View Full Version : Flame Delayer
Mitosis
11-24-2005, 03:46 PM
Flame Delayer
HP: 40
Power: ---
Armor: 15
Blocking: ---
Movement: 3
Range: 3
Wait: 2 turns
Movement Pattern:
A = Attacker
M = Movement
N = Neutral areas
NNNNNMNNNNN
NNNNMMMNNNN
NNNMMMMMNNN
NNMMMMMMMNN
NMMMMAMMMMN
NNMMMMMMMNN
NNNMMMMMNNN
NNNNMMMNNNN
NNNNNMNNNNN
Movement...Self Explanatory
Attack Pattern
A= Attacker
X= Space Affected
F= Fire cage
N= Neutral Areas
NNNNN
NFFFN
FXXXF
NFFFN
NNNNN
NNANN
Basically, he uses magic to put up a sort of fire cage around one enemy opponent. It traps them because there is no way out and that unit is useless for now. Yes the Flame Delayer does go into focus. The thing is that it deals damage while the enemy is trapped. Why? Because the flames are so hot. It deals 8 damage the first turn. Every turn it takes another 8 damage off the unit. The unit cannot be killed by the cage. Any units that are currently in the spaces of where the fire cage is made, will be dealt 15 damage. This will continue until the unit is moved. The damage dealt will not increase if the unit is not removed; it will keep dealing 15 damage. Best if you move it the first time.
Swordz
11-24-2005, 03:49 PM
I like it. Just one question, can the foe teleport out of the fire cage? I think you should make the fire cage be able to cage in several units by making the cage a bit more in diameter, maybe encasing 4 spaces instead of 1. Just a thought though.
Hellblazer
11-24-2005, 03:50 PM
And there's no way out of the flame cage? Then it's overpowered. It basically kills a unit once it gets it in a cage.
Edit: I didn't see the focus thing. I guess this is just like a furgon then.
Mitosis
11-24-2005, 03:54 PM
And there's no way out of the flame cage? Then it's overpowered. It basically kills a unit once it gets it in a cage.
Edit: I didn't see the focus thing. I guess this is just like a furgon then.
In a way yes, but it deals damage a long with it which is good. The furgon's shrubs can be destroyed by hitting them. The cage can't be unless the Flame Delayer is hit to get him out of focus.
I like it. Just one question, can the foe teleport out of the fire cage? I think you should make the fire cage be able to cage in several units by making the cage a bit more in diameter, maybe encasing 4 spaces instead of 1. Just a thought though.
Good question. If a unit can teleport then yes, they can escape. If I make the diameter bigger, it will become overpowered. And I don't want that.
Swordz
11-24-2005, 03:54 PM
Edit: I didn't see the focus thing. I guess this is just like a furgon then.
I'm a gray untill my mom gets her new credit card :dry: so I wouldn't know this, but does a furgon hurt people while blocking them?
Good question. If a unit can teleport then yes, they can escape. If I make the diameter bigger, it will become overpowered. And I don't want that.
I guess, but all I'm saying is a 1 unit capture won't do much unless its a vital/near-death unit.
Mitosis
11-24-2005, 03:57 PM
I'm a gray untill my mom gets her new credit card :dry: so I wouldn't know this, but does a furgon hurt people while blocking them?
I guess, but all I'm saying is a 1 unit capture won't do much unless its a vital/near-death unit.
Furgon Creates Shurbs which block people from moving in unless they attack them. They have no armor or attack or blocking. Just to get in the way.
If a unit is in they way of the shrub "deposit" then the shurb doesn't get created in that space. So it could surround a unit, but they can get out soon.
The answer to your other question. In a way yes, it won't seem effective. Maybe not the best offensive unit, but more of a defensive one. Think about it. A unit gets too close, Flame Delayer traps him while protected behind other units. That unit will be roasted alive.
Hellblazer
11-24-2005, 04:03 PM
I'm a gray untill my mom gets her new credit card :dry: so I wouldn't know this, but does a furgon hurt people while blocking them?
No, but the basic priccipal is the same. It's a little better, I guess, since it deals damage.
Mitosis
11-24-2005, 04:07 PM
No, but the basic priccipal is the same. It's a little better, I guess, since it deals damage.
I see where you're coming from though. If I widen the diameter a little, so it's not the same attack pattern as a furgon, will it be...less furgon-like? Or will it become too powerful then?
Darth_Vader
11-24-2005, 04:14 PM
It's an ok unit. I think if a unit can not escape unless the Flame Delayer loses focus makes it a little overpowered. Plus, it has decent HP, and it's movement and range are a little high.
Consider putting turn limitations on the unit. [ex: make the cage last for 5 turns tops(just an example, not suggestion. you would need to decide the limitations assuming you chose to limit the turns)] Or, maybe Do something like the poison wisp. Make it so a unit can not be killed while in the cage. [ex: this unit can not go below 10 HP while in the cage( I dont think this ability would work as well as some others could, as the opponent could just surround the cage, making escape impossible)] Only other thing I can think you could do as a limitation is to make it so the Flame Delayer only makes the cage for a certain amount of turns. [So your opponent could destroy the cage by either: 1) Making the Flame Delayer lose focus 2) waiting out a specific amount of time until the cage disappears (ex: wait 5 turns and the cage is gone)]
About the 4 movement. Consider making that 2, 3 tops. Consider having the range 2-4. I think that it would work fine if you had the movement and range equivilant to a frost golem.
Question. Sorry if this has been asked, but I did not see anyone ask yet. Can a unit be healed while it is trapped in the cage?
EDIT- sorry bout the range thing, I must have been thinking of something else.
Mitosis
11-24-2005, 04:17 PM
It's an ok unit. I think if a unit can not escape unless the Flame Delayer loses focus makes it a little overpowered. Plus, it has decent HP, and it's movement and range are a little high.
Consider putting turn limitations on the unit. [ex: make the cage last for 5 turns tops(just an example, not suggestion. you would need to decide the limitations assuming you chose to limit the turns)] Or, maybe Do something like the poison wisp. Make it so a unit can not be killed while in the cage. [ex: this unit can not go below 10 HP while in the cage( I dont think this ability would work as well as some others could, as the opponent could just surround the cage, making escape impossible)] Only other thing I can think you could do as a limitation is to make it so the Flame Delayer only makes the cage for a certain amount of turns. [So your opponent could destroy the cage by either: 1) Making the Flame Delayer lose focus 2) waiting out a specific amount of time until the cage disappears (ex: wait 5 turns and the cage is gone)]
About the 4 movement. Consider making that 2, 3 tops. Consider having the range 2-4. I think that it would work fine if you had the movement and range equivilant to a frost golem.
Question. Sorry if this has been asked, but I did not see anyone ask yet. Can a unit be healed while it is trapped in the cage?
Good suggestions. You say have the range between 2 and 4. But the range is 3, so isn't it between 2 and 4?:huh: Anyways, I'll see what I can do. Yes the unit can still be healed while in the cage. Fire doesn't block healing powers. :)
EDIT - If I make the cage last 5 turns without focus, it becomes more of a offensive unit then. Do you prefer a defensive unit or an offensive unit?
Swordz
11-24-2005, 04:19 PM
This unit could be dangerous to a point if combined with an chanty, barrier ward, and a cleric.
Mitosis
11-24-2005, 04:24 PM
This unit could be dangerous to a point if combined with an chanty, barrier ward, and a cleric.
I don't see your point with the chanty and cleric, but with the barrier ward you make a good point. The Flame delayer attacks and is in focus. No one attacks The FD that turn. Your next turn barrier ward protects him so he will never lose focus. That can be dangerous, but I have decided the fire cage cannot kill someone. It's HP won't reach 0 from the cage. Could always do this: If the barrier ward protects the FD while it's in focus, it negates the effect of the fire cage.
Darth_Vader
11-24-2005, 04:44 PM
Could you explain in more detail to us about the units outside the fire cage that are hurt? I am kinda confused by this.
Mitosis
11-24-2005, 04:51 PM
Could you explain in more detail to us about the units outside the fire cage that are hurt? I am kinda confused by this.
Sure thing. See, the unit has a certain outline for the attack pattern as shown in the picture in my first post. F outlines where the fire is put. What happens if a unit is in the spaces where the fire cage is made? What happens to them? That's why I said they get at least 5 damage dealt since they are on the spot. They don't get trapped though, so they can be moved next turn.
I posted it earlier, but I'll confirm this for the last time.
:Bluelightning:
11-24-2005, 04:52 PM
Lol its an overpowered furgon.
Mitosis
11-24-2005, 04:58 PM
Lol its an overpowered furgon.
How so? Basically the attack is the same pattern only I'm using something different. It can't be destroyed by hitting it. My unit goes into focus. Do I need to compare it?
Swordz
11-24-2005, 05:00 PM
What I ment about the chanty and cleric is that the chanty could freeze anybody neer the flame delayer, and the cleric could heal it if it ever got damaged.
Mitosis
11-24-2005, 05:18 PM
What I ment about the chanty and cleric is that the chanty could freeze anybody neer the flame delayer, and the cleric could heal it if it ever got damaged.
True, but it's not really that dangerous. It depends how many chanties you have and clerics. The barrier ward was a reasonable thing to say. But if the barrier ward protects it, it negates the effect of the fire cage. As I already stated.
legacy67
11-24-2005, 05:24 PM
I am still constructing the special ability so don't ask why I don't have one.
You don't need a "special ability" as this attack is fairly special in itself. If you can create a unit without a "special ability" that is generally better.
In any event, this unit is very underpowered. It focuses to do a small amount of damage to a small number of units and doesn't actually do any damage during the first turn, giving plenty of opporunity to break focus.
Basically, a wisp does this job and does it much better.
Mitosis
11-24-2005, 06:46 PM
You don't need a "special ability" as this attack is fairly special in itself. If you can create a unit without a "special ability" that is generally better.
In any event, this unit is very underpowered. It focuses to do a small amount of damage to a small number of units and doesn't actually do any damage during the first turn, giving plenty of opporunity to break focus.
Basically, a wisp does this job and does it much better.
I'm worried about the range, if I make it too wide it will become overpowered. Do you have any suggestion about this?
Swordz
11-24-2005, 06:49 PM
Mitosis, dont worry about this unit getting overpowered like that. It wont happen, its not alot of damage, and besides, most golds have teliporting units so it wouldn't make that big of an impact.
Mitosis
11-24-2005, 06:51 PM
Mitosis, dont worry about this unit getting overpowered like that. It wont happen, its not alot of damage, and besides, most golds have teliporting units so it wouldn't make that big of an impact.
I modified the attack pattern and damage dealt. It's not the end of the world if it gets overpowered. I can always fix it. So I'll try to follow some ideas.
Swordz
11-24-2005, 06:52 PM
I modified the attack pattern and damage dealt. It's not the end of the world if it gets overpowered. I can always fix it. So I'll try to follow some ideas.
Thats the spirit.
Mitosis
11-24-2005, 07:02 PM
Thats the spirit.
Well I would really like to get Legacy67's opinion. Now that it's a bit stronger.
Cuathon
11-25-2005, 12:15 PM
edit your post with the thing about the b-ward. and any thing else you said.
interesting and at least fairly original.
could any of the movement wards in CAU get a unit out? not really improtant but just wondering.
seems like a good unit. although not being able t be b-ward protected while in focus seems underpowered.
Mitosis
11-25-2005, 04:41 PM
edit your post with the thing about the b-ward. and any thing else you said.
interesting and at least fairly original.
could any of the movement wards in CAU get a unit out? not really improtant but just wondering.
seems like a good unit. although not being able t be b-ward protected while in focus seems underpowered.
But if it can be protected, then it will become overpowered. That unit will be useless for the whole game. Unless you think that is fair. I'll leave it as it can't be protected for now.
Cuathon
11-25-2005, 05:02 PM
you could always, you know, attack the b-ward, with so much gold range it'd be as pointless to add the b-ward for this as for any other unit. and that would put 2 opposing units out of the game for a long time if you didnt.
Mitosis
11-25-2005, 05:04 PM
you could always, you know, attack the b-ward, with so much gold range it'd be as pointless to add the b-ward for this as for any other unit. and that would put 2 opposing units out of the game for a long time if you didnt.
Well you do make a point there.:) Great suggestion.
Guilded Dragon
11-25-2005, 06:18 PM
the thing is alot of times i think when u got down to like a 2 on 2 match ud have an automatic win,
Swordz
11-25-2005, 06:20 PM
the thing is alot of times i think when u got down to like a 2 on 2 match ud have an automatic win,
Not always, but I do see where you get that idea.
UnHoLyGhOsT
11-25-2005, 08:23 PM
I like it, its new. I would make the range only 2. at 3 or 4 it MIGHT be overpowered but i still dont think so. This unit wouild go nicely with turtles, and anti rushes. It adds a wider variety to the game, where people could make MANY different uses out of this unit. I think it would be a plus.
2 Thumbs up i like it.
and so what if its like a furgon, makes it more useful*
Mitosis
11-25-2005, 09:39 PM
I like it, its new. I would make the range only 2. at 3 or 4 it MIGHT be overpowered but i still dont think so. This unit wouild go nicely with turtles, and anti rushes. It adds a wider variety to the game, where people could make MANY different uses out of this unit. I think it would be a plus.
2 Thumbs up i like it.
and so what if its like a furgon, makes it more useful*
If it the range is 2 he will be underpowered.
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