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Vicious1
11-25-2005, 05:12 PM
This is my first unit so if it isn't good please don't neg me. Thanks

This wisp has come from deep in the forests. It is a vicious little creature that can heal your own units. It will come on handy at the end of the game if you still have it.

Name:Healing Wisp
HP:50
Armor:0
Power:4
Range:2
Block:0
Movement:6
Wait:1 if attack without move, 2 if move and attack

This is it's attack pattern.

Black X=empty space - Purple X=Healing Wisp - Red X=the attack range


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It can heal your own unit. It is like a poisin wisp, but it heals your own unit instead of poisining your opponents units. This would come in help at the end of the game. For example, if you had a scout with 1 life left at the end of the game and u also had the healing wisp. The oppenent had a 50 night. You could heal up if your opponent was far away. It would take a while to go over there. So you would gain four life each turn. It has a focus also. The focus is never broken unless a unit hits the Healing Wisp.

Tell me your comments about my units. Thanks :p

Cuathon
11-25-2005, 05:16 PM
we dont need another healer, and this one anything special so you dont get to take the exception route with it. if it werent for its bad healing ability it would be overpowered, but it's not. not a bad unit but not a good one either. also if someone negs you for a bad unit, tell legacy.

Vicious1
11-25-2005, 05:17 PM
This is my first unit. I'm not that good at this. I'll try better next time. What will legacy do if some1 negs me?

PS: Do you have any suggestions for any another units that i should make? Like give me a name and i'll try to think of something.

Cuathon
11-25-2005, 05:21 PM
you can do it on your own, this isnt the worst firs unit ive seen, just not the best.

your not good at this yet vicious, it'll come. you might want to wait for some other criticism though. maybe im wrong.

Fiur Ost Drueka
11-25-2005, 05:22 PM
It's an alright unit, but simply copying another unit in the game and switching its abilities in this manner dosn't work to well.

Vicious1
11-25-2005, 05:26 PM
It's an alright unit, but simply copying another unit in the game and switching its abilities in this manner dosn't work to well.

As i said before, i'm not that good as this.

imagination
11-25-2005, 05:36 PM
It's an alright unit, but simply copying another unit in the game and switching its abilities in this manner dosn't work to well.
um one of the old units that was really liked awile back was like this but it was a witch that healed instead of hurt.

Cuathon
11-25-2005, 05:37 PM
Light Magic Witch!
didnt also deal damage to DMWs?

Guilded Dragon
11-25-2005, 06:16 PM
not to bad of an idea, but i agree our current healer does a great job.

imagination
11-25-2005, 06:39 PM
Light Magic Witch!
didnt also deal damage to DMWs?
no i remember that since they hated each other they didnt affect each other or soething like that. but then again its been awile

xerent
11-25-2005, 07:47 PM
I disagree.

Saying we don't need another healing unit is like saying we don't need another non-healing unit.

Any units would add variety. In fact, it may be a Paladin-type healing unit which would be the best idea of all, something that can withstand battle a little longer then a cleric.

Executioner
11-25-2005, 07:58 PM
I disagree.

Saying we don't need another healing unit is like saying we don't need another non-healing unit.

Any units would add variety. In fact, it may be a Paladin-type healing unit which would be the best idea of all, something that can withstand battle a little longer then a cleric.

Ill make one tommorrow :D

Exe

Forest_Archer
11-25-2005, 08:08 PM
I disagree.

Saying we don't need another healing unit is like saying we don't need another non-healing unit.

Any units would add variety. In fact, it may be a Paladin-type healing unit which would be the best idea of all, something that can withstand battle a little longer then a cleric.

I totally understand where xe is coming from. He expressed clearly that if we come up with an original and unique healer (See my Wizard of Reversal :laugh: ), then it can make as great of a unit as any melee unit can be.

This, Vicious, is just not original. I'm sorry, but contorting a unit that is already made and boosting health & recovery time is just not what CAU is for. Be more imaginative! I know that you can be successful here. :)

Bottle
11-25-2005, 08:12 PM
A focus healer. Fascinating...

The only possible problems that I can forsee are that it will simply not be at all effective at the start of the game when the opponent has lots of ranged units ready (8HP healed to maybe a couple of units), and that it is basically a copy of a current unit.

The focus healer is a good idea though. Would units being healed be able to move and attack? Would they be able to block?

I'd also reduce recovery to 3. Unlike the cleric, it will have to move to heal in most cases, leaving it with an excessively large recovery.

Mithrandir
11-25-2005, 08:14 PM
Hey Bots, if you like focus healers check out Chaosti's Shaman. Excellent unit.

Forest_Archer
11-25-2005, 08:17 PM
Bots- You have no clue how many focus healers there have been.

Bottle
11-25-2005, 08:19 PM
16?

Edit: my bad, 7 of the search results were from combinations of the two words not next to each other. So 9.

Cuathon
11-25-2005, 10:22 PM
it would be okay if it were a great unit. but its just a wisp that heals.
newer unit designers shouldnt make healing units. they are difficult to balance and originalize.

Cross Punisher
11-26-2005, 01:04 AM
Now all we need is the

healing mud golem
stats are like same as mud golem cept has 88 heath, and 5 recovery.

heals units instead of killing them.
:rolleyes:

Vicious why did you give it 50 HP and 5 recovery?

Vicious1
11-26-2005, 08:04 AM
Because i wanted people to use it in a rush. When they use it in a rush if it had 24 health it could get killed in one shot by a gold or grey. I wanted to add some creativity to the game. If any1 has any changes that u think will make it better please tell me. Thanks

bobdagangsta
11-26-2005, 08:11 AM
maybe 3 turn recovery

Vicious1
11-26-2005, 08:14 AM
Bob, that's what bottle said but i wasn't sure where. When it moves and attacks it should have 3 recovery?

Cuathon
11-26-2005, 08:16 AM
yes vicious1. its focus healer and heals limited units.

Vicious1
11-26-2005, 08:27 AM
I edited how long it waits. Is it better?

bobdagangsta
11-26-2005, 08:31 AM
make it 1 when he moves and doesnt attack. one when it just attacks. and 2 when it moves and attacks.

-These are JUST suggestions.

Vicious1
11-26-2005, 08:37 AM
make it 1 when he moves and doesnt attack. one when it just attacks. and 2 when it moves and attacks.

-These are JUST suggestions.

Don't think that's a good suggestion. That will make it overpowered.

bobdagangsta
11-26-2005, 08:43 AM
well three turns waiting will get killed easily.

Mitosis
11-26-2005, 08:49 PM
well three turns waiting will get killed easily.

Don't worry, your unit will become better in time. But Vicious1, he does make a point.

His suggestion in the previous post was a good one. Most units are like that; Depending on their wait turn. If it just moves, or just attacks, it doesn't take the full recovery time.

make it 1 when he moves and doesnt attack. one when it just attacks. and 2 when it moves and attacks.

-These are JUST suggestions.

good suggestion

bobdagangsta
11-26-2005, 08:52 PM
finally someone agreed

my changes will make your unit better :p

Mitosis
11-26-2005, 08:54 PM
finally someone agreed

well it makes sense. What you said is accurate. All units in TAO are divided like that in recovery time.

Vicious1
11-26-2005, 08:57 PM
well it makes sense. What you said is accurate. All units in TAO are divided like that in recovery time.

I changed it.

bobdagangsta
11-26-2005, 09:00 PM
No you didn't its supposed to be 2 when it moves and attacks.

Bottle
11-26-2005, 09:01 PM
2. Recovery Time: All units (except for wards) use the same formula for recovery time. The number given under a unit's special abilities is the recovery time for when a unit both uses it's ability (attacks, heals, etc.) and moves on the same turn. The recovery time for when a unit only moves is one-half the given recovery time rounded down. For just using an ability it is half the given recovery time rounded up. (So if a Pyromancer moves and attacks it has to wait 3 turns before it can move again. If it attacks, but doesn't move, it has to wait 2 turns. If it moves, but doesn't attack, it has to wait 1 turn.) Wards serve the full wait time for just attacking, since they can't move.
Taken straight from the CAU guidelines.

If you just posted "3 turn recovery", that would have been enough.

Mitosis
11-26-2005, 09:02 PM
Taken straight from the CAU guidelines.

Or you could quote that:p

bobdagangsta
11-26-2005, 09:04 PM
Mitosis, your banner is getting way 2 big, i suggest you change it.

Mitosis
11-26-2005, 09:04 PM
Mitosis, your banner is getting way 2 big, i suggest you change it.

I did. I took out the rep thing.

Bottle
11-26-2005, 10:38 PM
It's still too large.

Vicious1
11-27-2005, 08:44 AM
It's still too large.

Well what should I do to change it? You negged me ( I think). Jeese

Hellblazer
11-27-2005, 09:10 AM
I think clerics are enough.