Forest_Archer
11-26-2005, 02:47 PM
These tall and muscular beings roam the hilly lands and forests near the scouts. They smash others and make them swell up, making them hurt and feel fatigued.
Health- 55
Armor- 18
Blocking- 50%
Movement Range- 3
Attack Range- Choose an adjacent tile.
Attack- Does 16 blockable and reducable damage. The attack Maximizes the chosen unit. The effect ends when the chosen unit is dealt 13 or more damage by any means (magic, poison, projectile, or melee). If the Maximized unit is healed, it is healed by 12 as normal, but does not reduce the maximum damage it took. For example, The Max'ed unit gets stricken with 10 damage. It is then healed. It can still only take 3 more damage until it goes back to normal.
The other effects are as follows:
• Recovery Time boosted up by 1.
• Movement Range is deducted by 1.
• Blocking is rasied by 1.3 its original blocking, but can not be higher than 85%.
• Attack is raised by 2.
Recovery Time- 3 turns
Health- 55
Armor- 18
Blocking- 50%
Movement Range- 3
Attack Range- Choose an adjacent tile.
Attack- Does 16 blockable and reducable damage. The attack Maximizes the chosen unit. The effect ends when the chosen unit is dealt 13 or more damage by any means (magic, poison, projectile, or melee). If the Maximized unit is healed, it is healed by 12 as normal, but does not reduce the maximum damage it took. For example, The Max'ed unit gets stricken with 10 damage. It is then healed. It can still only take 3 more damage until it goes back to normal.
The other effects are as follows:
• Recovery Time boosted up by 1.
• Movement Range is deducted by 1.
• Blocking is rasied by 1.3 its original blocking, but can not be higher than 85%.
• Attack is raised by 2.
Recovery Time- 3 turns