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cubeboy
11-24-2005, 08:34 PM
Summoner
Hp: 35
power: ---
armor: ---
move: 3
recovery: 6, 4per attack, 2 for movement
blocking: 50%
unit counts as: 1
gold: yes
#you can have: 1
range: 3spaces *where creature appears*
focus: no

summons 1 at a time up to three creatures.

Summoned creature
Hp: 10
power: 10
armor: ---
move: 3
recovery: 1
blocking: 50%
unit counts as: 0
gold: yes
#you can have: 3

During the battle you would keep your summoner back and use these as suiciders on the enemy preventing ties or extra blockers for a corner. Since they are weak in attack and defense they would not be too powerful. but if used correctly one could barrage the enemy, these units at the speed they are summoned and weakness would be useful in certain instances for blocking especialy or finishing a weak unit off. the movement of summoned creatures im thinking 3 or 4teleporting but i think 3 would work the best. sure it seems almost unfair but the units are minor threats and would hardly kill if ever a unit this is more like a furgon upgrade.


Barrier ward upgrade:
Same stats as before only able to barrier blank spaces. You could barrer a space to stop an approaching unit. This would not change it much at all but i think the barrier should have had this already. It just makes sense. Someone make a vote i can more the gaurantee anyone who uses a barrier in a corner like say 90% of all good greys would love this new feature.

cleric upgrade:
Able to focus the heal on one unit for 20 the rest for 10 or 12. Again a minor update only being able to heal for 8more damage points. Again make a vote people would like it.

Warrior / gladiator
hp: 50
power: 20
armor: 33%
move: 3
recovery: 1
blocking: 75% But 75% from the front 50%from sides 25% from the back.
gold: yes *or rare drop*
unit counts as: 1
#you can have: 1 *maybe 3*
range: 1
focus: no

this unit has unheard of blocking at always having a chance to block. And it negates 10% of the opponentes blocking, so side witch is 100%. Also this unit can counter attack a melee weapon. anything close range like knight or assasin if they attack him he will counter attack that unit at standard power blocking and armor. If the assasin targets him she will be facing him and thus have only a 30%chance for the counter to hit. this unit is like a cool knight. and hey people have been begging for a countering unit for ages.

enhancer mage
hp: 50
power: ---
armor: ---
move: 2
recovery: 3
block: 20%
gold: yes
Unit counts as: 1
#you can have: 1
range: 3
focus: yes

possible spells:
+20armor and 10power affect *5spaces*
+1movement affect *5spaces*
+1range, This would make a witch hit 5spaces ahead, a pyro would just be able to cast his standard 5space affecting spell 1 extra space and a knight would be able to attack a unit within 2 spaces in a straight line from himself, first unit in the line gets hit. affect *5spaces*
Movement turns to teleporting affect *5spaces*
Suicide this unit like an assasin in order to make any unit within 3 spaces teleport any where on the field
Petrify, it petrifys a unit for 5-10 turns so it cant move or block but its armor goes to 50% instanly for the petrified time 3spaces away.

Fire golem
hp: 50
power: 15
armor: ---
blocking: ---
movement: 3spaces
recovery: 2
gold: yes
focus: no
#you can have: 1
unit counts as: 1
teleport: yes

this unit would be able to do a pyromancers attack like normal or if he holds down like an assasin he would lay a mine (up to 3-5) which would do 15damage to anything that steps on it. Units will try an avoid this mine if possible by moving to thier space a different route. It detonates like a realistic mine, ie once you step on it moving sets it off. so moving over it the unit will take damage as it is moving then unless killed be able to attack and go on like normal, if a unit stops on it that unit can wait there and the mine not explode unless they move. It affects frienly and enemy troups. i was thinking a pyromancer or witchs attack could make the mine detonate the mine.
This would add depth. Make a mine in front of an acher then you can move him in range of knights to attack a mage or such and have him be relatively safe for the knights do not want to risk the mine field. With summoned creatures this would be ever more strategy. A summoner send wave after wave of units taking out mines while the main knight archer attack force storms in. This is definantely my most unique creature.

Ideas:

Some kinda wind mage. Lotsa people want one. almost everything else has been done. Id like it to be able to affect units movement or do a move where it strikes the ground to move an ajacent unit anywhere in 4 spaces taking 5damage per space, so he could fling an assasin at say 18hp 3 spaces and whamo the assasin is a bomb that can move next turn, or not even damage and you use it to fling knights deep into enemy bases. Definately the ability to blow a unit back maybe doing damage. some version of this for gold and grey would be nice and im working on ones that would fit well the the rest of the units.

Faulty Logic
11-24-2005, 08:40 PM
Not bad Ideas in them selves, however if you perform a search, you'll find that many of these unit ideas and suggestions have been done before. Nothing to be ashamed about, becasue it only makes sense good ideas will be thought up again and again.

~~~Like I said, not bad ideas, but none will be used, and the unit "upgrades" should be put in the suggestions forum.

But good work.

Mitosis
11-24-2005, 08:41 PM
Summoner
Hp: 35
power: ---
armor: ---
move: 3
recovery: 6, 4per attack, 2 for movement
blocking: 50%
unit counts as: 1
gold: yes
#you can have: 1
range: 3spaces *where creature appears*
focus: no

summons 1 at a time up to three creatures.

Summoned creature
Hp: 10
power: 10
armor: ---
move: 3
recovery: 1
blocking: 50%
unit counts as: 0
gold: yes
#you can have: 3

During the battle you would keep your summoner back and use these as suiciders on the enemy preventing ties or extra blockers for a corner. Since they are weak in attack and defense they would not be too powerful. but if used correctly one could barrage the enemy, these units at the speed they are summoned and weakness would be useful in certain instances for blocking especialy or finishing a weak unit off. the movement of summoned creatures im thinking 3 or 4teleporting but i think 3 would work the best. sure it seems almost unfair but the units are minor threats and would hardly kill if ever a unit this is more like a furgon upgrade.


Barrier ward upgrade:
Same stats as before only able to barrier blank spaces. You could barrer a space to stop an approaching unit. This would not change it much at all but i think the barrier should have had this already. It just makes sense. Someone make a vote i can more the gaurantee anyone who uses a barrier in a corner like say 90% of all good greys would love this new feature.

cleric upgrade:
Able to focus the heal on one unit for 20 the rest for 10 or 12. Again a minor update only being able to heal for 8more damage points. Again make a vote people would like it.

Warrior / gladiator
hp: 50
power: 20
armor: 33%
move: 3
recovery: 1
blocking: 75% But 75% from the front 50%from sides 25% from the back.
gold: yes *or rare drop*
unit counts as: 1
#you can have: 1 *maybe 3*
range: 1
focus: no

this unit has unheard of blocking at always having a chance to block. And it negates 10% of the opponentes blocking, so side witch is 100%. Also this unit can counter attack a melee weapon. anything close range like knight or assasin if they attack him he will counter attack that unit at standard power blocking and armor. If the assasin targets him she will be facing him and thus have only a 30%chance for the counter to hit. this unit is like a cool knight. and hey people have been begging for a countering unit for ages.

enhancer mage
hp: 50
power: ---
armor: ---
move: 2
recovery: 3
block: 20%
gold: yes
Unit counts as: 1
#you can have: 1
range: 3
focus: yes

possible spells:
+20armor and 10power affect *5spaces*
+1movement affect *5spaces*
+1range, This would make a witch hit 5spaces ahead, a pyro would just be able to cast his standard 5space affecting spell 1 extra space and a knight would be able to attack a unit within 2 spaces in a straight line from himself, first unit in the line gets hit. affect *5spaces*
Movement turns to teleporting affect *5spaces*
Suicide this unit like an assasin in order to make any unit within 3 spaces teleport any where on the field
Petrify, it petrifys a unit for 5-10 turns so it cant move or block but its armor goes to 50% instanly for the petrified time 3spaces away.

Fire golem
hp: 50
power: 15
armor: ---
blocking: ---
movement: 3spaces
recovery: 2
gold: yes
focus: no
#you can have: 1
unit counts as: 1
teleport: yes

this unit would be able to do a pyromancers attack like normal or if he holds down like an assasin he would lay a mine (up to 3-5) which would do 15damage to anything that steps on it. Units will try an avoid this mine if possible by moving to thier space a different route. It detonates like a realistic mine, ie once you step on it moving sets it off. so moving over it the unit will take damage as it is moving then unless killed be able to attack and go on like normal, if a unit stops on it that unit can wait there and the mine not explode unless they move. It affects frienly and enemy troups. i was thinking a pyromancer or witchs attack could make the mine detonate the mine.
This would add depth. Make a mine in front of an acher then you can move him in range of knights to attack a mage or such and have him be relatively safe for the knights do not want to risk the mine field. With summoned creatures this would be ever more strategy. A summoner send wave after wave of units taking out mines while the main knight archer attack force storms in. This is definantely my most unique creature.

Ideas:

Some kinda wind mage. Lotsa people want one. almost everything else has been done. Id like it to be able to affect units movement or do a move where it strikes the ground to move an ajacent unit anywhere in 4 spaces taking 5damage per space, so he could fling an assasin at say 18hp 3 spaces and whamo the assasin is a bomb that can move next turn, or not even damage and you use it to fling knights deep into enemy bases. Definately the ability to blow a unit back maybe doing damage. some version of this for gold and grey would be nice and im working on ones that would fit well the the rest of the units.

This is very long. Not bad, but this is your first post. Read the CAU guidelines, they are a must. Also search forums to see if it hasn't been created yet.

EDIT - Sorry, Faulty Logic beat me while I was reading it.

Guilded Dragon
11-24-2005, 08:42 PM
i like the summoner, nice job!

Faulty Logic
11-24-2005, 08:43 PM
This is very long. Not bad, but this is your first post. Read the CAU guidelines, they are a must. Also search forums to see if it hasn't been created yet.


First of all, nothing wrong with long posts, second, please, please, please, do not quote a long post only to add half a paragraph onto it. I dont like readin THAT much :dry: :confused: :dry: :huh:

Mitosis
11-24-2005, 08:44 PM
i like the summoner, nice job!

You seem to think every unit is a nice job. It's fine, but why do you think that? Always give at least one reason to support what you think.

To Faulty Logic - I didn't say anything was wrong with the long post, I just stated it was long. And yes, sorry about the quote there. My mistake. I didn't know you didn't like to read a lot :)

cubeboy
11-24-2005, 08:45 PM
i probobly should have seached and stuff but i dont think half the people do. Those units are pretty good and balanced and basicaly this is what id like,

barrier ward being able to barrier empty spaces. I dont prefer to give unit suggestions but i think this would add a lot to the game. If you make one thing and this would only be a minor ajustment id want to see this. 100%balanced very tactical and all around a sweet idea i think.

something that counter attacks I wanna be able to counter attack that'd be cool.

Something that makes more units of any stats or anything just a new unit on the battlefield.

and something thats an upgrade to stone golem. Id love to see something that gives say 5power or movement.

Theres a reason those ideas have been stated before a lot of people would like it. Still thats all my ideas and i doubt anyone can come up with anything new with all the ideas they have.

Mitosis
11-24-2005, 08:48 PM
i probobly should have seached and stuff but i dont think half the people do. Those units are pretty good and balanced and basicaly this is what id like,

barrier ward being able to barrier empty spaces. I dont prefer to give unit suggestions but i think this would add a lot to the game. If you make one thing and this would only be a minor ajustment id want to see this. 100%balanced very tactical and all around a sweet idea i think.

something that counter attacks I wanna be able to counter attack that'd be cool.

Something that makes more units of any stats or anything just a new unit on the battlefield.

and something thats an upgrade to stone golem. Id love to see something that gives say 5power or movement.

Theres a reason those ideas have been stated before a lot of people would like it. Still thats all my ideas and i doubt anyone can come up with anything new with all the ideas they have.

It is true, many people fail to search the forums. It's ok though, you haven't been here long. So now you know for the future. Now, just because many people have created this idea, doesn't mean yours can't rise above the rest. You have the opportunity to show what potential this unit can show by improving it. Just make sure it is unique. Good start.

cubeboy
11-24-2005, 08:51 PM
looking at what the replys were which were many id say the summoner was the best.
The gladiator was just wanting something that counter attacked and would end up as this thing golds would +30armor and lord over greys with.
the enhancer mage was too good. Again far too much of an advantige for golds. +5-10 power is too strong.
fire golem would get one mine down then die and it would be kinda boring layin mine and waiting. Although it is a pretty neat idea again it would be kinda less useful as compared to a knight or something.

I am going to search and see every little piece of info on summoning type creatures in the CAU part and make mine with every little snippet of information people would want to know and strategy and stuff.

Faulty Logic
11-24-2005, 08:52 PM
i probobly should have seached and stuff but i dont think half the people do. Those units are pretty good and balanced and basicaly this is what id like,

barrier ward being able to barrier empty spaces. I dont prefer to give unit suggestions but i think this would add a lot to the game. If you make one thing and this would only be a minor ajustment id want to see this. 100%balanced very tactical and all around a sweet idea i think.

something that counter attacks I wanna be able to counter attack that'd be cool.

Something that makes more units of any stats or anything just a new unit on the battlefield.

and something thats an upgrade to stone golem. Id love to see something that gives say 5power or movement.

Theres a reason those ideas have been stated before a lot of people would like it. Still thats all my ideas and i doubt anyone can come up with anything new with all the ideas they have.


Just because half the people dont, doesnt mean you shouldn't. The barrier ward idea is a good idea, however, it probably won't happen. In addition, units making units, and adding power, movement, counter attacks, have been suggested, and will most likely never be implimented.

This game is now 2 years old, as of november. Lot's of things have been suggested, and few have been implimented. Infact, there will be 2 new updates to this server hopefully before christmas, The new furgy attack, and the
/stat [name goes here] <clan name here> <leader of clan here>

Both of those can be found at the test server for this game, and the origin of this game, digisonline.com/tactics


All of those ARE good ideas, and it makes sense that someone seemingly smart would suggest them again. But dont critisize becasue there arent many opportunities to create new and original ideas.

Cuathon
11-25-2005, 12:23 PM
firstly, check the suggestions forum guidlines whichw old tell you not to post things like that. even if it was ok those suggestions wouldnt be implemented. please use the search function. there are no excuses. and read the CAU forum guidelines.

Hellblazer
11-25-2005, 12:26 PM
Meh, they're all highly unoriginal, but good try.