View Full Version : grey turtle vs gold mage
1337h4x012
11-23-2005, 06:24 PM
i'm sure many of you will tell me that the grey has no chance, but i was just wondering: any advice for the grey?
LosPollos
11-23-2005, 06:58 PM
Actually, your odds arent as bad ass you may think, just try to spread out your knights a bit in the begining if you can, but if they have 2 scouts or a wisp or ambusher you will be in some serious trouble........
1337h4x012
11-23-2005, 07:35 PM
thanks.
i sorta figured my grey-grey setup was far too packed to take on any golds(easily taken out by golems and stuff).
does that mean i have to change my setup depending on whether i'm playing against a grey or a gold!? or perhaps i should adopt a grey-gold setup which will still be feasible against a grey (?).
Faulty Logic
11-23-2005, 09:38 PM
Um mainly
Discretion (sP?) is the better part of valor.
Choose who you play. Obviously you could learn to use a grey center turt or spread, but that could be hard to get GOOD at. Just play with your form now, (asuming its good) and try to play forms that will DEMOLISH it. It will make you learn how to play those fomrs better, and give you a better more rounded perspective, and can help you defend / attack easily.
Main key is, If you have a chanty, protect her and kill all mages and scouts.
If not, you have no back up so be smart in what units you trade.
It's like chess and all other games. If you are superior, trade as little as possibel, keep it more comlex, if you are of lower skill or have the lowerhand, trade as much as possible to simlify things to a more manageable scale.
~~the chanty provides a safety net even w/o her b ward b/c once its 2 knights v 1 knight and a chanty. the chanty should always win.
Megabyte
11-23-2005, 09:39 PM
to be realistic, a grey can't really "turtle"
they can make a defensive setup, but the specifics of a turtle involve units that greys simply don't have
My advice is simply to not focus solely on defense, and to keep a proper unit composition/setup that allows you to adapt to either an offensive or defensive stance. Bowl shaped or spread setups tend to be best for this.
Faulty Logic
11-23-2005, 09:56 PM
...... Grey's can turt, just not effectively against golds. In fact, most gold turts are based off of the grey corner turt strategy. (mainly the one that is commonly known as the bottle turt.)
http://img363.imageshack.us/img363/4788/bottleturt1ys.jpg
ryan56
11-23-2005, 09:56 PM
I actually think that beating a bomb is way easier that any other gold set. It depends where the mages are I think, if they are spread out across the board, then it isnt that bad. Just kill the one closest to you, play a little defense to keep your units alive, heal up and take on the next one. If you can take out the mages and a scout or 2 with only losing 1-2 units, then it shouldnt be hard from there.
Megabyte
11-23-2005, 11:35 PM
faulty's setup is actually what I call a bowl setup, not a turtle ;)
That actual setup type is my personal pref for most situations.
sooner4life
11-24-2005, 12:06 AM
The grey form I started using a year ago (and still do) is bottle's except I switched around the scout and assasin. Got me to 1405 and it's about as close as you can get to a turtle, but it definetly isn't.
Faulty Logic
11-24-2005, 06:55 AM
it's about as close as you can get to a turtle, but it definetly isn't.
Yea, I guess you guys are right, it's more of a "turtle shell" ;) :huh:
My main point was that those kinds of forms are played like tutles, I dont give classifications to forms b/c of what they look like, but more on how it is used.
Ever seen someone say its an anti- when its an all out one sided rush - the ga.?
And back to H4x012
Greys are better off facing a gold in a VERY agressive form, or one with minimal amounts of wards. Usually a gold rush uses a dragon, meaning you are ALREADY 1 unit up. (10 on the field as opposed to his 9)
The point of the "bowl" and spread forms, are to throw yourself at them like in a rush game and dissrupt a golds early game. Most golds you will be jumped by or choose to fight as of current will not usually have the ability to regroup after a hasty assault and retreat on your part.
If they stone, you have to use knihgts to attack, not just a scout w/ bw back up. You have to think about the long term.
~~~If you are ahead, ability, units, You v.s. Grey etc. try not to trade unit for unit, (some 1 for ones, but never a 2 for 1, because this will even the field to their advantage.) instead play it out because you already have the upperhand.
~~~ If you are behind, ability, units, You v.s. Gold etc. Trade units as often as possible (1 for one......sometimes even a 2 for 1 of theirs.). This will make the units on the field more manageable to deal with.
***and obviously the overarching rule is common sense, if you sacrifice to units to kill their socout and winthe game...do it...... these are just guidlines
bobdagangsta
11-24-2005, 08:38 AM
When your playing a gold bomb it can depend on blocks. If the pyros are blocking a lot than you will usually lose. If they block once or twice thats ok you still have a chance. Now if the dsm blocks than your just in trouble.
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