Cuathon
11-23-2005, 06:10 PM
Soul Linkers harness the power of the human mind to manipulate reality.
Soul Linker:
HP: 40
Power:-* Range: 3
Armor: 15
Blocking:-
Movement: 4
Recovery: (2*)3(4*)
*Special Ability: Soul and Mind Link:
The Soul Linker selects two units. The first unit is put in focus. The second gains this ability: Half of all damage dealt to this unit is dealt to the first Unit instead. Both units have the effect Link in the effect area. Wards and mages have different recoveries. Because wards aren't alive the link is made with the power stone inthe middle instead of the soul/mind. The Linker must channel more energy and thus needs more time to recover. Note: the lightning ward doesnt focus, but it does gain a 10 point power reduction. Mages have a link to other sources of power and thus a link with a mage requires less energy. Thus the Linker's recovery is less. Multiple links can be made to one unit in either direction.
Tactics: Linking a ranged unit with a knight farther back in your form, or even a stony allows it to live just a little longer. Also you can heal the damage more effectively as it is spread out. This could assist turtles in dealing with mages.
Soul Linker:
HP: 40
Power:-* Range: 3
Armor: 15
Blocking:-
Movement: 4
Recovery: (2*)3(4*)
*Special Ability: Soul and Mind Link:
The Soul Linker selects two units. The first unit is put in focus. The second gains this ability: Half of all damage dealt to this unit is dealt to the first Unit instead. Both units have the effect Link in the effect area. Wards and mages have different recoveries. Because wards aren't alive the link is made with the power stone inthe middle instead of the soul/mind. The Linker must channel more energy and thus needs more time to recover. Note: the lightning ward doesnt focus, but it does gain a 10 point power reduction. Mages have a link to other sources of power and thus a link with a mage requires less energy. Thus the Linker's recovery is less. Multiple links can be made to one unit in either direction.
Tactics: Linking a ranged unit with a knight farther back in your form, or even a stony allows it to live just a little longer. Also you can heal the damage more effectively as it is spread out. This could assist turtles in dealing with mages.