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†twilight_drag†
11-24-2005, 03:38 AM
Hp: 45
Power: 20
Armor: 8
Blocking: 65%

Avalon is a Knight with sleek shining armor holding a mirrored shield which holds the key to his masterful coutering capablities, quite a mysterious artifact...

Movement is the same as the knight, as well as its attack. Recovery time after the attack is 2 turns.

Counter Attack- Avalon has the ability to counter an attack from a unit that has attacked him from the front or from the side, whether the attack would hit, or if Avalon would block the attack. Unblockable damage cannot be countered. This happens 10%(The 10%comes from your blocking) of the time, this ability can be blocked, except whichever unit parrys the counter only has half blocking.

Critical-Avalon has the ability to counter in 10% for both normal and counter attacks. The attack % for critical is 120.

Props to Newg, thanks for the help...Also, I did do numerous searches for this and couldnt find any other copies, so if there was something, i am sorry. Anyone have ideas of how to counter ranged units?

Swordz
11-24-2005, 04:22 AM
A couple of questions:

1st. What is the units recovery time?
2nd. Can this unit counter side shots? If not, this units special ability would be pretty much useless because nobody in their right mind attacks from the front unless they have to/the unit has no armor.
3rd. If the units attack pattern is the same as a knight, if a Scout attacks it from the front, how will it retaliate if it can't reach it?

Swordz
11-24-2005, 04:22 AM
Edit: Crap, sorry bout the double post, computer lagged out.

Guilded Dragon
11-24-2005, 05:13 AM
very createive but i agreee no1 attacks from front exept like scouts and scouts are 2 far away. but i like the way it would look if it were made sounds neat

†twilight_drag†
11-24-2005, 08:11 AM
Yes, I was discussing that with newgen...some ppl would have got angry if it could counter from the side, i would like it to so i think i will edit and put that it can infact counter from the side, maybe give it less chance of it working though? and the recovery time, is 1 turn.

Guilded Dragon
11-24-2005, 08:12 AM
much beter

Knight's Blood
11-24-2005, 08:26 AM
Yes, I was discussing that with newgen...some ppl would have got angry if it could counter from the side, i would like it to so i think i will edit and put that it can infact counter from the side, maybe give it less chance of it working though? and the recovery time, is 1 turn.

1 turn? you should make it 2 because 1 turn is too strong i think...

†twilight_drag†
11-24-2005, 08:29 AM
Ya, i was thinking the same thing Kb...with the new editions it seems a lil over powered so, recovery time will be 2...thanks :)

Cuathon
11-24-2005, 09:11 AM
i dont see how you could reflect a tone or arrow with a mirror.

id rather use one of the other counter units. it just seems like a weakened knight. counter just isnt effective enough.

I'malive24/7
11-24-2005, 09:30 AM
I agree with Cuathon. it sounds like and underpowered knight. good try, but you can do better.:)

†twilight_drag†
11-24-2005, 09:52 AM
Well the reason it is lacking of power fellas...is because of the critical and counter attack abilities....if i made it have the power of a knight and still have the critical attack....that would be way to much resulting in an overpowered unit...then while it also having the counter attack, it can counter and critical...see my reasoning now?
And if anyone has ideas for how it would counter ranged units....let me know, since the "mirror shield" doesnt work...

Cuathon
11-24-2005, 10:24 AM
you dont really need a unit desrip reason, it helps though. we know why you did it. but the special isnt effective enough. it's almost pointless. the countr the counter doesnt add much either. Make the special a bit better.

†twilight_drag†
11-25-2005, 08:44 AM
Well, when i come up with another I hope it will be better then this one, i just thought the counter attack would be a cool ability for a unit to have...