View Full Version : _-_-_Doom Guard_-_-_
Chlamydia[StDS]
11-23-2005, 08:09 PM
I'm trying to set this up like the units on the Unit Detail list. It's easier for me to remember everything.
The Doom Guard reigns in the depth of Hell, gaurding, ruling the underworld. His overwelming Strength and Power makes even the noblest of knights fall in terror. With thier Fire-like sword and their massive size the Doom Guard can easily take out his victims.
[Picture discription] (Large, Red(Unit), Heavily armored at the shoulder, Sword looks as though on fire, Horns are on his head.)
[Stats]
Hit Points-55
Power-25
Armor-10%
Movement-3
Recovery Time-4
40% Blocking (20% sides)
Attacks like a knight
A=Attacking range
Y=Unit
XXAXXX
XAYAXX
XXAXXX
Mitosis
11-23-2005, 08:11 PM
']I'm trying to set this up like the units on the Unit Detail list. It's easier for me to remember everything.
The Doom Gaurd reigns in the depth of Hell,gaurding, ruling the underworld. His overwelming Strength and Power makes even the noblest of nights fall in terror. With thier Fire-like sword and their massive size the Doom Gaurd can easily take out his victims.
[Picture discription] (Large, Red(Unit), Heavily armored at the shoulder, Sword looks as though on fire, Horns are on his head.)
[Stats]
Hit Points-70
Power-35
Armor-10%
Movement-3
Recovery Time-5
Attacks like a knight
A=Attacking range
Y=Unit
XXAXXX
XAYAXX
XXAXXX
Special Abilities
10% Blocking (5% sides)
Takes up two characters(like the dragon tyrant)
This is my first post, if it sux maybe give me ideas? Well thank you for looking at my character.
P.S. Is he too powerful? or is his recovery time too slow?
First 2 post!!
HP is too high and you didn't mention the range. I am so unclear of your special ability. Blocking is not a special ability as you stated. Neither is taking up 2 spaces. Really confused. Hit points are way to high so I think you should lower that. As well, lower the attack strength, it's too strong. Overall I don't think you took a lot of time to make this unit. Instead, just threw it together. That's what it looks like to me. This will never be created because of the lack of creativity and the limited knowledge of this unit.
Swordz
11-23-2005, 08:21 PM
Decent unit if tampered with a bit, I think its okay when it comes to originality.
1st: Decrease the health to about 40ish. Not too high, not too low.
2nd: Decrease the amount of damage in its mid twenties because I think 35 is way too high for a mobile unit.
3rd: Making up for the losses, possibly up the movement to 4 and lower the wait to 4.
Thats all I can think of at the moment, I kind of lost my train of thought. I'll post later if theres anything else I find that makes this unit better.
Edit: Oh yeah and raise the blocking to 40 and 20 on the sides maybe, 10% is too low for a large player like that. And even if you want to add a real special ability to it, sence the sword "looks as if it is flaming" let it leave a mark by burning the unit you hit with 2 health every turn. That would add a nice touch in my eyes. I dont think it would be overpowered, maybe someone else might though.
enril
11-23-2005, 08:24 PM
i think its like a knight with altered stats. why not think of a special move?
Cuathon
11-23-2005, 08:24 PM
dont balance a powerful unit with high recov. this unit could kill a unit and thus it was worth a trade off. recov doesnt fix that.
Swordz
11-23-2005, 08:27 PM
Do you guys think my suggestions would make it a bit more tactical and less overpowered? I think they would, but you might want to check with other people before changing anything, Chlamydia.
Cuathon
11-23-2005, 08:29 PM
swordz that would not be a unique special.
Mitosis
11-23-2005, 08:59 PM
still have no clue what this unit is all about. It has been failed to be clearly explained thoroughly. Plus you forgot basic things. Go check the guidelines please and fix this.
Swordz
11-23-2005, 09:06 PM
swordz that would not be a unique special.
Forget the special then, I'm just throwing out ideas to help this dude.
Man's Laughter
11-23-2005, 09:26 PM
It's too much of a modified / weakened Knight to count as two units. I'll specify if anyone'd like, but I don't think I need to explain in-depth.
UnHoLyGhOsT
11-23-2005, 11:22 PM
Ok This was my character i used my brothers name on accident.
And guys dont be harsh! :D lol im j/k say what you want I could care less... The idea was to have it 2 units and crazy tough to kill but I guess u guys didnt like that.. ill remodify and use some of the things u guys gave me thanks everyone
Darth_Vader
11-23-2005, 11:29 PM
Absolutely incredible!!! It must have been so hard to alter a knights stats to overpower it. The high recovery time and low blocking and armor doesnt really balance it out too much.
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