View Full Version : All the Strategy tips in one place
draconus
11-26-2005, 09:45 AM
i have took the time to put all the best Strategy tips and tutorials i have found into one place (thanks to all the people who posted all this great stuff).... Also tournaments will be starting next week!
One Stop Strategy Tip Shop form SSTEO (http://www.freewebs.com/ssteo)
ENJOY!
~Draconus
http://i5.photobucket.com/albums/y166/unleet/SSTEO_banner.gif (http://www.freewebs.com/ssteo)
gryph89
11-26-2005, 09:59 AM
Did you ask people to borrow these, or did you just take them?
Cuathon
11-26-2005, 12:14 PM
he doesn't necessarily have to ask them as long as he states who they are by on the site. and yo cant really ask Tcbb. i dont see what the point was though. you can just search and read here or in the newbie forum.
draconus
11-26-2005, 12:19 PM
i did put everyone names on all the topics :)
im not trying to take credit for the work :) i will be adding a lot more stuff there soon.
gryph89
11-26-2005, 01:00 PM
I never said you stole them, I asked, but personally, I would like to be asked if someone was using my work if you know what I mean
Bottle
11-26-2005, 01:10 PM
Maybe if you spelled the original posters' names right... :dry:
It's been done before, and didn't need to be done again.
draconus
11-26-2005, 01:13 PM
***name edited***
freewebs is teh sux0r!!!1?
draconus
11-26-2005, 01:20 PM
freewebs is teh sux0r!!!1?
LOL! your right :) but it works :)
Bottle
11-26-2005, 01:26 PM
***name edited***
And what about nads' name?
draconus
11-26-2005, 01:27 PM
i did not realize there was a problem with his name... ill change it now
***edit** I fixed nads name as well, thank you for pointing that out ***edit***
gryph89
11-26-2005, 01:43 PM
barely
It works rather well when eerything is added in raw HTML, then again , most people are too lazy to do that
draconus
11-26-2005, 01:54 PM
It works rather well when eerything is added in raw HTML, then again , most people are too lazy to do that
yeah, ill have to agree there... i do a little in raw HTML, BUT im one of the lazy ones too :)
Office_Shredder
11-26-2005, 02:01 PM
I totally think you need:
http://www.tacticsarena.com/forum/showthread.php?t=13469
in there :cool:
And remember, it's not just because I want my name mentioned :p
draconus
11-26-2005, 02:14 PM
I totally think you need:
http://www.tacticsarena.com/forum/showthread.php?t=13469
in there :cool:
And remember, it's not just because I want my name mentioned :p
seams like a nice post bro, let me read it all the way and see what i can title the section for it :)
draconus
11-26-2005, 02:26 PM
ok the new section was added here http://www.freewebs.com/ssteo/movetheory.htm
if your doing stuff like this perhaps
http://www.tacticsarena.com/faq/idx/5/0/Unit_Reviews.html?pt_sid=15be80ce3749de53aca668f05 ff32762
?
Office_Shredder
11-26-2005, 08:31 PM
Honestly, most of the unit reviews are pretty lame. No offense to zzzaacckk, but as a good example, the cleric opening:
The Cleric is the only healer in the game. There are very few forms that do not use one. I highly suggest it
Is not very inspiring :)
I suppose it doesn't hurt to link it though. I would make a page titled "special attacks", that describes the mud golem, assassin, and furgon special attacks
draconus
11-26-2005, 10:35 PM
ill have to look that stuff over
gryph89
11-26-2005, 10:48 PM
yeah, ill have to agree there... i do a little in raw HTML, BUT im one of the lazy ones too :)
Only thing Im not too lazy to work on is Forum boards.Never the less, site is looking allright.
draconus
11-27-2005, 02:15 PM
Only thing Im not too lazy to work on is Forum boards.Never the less, site is looking allright.
yeah, ill agree.. operateing a forum can take up a lot of time
Anarchy_United
11-27-2005, 07:23 PM
All my strategdy tips rolled into one word:
Win.
draconus
11-28-2005, 07:55 AM
All my strategdy tips rolled into one word:
Win.
lol... thats one of the best tips ever :)
banditto
11-28-2005, 09:29 AM
I like how you took a site that was for your clan, and turned it into a resource, in that case, SSTEO doesn't fit the name well.
Megabyte
11-28-2005, 01:47 PM
Honestly, most of the unit reviews are pretty lame.
We have unit reviews?! :confused:
draconus
11-29-2005, 11:10 AM
yeah, there is a unit review section :)
Nova27
11-29-2005, 11:59 AM
Didn;t know there were unit reviews;) ... anyway Drac on that Move theory section... i didnt understand one word:confused:
Bottle
11-29-2005, 12:00 PM
anyway Drac on that Move theory section... i didnt understand one word:confused:
That's because Office_Shredder wrote it. 'Nuff said.
draconus
11-29-2005, 02:34 PM
Didn;t know there were unit reviews;) ... anyway Drac on that Move theory section... i didnt understand one word:confused:
yeah its way out there :) I need to add a disclaimer on it befire people start reading lol :)
*ace*
11-29-2005, 03:44 PM
For greys always have the following units:
- 3 Knights
- 1 Scout
- (unlimited) Dark Witches
- Enchatress
- Barrior Ward
- Cleric
For golds always have the following units:
- 1-3 Knights
- 1-2 Scouts
- Tyrant Dragon (sometimes)
- DSM (sometimes)
- Mud Golem (sometimes)
- Cleric
Just my suggestions don't have to listen to me if you don't want to win :)
Bottle
11-29-2005, 05:26 PM
For greys always have the following units:
- 3 Knights
- 1 Scout
- (unlimited) Dark Witches
- Enchatress
- Barrior Ward
- Cleric
No LW? And I think everyone with any tactical knowledge at all knows that already...
For golds always have the following units:
- 1-3 Knights
- 1-2 Scouts
- Tyrant Dragon (sometimes)
- DSM (sometimes)
- Mud Golem (sometimes)
- Cleric
So a formation consisting of cleric, 1 knight and 1 scout is good? :rolleyes:
Anyway, I have an excellent formation with no cleric. And what about the frost and wisp?
You also don't provide any information about WHERE the units should go, which is the most important thing.
Strategy rating: 0.1/10 (because I'm feeling generous)
Office_Shredder
11-29-2005, 06:59 PM
That's because Office_Shredder wrote it. 'Nuff said.
Bottle, if you want me to translate it into British for you, I can.
Seriously, I can rewrite it a bit clearer (and more detailed) if that would help people
draconus
11-30-2005, 07:02 AM
if you do re-write it man, let me know so i can post it again :)
THANKS!
draconus
12-02-2005, 11:33 PM
im looking for a Berserker tutorial now :)
resurgent247
12-07-2005, 01:50 AM
Berzerker:
~Details-
The berzerker has 22 attack power, 3 moving range, 1 turn stun, 25(12) percent blocking.
~Uses-
The berzerker should NOT be used in a rush, its low hp, and lack of blocking and armor make it very voulnerable to archers, knights, and pretty much any other units, even with the ability to heal, it is just not resoursefull enough to use in a rush.
The berzerker can be used in a turtle. It can use stratagy to ad to the recovery time of units, keep units occupied, and dissable the use of the mud golem in a turtle game (I will go more into detail later)
The berzerker can be used in a grey stratagy (if and when it comes out into grey stratagy on legends, if not here) I really dont know how usefull it would be, but it could prove nicely in defending yourself against a knight who wants your cleric =P
~Tactics-
Turtling:
The berzerker can be used very strategically in turtles. If you do use it in a turtle, make sure you put it into a very defended position (note turtles are not allways classified by a stone golem, some dont have them) Make sure that you help keep the berzerker away from archers and toward the back of your stratagy. The reason that it can be used well in turtle games is that it can act as almost another frost golem. With its fairly high attack power, it can make for a very powerfull unit, if your defending against something. Make sure, however to guard it with other units, such as dragons, and knights, keeping basic los out of the picture, and making sure that any scout that snipes you out is within dragon firing range (if u decide to use a dragon) make sure you keep the enemy occupied enough that they don't target the berzerker and only the berzerker. Preferably armor it, as it has no armor.
Rushing:
If you do, however, decide to use the berzerker in a rush, you should probably keep it toward the back, as to stun and hit any enemy that tries to come back to get your cleric. The berzerker can be very good with archers, if you keep them closer than sniping range. If u do use it, its only real use will be end game fighting, and stunning knights, or mud golems that come too close. it could prove usefull but most rush games it will just get destroyed by your opponents scouts.
Grey Formations:
I will add to this if/when the berzerker comes out in grey formations
~Fighting against a berzerker
do NOT underestimate the berzerker. it can prove fatal in a game when your fighting against it. Note that with its great power, if you move a mud golem in it WILL die if the opponent uses his skill correctly enough, and you cant force him to heal. The berzerker's stun can add to recovery turn of the golem, making even a heal not enough to save it, because it wont be able to move out in time. do NOT make that mistake.
If you need any more information PM me... IGN: Resurgent247. Have a good day everyone =D
solingro
12-07-2005, 02:30 AM
For golds always have the following units:
- 1-3 Knights
- 1-2 Scouts
- Tyrant Dragon (sometimes)
- DSM (sometimes)
- Mud Golem (sometimes)
- Cleric
sometimes isn't always is it now? :p .
draconus
12-10-2005, 07:07 PM
Berzerker:
~Details-
The berzerker has 22 attack power, 3 moving range, 1 turn stun, 25(12) percent blocking.
~Uses-
The berzerker should NOT be used in a rush, its low hp, and lack of blocking and armor make it very voulnerable to archers, knights, and pretty much any other units, even with the ability to heal, it is just not resoursefull enough to use in a rush.
The berzerker can be used in a turtle. It can use stratagy to ad to the recovery time of units, keep units occupied, and dissable the use of the mud golem in a turtle game (I will go more into detail later)
The berzerker can be used in a grey stratagy (if and when it comes out into grey stratagy on legends, if not here) I really dont know how usefull it would be, but it could prove nicely in defending yourself against a knight who wants your cleric =P
~Tactics-
Turtling:
The berzerker can be used very strategically in turtles. If you do use it in a turtle, make sure you put it into a very defended position (note turtles are not allways classified by a stone golem, some dont have them) Make sure that you help keep the berzerker away from archers and toward the back of your stratagy. The reason that it can be used well in turtle games is that it can act as almost another frost golem. With its fairly high attack power, it can make for a very powerfull unit, if your defending against something. Make sure, however to guard it with other units, such as dragons, and knights, keeping basic los out of the picture, and making sure that any scout that snipes you out is within dragon firing range (if u decide to use a dragon) make sure you keep the enemy occupied enough that they don't target the berzerker and only the berzerker. Preferably armor it, as it has no armor.
Rushing:
If you do, however, decide to use the berzerker in a rush, you should probably keep it toward the back, as to stun and hit any enemy that tries to come back to get your cleric. The berzerker can be very good with archers, if you keep them closer than sniping range. If u do use it, its only real use will be end game fighting, and stunning knights, or mud golems that come too close. it could prove usefull but most rush games it will just get destroyed by your opponents scouts.
Grey Formations:
I will add to this if/when the berzerker comes out in grey formations
~Fighting against a berzerker
do NOT underestimate the berzerker. it can prove fatal in a game when your fighting against it. Note that with its great power, if you move a mud golem in it WILL die if the opponent uses his skill correctly enough, and you cant force him to heal. The berzerker's stun can add to recovery turn of the golem, making even a heal not enough to save it, because it wont be able to move out in time. do NOT make that mistake.
If you need any more information PM me... IGN: Resurgent247. Have a good day everyone =D
i will post this as soon as i can.... thank you :)
resurgent247
12-10-2005, 10:57 PM
no problem
draconus
12-12-2005, 08:09 AM
no problem
i also need good write-up on all the other gold units :) if/when you have time :)
draconus
12-16-2005, 10:29 PM
anyone else interested in doing guides on other units for the site?
draconus
01-10-2006, 11:10 AM
im about to do an update to this site so im looking for anyone that would like to add anything :)
dragon454
01-10-2006, 12:43 PM
wow triple post...
~Priest~
01-11-2006, 02:42 PM
I don't know if this has already been posted but oh well, heres a tip I play by:
If your gold, go onto Rev and play there alot to improve your skills. There is no better teacher then the game itself, so go out there and make every mistake possible. Use other peoples setups, but customize them to your liking, don't make a direct copy. Do this till you get the feel of the game.
And playing on Rev really shows you how to play the game; you well find some of the best players on Rev, and you will be utterly destroyed, but never give up.
Straight bombing is fun, but the skill involved is questionable. If you want to really learn tactics I recommend taking it easy on the DSM and Pyros, tryout turtling, or a hybrid of it. Through using a frostie, furgon, stone, etc, you will learn how to keep your units together and in good formations, and how to use everything more as one; then having one unit attempt to be rambo.
You will also learn the tactic of interchanging your units to cycle them out and keep them alive.
In the end though these are just ideas that have helped me grow as a player, and I don't know how much they will help anyone else out.
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