Forest_Archer
11-24-2005, 10:22 AM
Thanks to bobdagangsta for taking the screenshot.
http://img483.imageshack.us/my.php?image=venomturtle23px7pn.png
This turtle combines an offensive force with a defensive twist. I call it the Venom Turtle because of its many attacking units and the poison wisp aspect.
Same-Side Games
The Dragon Tyrant can hop into a base in a same-side game while the rest of the units are getting armor. Then you can heal when necessary. The scouts are able to flank out to the sides of the opponent's base, discouraging frost golem paralysis. If even more help is needed, then a suicide wisp attack can come in handy or even a nice, safe mud golem quake could do the trick.
If your opponent has a Lightning Ward in their base, this could mean trouble. You will have to heal a lot more and go into a more shallow offensive position. Focus on the flank more than the direct hit.
Opposite-Side Games
The mental awareness of the dragon tyrant comes in handy here. The opponent will not want to go very offensive because of the amount of damage that their flanking units could take. However, if they are brave and try to go offensive, give them a flare with your dragon tyrant and shrub up fairly close to your base. Always have your furgon ready. If your opponent swoops down and around your attacking units with two scouts, shrub up either around them or make a shrub patch splitting their movement into two directions. This will make them have less of an offensive approach as to kill your cleric because the scouts will then have less backup.
If you choose to go offensive in your opposite-side game, then do a moderate flank. Do not walk near the walls, but rather two or three spaces away from them. Ensure the flank with an approaching dragon tyrant. Once the field is safe for a good two turns or so, ease your mud golem into the flanking position. Now you have enough support to stop on their base.
http://img483.imageshack.us/my.php?image=venomturtle23px7pn.png
This turtle combines an offensive force with a defensive twist. I call it the Venom Turtle because of its many attacking units and the poison wisp aspect.
Same-Side Games
The Dragon Tyrant can hop into a base in a same-side game while the rest of the units are getting armor. Then you can heal when necessary. The scouts are able to flank out to the sides of the opponent's base, discouraging frost golem paralysis. If even more help is needed, then a suicide wisp attack can come in handy or even a nice, safe mud golem quake could do the trick.
If your opponent has a Lightning Ward in their base, this could mean trouble. You will have to heal a lot more and go into a more shallow offensive position. Focus on the flank more than the direct hit.
Opposite-Side Games
The mental awareness of the dragon tyrant comes in handy here. The opponent will not want to go very offensive because of the amount of damage that their flanking units could take. However, if they are brave and try to go offensive, give them a flare with your dragon tyrant and shrub up fairly close to your base. Always have your furgon ready. If your opponent swoops down and around your attacking units with two scouts, shrub up either around them or make a shrub patch splitting their movement into two directions. This will make them have less of an offensive approach as to kill your cleric because the scouts will then have less backup.
If you choose to go offensive in your opposite-side game, then do a moderate flank. Do not walk near the walls, but rather two or three spaces away from them. Ensure the flank with an approaching dragon tyrant. Once the field is safe for a good two turns or so, ease your mud golem into the flanking position. Now you have enough support to stop on their base.