might notmove a unit they though was attacked but wasnt.....
Cuathon
11-23-2005, 08:43 PM
the current edit was just an extra period. i edited it before, like right after jeff's post, so that if the unit would die, it would activate.
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