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Forest_Archer
11-24-2005, 10:22 AM
Thanks to bobdagangsta for taking the screenshot.

http://img483.imageshack.us/my.php?image=venomturtle23px7pn.png

This turtle combines an offensive force with a defensive twist. I call it the Venom Turtle because of its many attacking units and the poison wisp aspect.

Same-Side Games

The Dragon Tyrant can hop into a base in a same-side game while the rest of the units are getting armor. Then you can heal when necessary. The scouts are able to flank out to the sides of the opponent's base, discouraging frost golem paralysis. If even more help is needed, then a suicide wisp attack can come in handy or even a nice, safe mud golem quake could do the trick.

If your opponent has a Lightning Ward in their base, this could mean trouble. You will have to heal a lot more and go into a more shallow offensive position. Focus on the flank more than the direct hit.

Opposite-Side Games

The mental awareness of the dragon tyrant comes in handy here. The opponent will not want to go very offensive because of the amount of damage that their flanking units could take. However, if they are brave and try to go offensive, give them a flare with your dragon tyrant and shrub up fairly close to your base. Always have your furgon ready. If your opponent swoops down and around your attacking units with two scouts, shrub up either around them or make a shrub patch splitting their movement into two directions. This will make them have less of an offensive approach as to kill your cleric because the scouts will then have less backup.

If you choose to go offensive in your opposite-side game, then do a moderate flank. Do not walk near the walls, but rather two or three spaces away from them. Ensure the flank with an approaching dragon tyrant. Once the field is safe for a good two turns or so, ease your mud golem into the flanking position. Now you have enough support to stop on their base.

Cuathon
11-24-2005, 10:28 AM
no offense forest, but whats the point of this thread?
telling someone how to use a single formation doesnt really make since?
explain yourself!:p

Forest_Archer
11-24-2005, 10:31 AM
I showed an awesome turtle and I made a strategy guide that would apply to most turtles. So you can take one, the other, or both. :)

bobdagangsta
11-24-2005, 10:32 AM
FA i gave you 3 remember? Post those other 2 forms too

Forest_Archer
11-24-2005, 10:33 AM
I will sooner or later. I don't have the time right now. ;)

bobdagangsta
11-24-2005, 10:34 AM
ok, but im glad you finally figured out how to post the links.:)

ima taliban man
11-24-2005, 11:05 AM
i like the strategy you came up with for this turt. and the turt itself is really good.

Bottle
11-24-2005, 11:11 AM
I thought this turtle was fairly common and pretty obvious to use?

Executioner
11-24-2005, 11:20 AM
I would quite like to VS this turtle opposite sides, with no knights, once the wisp and frosty are gone it is very tame. Furgons are good but a constant bombardment will kill them eventually. This would be a good form same side but according to monkus' stuff this aint a turt due to the front line drag. I know monkus' definitions are all encompassing but i wouldnt be too happy playing against this in a turt game.

Exe

bobdagangsta
11-24-2005, 11:40 AM
I never knew is your best skill turtle games?

Cuathon
11-24-2005, 11:53 AM
yeah many people use that type of turt. although the dragon front row puts me off it. the mud postion is too powerful same side. this is more like a rush with a stone golem. i dont consider this a turtle. not that it isnt. but id be realy pissed if someone used it in an arranged turtle game. same side. it doesnt have a real advantage opposite side.

bobdagangsta
11-24-2005, 11:57 AM
If i remember right you turtle a lot.

Executioner
11-24-2005, 12:47 PM
I turtle a lil bit......

Exe

bobdagangsta
11-24-2005, 12:57 PM
yea i didnt really think you turtled that much.

Executioner
11-24-2005, 04:28 PM
I was checking you were talking to me actually.

On TAO i turtled for over a year i think, turtling is by far my favourite way of playing and is more tactical than rushing (i implied all this with the"........."):bigsmile:

Exe

mike_slater
11-24-2005, 08:43 PM
this turt is great ive played 3 games vs. ppl that are about 1250, 1100,an 1400 stat and havnt lost any of them, i love it. F_A did u make this one?

Bottle
11-24-2005, 10:10 PM
No, it's a very common formation.

In fact, as has been said, many do not class it as a real turtle as it is looking to gain an advantage from advanced dragon and mud.

Forest_Archer
11-25-2005, 07:36 AM
This is the easiest turtle to play with, probably, (like Bottle said), but I'll be making more of these threads.

bobdagangsta
11-25-2005, 08:45 AM
Yes because i pmed you those other 2 screenies you needed for your 2 other sets.

Cliche
11-25-2005, 12:12 PM
This is the easiest turtle to play with, probably, (like Bottle said), but I'll be making more of these threads.

Not necessarily the easiest but definetly simple. I use one similiar to it, as F_A knows. Its more set back tho and isnt a same side turtle.

Throwback
11-25-2005, 11:36 PM
:S n00b turtler. In a turtle you don't rush any of your units. Usually the only unit(s) i've seen rushed is a L-ward to protect the cleric or stone, and a kngiht to protect the stone or cleric. But not usually a mud or dragon. So thats not really a full-turtle setup.

But the strategy otherwise is good. I'll have to post some turtles to show ya. =)

Just figured I'd let ya know.

TurtleKaze
11-26-2005, 01:51 PM
Where are your knights?

Doctor_Evil
11-28-2005, 08:38 PM
I really like this turtle, I use it quite a lot. Thanks for this post.

Nova27
11-28-2005, 08:58 PM
I might have to give it a wirl F_A... I'm not much of a turtler but i've been getting so mad at rush games being decided by luck that im learning more and more of turtle games... Even though some of u's dont classify it as a turtle i might tweak it up a bit and use the same strategy pretty much... thanks for the advice F_A...

Match Strike
11-28-2005, 09:06 PM
I inadvertantly used a front line dragon in my BR turt when playing monkus, and he called me out. I then reminded him we hadn't agreed to "monkus turts."

Of course, my reason was much more benign than hopping the DT into an opponents setup. My intent was simply to give my furgon a little more room to move around, since Dragon doesn't step out of the way for friendly units.

Lonely Tylenol
11-28-2005, 09:12 PM
If you really want to show someone how to use a "Venom" turtle formation, show them how to use a mega-defense variation, not a rush-type one. The defensive ones are a lot harder to master, thus producing more of a need for the guide, and much more rewarding if you can master it, which produces more demand.

Otherwise, not bad at all. :)