Swordz
11-24-2005, 11:47 AM
Wind Casters are strange species of Pyromancers that have harnessed the power of wind instead of flame, and found a more effective way of using its powers.
Unit Details:
HP: 40
Damage: 15
Attack Range: 4 squares wind, 4 squares movement
Movement: 3 squares (7 max)
Recovery: 1 turn for only moving, 3 turns for only attack, 4 turns for both.
Blocking: 30% in front, 15% on sides. (Blocks with his wind staff)
Armor: 0
Units Abilities:
Team Movement: The first ability that the Wind Caster has is to move his own team. He can reach up to 4 spaces away, the Wind Caster chooses a unit within those 4 spaces and moves them left, right, up, or down, up to 4 spaces away (You choose which direction and how far to move your units). This ability would be good in those "I could finish him off next turn, but I can't reach them!" scenarios, where lets say you could take out a Pyromancer with a knight but hes 7 spaces away, you can use your Wind Caster to push your knight up 4 spaces, and on the next turn move the knight in to finish off the pyro.
Enemy Movement: The second ability that the Wind Caster has is to move the enemy team. This would do the exact same thing as the Team Movement exept it can be used in 2 ways: Pushing enemies away from your team, or pulling them in to slaughter them.
Self Movement: The third ability that the Wind Caster has is to move himself an extra 4 spaces with his wind. This would be good for moving the Wind Caster and then pushing himself somewhere so he could move a total of 7 squares max.
Peircing Wind: The final ability that the Wind Caster has is to blow a gust of icy wind so hard that it peirces the enemy unit, damaging the enemy by 15. This attack is unblockable and armor DOES make a difference. It can attack up to 4 spaces away, but it only can effect one unit.
Thanks for your time, post compliments and complaints here, also, if you do not like this unit somehow because of a certain reason, try and give an idea that would fix that problem.
EDIT
A good question was brought up in a PM by Man's Laughter. The question was how are the abilities seperated, and here is what I have to say to clarify it:
The enemy and team movement are automatically seperated right? You basically do the same exact thing to both, exept the enemy is for enemies and the team for team. Anyway, Since your unit has its attack and movement buttons, to move an enemy/team unit, you would first click the movement button. Your unit will only have its 3 space movement instead of 4. You would click the wind caster to activate his special abilities, and he is now able to move 4 spaces instead of 3.Then you would select anyone in your special movement range to move. You would then be able to move them left, right, forward or backwards (including yourself, exept if you want to move yourself just click a vacant space instead of an occupied one). Same thing goes for the units peircing wind ability exept its the attack function instead of movement.
Unit Details:
HP: 40
Damage: 15
Attack Range: 4 squares wind, 4 squares movement
Movement: 3 squares (7 max)
Recovery: 1 turn for only moving, 3 turns for only attack, 4 turns for both.
Blocking: 30% in front, 15% on sides. (Blocks with his wind staff)
Armor: 0
Units Abilities:
Team Movement: The first ability that the Wind Caster has is to move his own team. He can reach up to 4 spaces away, the Wind Caster chooses a unit within those 4 spaces and moves them left, right, up, or down, up to 4 spaces away (You choose which direction and how far to move your units). This ability would be good in those "I could finish him off next turn, but I can't reach them!" scenarios, where lets say you could take out a Pyromancer with a knight but hes 7 spaces away, you can use your Wind Caster to push your knight up 4 spaces, and on the next turn move the knight in to finish off the pyro.
Enemy Movement: The second ability that the Wind Caster has is to move the enemy team. This would do the exact same thing as the Team Movement exept it can be used in 2 ways: Pushing enemies away from your team, or pulling them in to slaughter them.
Self Movement: The third ability that the Wind Caster has is to move himself an extra 4 spaces with his wind. This would be good for moving the Wind Caster and then pushing himself somewhere so he could move a total of 7 squares max.
Peircing Wind: The final ability that the Wind Caster has is to blow a gust of icy wind so hard that it peirces the enemy unit, damaging the enemy by 15. This attack is unblockable and armor DOES make a difference. It can attack up to 4 spaces away, but it only can effect one unit.
Thanks for your time, post compliments and complaints here, also, if you do not like this unit somehow because of a certain reason, try and give an idea that would fix that problem.
EDIT
A good question was brought up in a PM by Man's Laughter. The question was how are the abilities seperated, and here is what I have to say to clarify it:
The enemy and team movement are automatically seperated right? You basically do the same exact thing to both, exept the enemy is for enemies and the team for team. Anyway, Since your unit has its attack and movement buttons, to move an enemy/team unit, you would first click the movement button. Your unit will only have its 3 space movement instead of 4. You would click the wind caster to activate his special abilities, and he is now able to move 4 spaces instead of 3.Then you would select anyone in your special movement range to move. You would then be able to move them left, right, forward or backwards (including yourself, exept if you want to move yourself just click a vacant space instead of an occupied one). Same thing goes for the units peircing wind ability exept its the attack function instead of movement.