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xMightymidgetx
12-14-2005, 08:19 PM
heres how it works, answer the questions as if you were a standard grey player, and also guess what the person above you's stats are.

1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
i surrender

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
i charge in with my knight wall and all other units like crazy

3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
i send all units after the golem b4 he runs

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?
nope

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do?
go with 2 knights and leave one behind as insurance

6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you:p . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)
i go wtf....:wacko: and zap my cleric

Terps rock
12-14-2005, 08:25 PM
1. Bring in range support from pyro's and scouts on side the wall isn't facing.
2. start shifting over, and around the front wall, and into the cleric and chanty.
3. Always get rid of golem.
4. yeah, because luck is like the force it is always with me, just sometimes good sometimes bad.
5. slowly move in on the knight and barrier
6. terps rock: What is that over there? *points**waits for timer to run out on mod*

1050 because of not being able to get through a knight wall, and leaving a knight on 5, and making this thread and, here is a run, and on for ya.

Swift
12-14-2005, 08:31 PM
1. It's not my style to send knights at someone if they're going to fail at it.

2. Scout LOS them whenever it's a good idea. Abuse my witch/bw after I get him to waste his LW attack. Perhaps send in a knight if he can kill/finish off at least two of them. I would not attack any of their knights unless they came towards my weak units.

3. Mud golem, unless the other units are scouts, and I have at least a 70% chance to kill them. I would have a space for my cleric to heal and walk to so he cannot be punched by mud, and would try to keep this space unavailable to hit froms couts.

4. Yes, but you can get an automatic draw as a safer bet. If you want, you can corner the knight, and force a fight, but the odds are in his favor if you attack him on the side while he has no wait time.

5. Go for it, odds are heavily in your favor.

6. Beat him =)

Edit: Terps gets 1300 because he's the man.

Terps rock
12-14-2005, 08:39 PM
1250 in legends in 2 weeks, and 1293 was my highest greyness ever.

LosPollos
12-14-2005, 08:46 PM
1. I wouldn't send in a single knight with a single cleric only to back him up to begin with.
2.All out war on his scout, wherever it may be.......unless its inside the turt, then i go for the chanty
3.If i can freeze the mud then attack the other units i will, if not definatly attack the mud
4.Yes, anythings possible, and the odds are slightly in your favor anyway, cus you have a fallback LW and BW, he's got nothing to fall back on
Edit:5. Go for the front shot! cus its funner that way
6.He wouldnt own me if i had 8 enchantresses a barier ward and a frostie :bigsmile:

Swifts rating: grey-1225 gold-i unno *shrugs*

Edit: Terps, your lucky you rock, otherwise i would have to savagly attack you, that and animal shouldn't hurt fellow animal :p

Terps rock
12-14-2005, 08:54 PM
750 cuz there are 6 questions, and you answered 5 like a nubcake!

xMightymidgetx
12-14-2005, 09:05 PM
lol, i think he overlooked number 5

Bottle
12-14-2005, 11:11 PM
heres how it works, answer the questions as if you were a standard grey player, and also guess what the person above you's stats are.

1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
I retreat any injured units and heal back to full health at a safe distance. If he looks like launching a counterattack of his own, I try to attack any gaps he's left again. Once I have healed any injured units, I send my assassin and a knight around the other flank (the flank without the LW being the one I moved my 2 knights/scout down) and lure away some of the knights from the wall. I send in my 2 knights, reap some havoc with the 2-4 melee units inside their base, and kill the chanty, cleric and scout (in that order). I retreat once this is achieved and use my cleric advantage to pick him off; if he attacks I use my chanty.

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
I play to my strengths, not to his. If possible, I turn the flank with a knight or assassin and scout. If not, I attempt to concentrate my LW and witch fire on a lone knight, try to get him to use his LW, make the knight retreat, and barrier the advanced witch. He then has to choose between saving his knight and blocking the witch's access to the cleric. Meanwhile I use my LOS knowledge to snipe the witch in particular if any opportunities arise.

3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
I assess the situation. If I am going to lose my cleric no matter what, I concentrate all my fire on the mud to kill it before it can quake again, and if possible heal if a quake has already been done, before the cleric dies. If not, I try to secure my weaker units' positions and damage the mud, forcing it to retreat. I then kill the mud or at the least drive it away, allowing me to counterattack with my knights with scout backup for dealing with frost.

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?
Depends on blocking. If your knight had 1 hit's worth of HP more than the opponent, you should win, as you can chase him down with a knight until your side shot hits. If the HP situation is identical, it is a draw unless someone is willing to risk it on side hits.

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do?
Position all 3 knights in areas where there is no direction to run, and preferably threaten the BW. Send in 2 knights to deal damage to the knight, take the LW hit and once the LW has recovered, retreat into position again. Then send a full health knight into LW range so your injured one isn't threatened with death, and then send in another one as well to do more damage before the LW recovers. Continue, and unless your opponents gets infinite side blocks, you will win.

6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you:p . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)
I don't get owned by mod accounts. :)
Let's see how close you get to my actual grey rating. :)

imagination
12-14-2005, 11:51 PM
heres how it works, answer the questions as if you were a standard grey player, and also guess what the person above you's stats are.

1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
send in ranged suport and pull the knights back a little and heal up unitl full

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
snipe with scout through the walls and leap frog with witch bw combo until mages pull back and the knight wall breaks

3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
keep cleric alive, kill mud, maintain a defense so the backup units cant cover the mud and let it retreat.

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?
very easily if the fight is within your bw range, luck or health difference determines if the fight is not

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do?
exactly the same as bottle

6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you:p . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)
um this is a really pointless question, mods are beatable

bottles highest fps grey should be in the 1460 area and on legends im guessiong 1600ish

22woger22
12-15-2005, 02:16 AM
Let's see how close you get to my actual grey rating. :)
Ummm ... 3000?

Hellblazer
12-15-2005, 06:54 AM
1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
Break the knight wall with a DSM+2 pyros.

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
GA :cool:

3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
one hit from the DT, one hit from the berserker and then finished off by the LW= dead muddy

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?
Yes

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do?
send one knight in at a time, widdling down the opponent's knight

6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)
Battle and see how it goes

Oh, and....*reads woger's sig* Yep, he has 1337 stats. :P

Bottle
12-15-2005, 07:19 AM
Hellblazer, I think your rating must be about ooh, 1000 as a gold. It seems like you bomb, and bombs a) don't work against anyone remotely skillful and b) depend almost entirely on luck, so I doubt you got it any higher. :)

Your answers to questions 4 and 5 are horribly wrong.

You also didn't seem to realise that this question is for GREYS. Otherwise it would be in the Gold Strategy section. You greyjumper. :p

Edit: woger got it spot on. :)

wolf-boy
12-15-2005, 08:26 AM
1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
first, I would never charge someones cleric with my knights. I'd build up my own wall of some sort, or a counter to any attacks he would pull, and bring my scout close to hit cleric, if not in range, he comes after my scout, I launch an assault on his units. While he is recovering I go after the cleric with scout, and then retreat.Repeat if nessecary.

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
I just hang back, and use my BW wisely. Scouts, LW, and DMW do wonders in those type of games. Even knights if they get close enough.


3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
here the units are. In a turtle, I have a frost golem ALWAYS. So, I would make some type of barrier protecting my frosty, and then fend of the other units while destroying the mud.

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?Of course it is possible, luck is a big factor in this game, if you want to get technical, you can get 3 front shots one after another, and you can get 3 consecutive sides.

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do? Surround the knight from all sides, then ambush.


6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)I win.

Bottles stats are 1400 on legends..maybe.

Executioner
12-15-2005, 09:31 AM
heres how it works, answer the questions as if you were a standard grey player, and also guess what the person above you's stats are.

1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
Dont send knights in first. Lure the enemy at you then kill them off one by one. This only works are lower ability people. Against a better player you need to try and get a small advantage by killing a unit, then using this to your advantage. If you have snet your knights in a charge, send some other units to attack the enemy cleric or weak units to cause a distraction and allow your knights to retreat and get fully healed. A slow and measured advance works much better and buils better tension.

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
Stay out of range of the mages and just focus on one of their knights. This will either cause them to lose a knight or they will break their knight wall, both of which are good.

3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
Use exactly enough force to kill the mud golem whilst healing to control damage. If need be, klet him run off aslong as you are going to kill it with a mage or scout. Paralysing it is also a good option.

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?
Very easily unless he is determined to run off and force a draw. Which, if your the lower rated person, would be fine to you. You have 3 units to his 1. You deserve the rating.

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do?
Surround the border of the LW. Send one knight in to take the LW blast and surround his knight. Leave the weakened knight in a position to hit his barrier if required.

6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you:p . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)
Kill the dsm's. Then use knights to gang up on drags and utilise either an ass bomb or a chanty and bw to hold up a drag or 2. SHouldnt be too bad if played well. After the win, politlely ask for your BW avatar and say you screenied them saying they'd give it you if you won :p

Wolf boy was the last person to post when i last saw, im guessing at about ~1600 as ive heard good things about him.

Bottle
12-15-2005, 11:13 AM
Bottle's "stats" on Legends are 1550, grey. :p

FryLock
12-15-2005, 11:44 AM
Wow...there are some ridiculous answers on here. I'm guessing that mightymidget's stats are below 750. As for everyone else, I don't care.

My answer to every single question is "assassin-bomb".

Shaman
12-15-2005, 01:45 PM
1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
WIN

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
WIN

3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
WIN

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?
Luck

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do?
WIN

6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you:p . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)
PLAY, and the Admin surrenders last turn

Anarchy_United
12-15-2005, 02:39 PM
1. Dance
2. Tell Him He cheats
3. Panic
4. I Draw and Ask for a rematch
5. Ask Him if he likes men
6. Offer him a sandwich

imagination
12-15-2005, 04:06 PM
nobody guessed my grey stats :eek: *goes to cry in a corner

steve12
12-15-2005, 05:35 PM
heres how it works, answer the questions as if you were a standard grey player, and also guess what the person above you's stats are.

1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
I scout the enemy while keeping my Scout in reach of my Barrier Ward. I also take a hit a my own assassin to put it at 20-23 Hit Points. (Meaning an enemy Knight would set off the bomb). I also would advance my witch and Enchantress to my Lightning Ward and wait for the enemy lines to attack me directly. If I had a surviving Knight, I would shield my Scout with it, and heal as often as possible regardless.

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
I use the Lightning Ward combination to take his out, or until he barriers his. I also advance one Knight to either assassinate a mage or the Scout. Not to mention, I make sure that my Lightning Ward lasts the battle in order to keep any and all mages out of reach of my Cleric. I heal often if needed, and keep Enchantress, Scout, and Dark Magic Witch alive at all costs.

3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
I do attempt to kill the Mud Golem, but keep in mind that after attacking, unit placement is sufficient. I also keep my Lightning Ward charged, for mages will fall to it quickly. I heal when I get the chance to breathe, and also take a few shots at the enemy with my Dark Magic Witch to weaken them inevitively.

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?
Of coarse. Keep the Knight back in range of both your wards and barrier when the enemy knight is in range of yours. Simply take the best percentile shots and force you opponent to come into range of something, or attack the Barrier Ward. That way your Knight or Lightning Ward may defeat the enemy. Drawing is another option, but now preferred.

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do?
This is easily won. Attack with all three Knights; have two attempt to flank, and the other to stand next to the Barrier Ward while out of Lightning Ward range. Take a hit from the Lightning Ward, and assault on the lone Knight. If the enemy barriers, attack it with the Knight standing next to it.

6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you:p . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)
...It is literally impossible to win with grey Account units if the Administrator is putting effort into the game. With Gold Account Units, however, Poison Wisp the Dragon Speaker Mages, while using Knights to pick away at the Dragon Tyrants. When the Poison Wisp is out of focus, kill the Dragon Speaker Mages with your own or a Dragon Tyrant. Keep both scouts and a Mud Golem or Forst Golem out of the battle until end-game to finish him. Also, collect the Barrier Ward prize. :cool:

I am a fairly experienced Grey, what do you think?
Anarchy_United's statistics: 920. Skillful approaches, yet ridiculous.
~Steve12;)

AlexB
12-15-2005, 07:14 PM
Just to ask. What happened to Dragoen Link

xMightymidgetx
12-15-2005, 09:06 PM
around...4 th person started misunderstanding 5th question...you CANNOt side shot the enemy knight. he is in the corner square with a barrier ward next to him. so only front shots. no side shots btw, bottle, youve been my idol since i started playing tao XD.

imagination
12-15-2005, 09:21 PM
around...4 th person started misunderstanding 5th question...you CANNOt side shot the enemy knight. he is in the corner square with a barrier ward next to him. so only front shots. no side shots btw, bottle, youve been my idol since i started playing tao XD.
then the 5th question is stupid because no one with any skill would let the enemy do that. the bw would die earlier in the game if you get them down to that position any way so it is not a valid question.

xMightymidgetx
12-15-2005, 09:42 PM
this has happened to me though...even though im the guy with 1 knight

imagination
12-15-2005, 10:20 PM
then the 5th question is stupid because no one with any skill would let the enemy do that. the bw would die earlier in the game if you get them down to that position any way so it is not a valid question.
...

dab00z
12-16-2005, 03:34 AM
1) retreat, heal up, and formulate a new attack by flanking and putting pressure on both sides. He will have to have some weakness, and then I will exploit it.

2) Try to pick off his witch, make him use his lward then put a witch in a threatening position and bw it. If his knight wall breaks down, move in with scout backup.

3) Take down the muddy unless I have a more equitable play like saving my cleric somehow.

4) It will be a draw unless you want to gamble.

5) Attack with 2 knights while a 3rd threatens the bward.

6) I would try to win but doubt I could.
3)

steve12
12-16-2005, 05:51 AM
Well, you guys haven't seemed to guess... But my greyness statistics are 1496-tops. :bigsmile: No joke.

Bottle
12-16-2005, 06:41 AM
I'm surprised. With those tactics, I would beat you very, very quickly. It looks to me like you don't have many contingency plans if things don't go exactly as you want them to.

steve12
12-16-2005, 08:14 AM
Actually Bottle, I have many plans if my primary ones are not successful. I just didn't fell as to write long paragraphs for each answer, seeing that the one who started this thread answered them fairly poor. I do believe that you could beat me, as I have a fond respect for you in these forums. However, you must be informed that I am not limited to my answers on that test.

Anarchy_United
12-16-2005, 03:20 PM
Steve, 1150, all of them accept for the first one are my actual answers

steve12
12-16-2005, 03:40 PM
Ah.. I see, lol..

JesusCraig
12-16-2005, 03:44 PM
Lets see, my answer to most these questions would be to not let them happen, but since it clearly is happening I'll give it my best shot.

1. If all my knights are occupied trying to break through his defense on one side, and all his knights are preventing them from breaking in, the obvious solution would be to scout and assassin the other side, with my DMW holding down the fort. My set up is a conventional turtle, except it has the left flank open with the knight between the barrier ward and the cleric, which is positioned in the corner. The Scout is to the side so it can slip in to the side of the knight, or above the barrier ward and below the lightning ward. The other two knights are blocking the front flank, and the assassin is on the diagnol between the lightning ward and the barrier, left side. Thus if my knights are being blocked by a knight wall it will likely be on the left side of my opponent base, this gives me an advantage since both my mobile attackers, assassin and scout, are on that side of my formation already, so will only have to deal with the scout and opposing assassin, plus any mage they have remaining. The objective would be to kill the mage if it becomes prominent, retreat and heal any wounds. This puts me at a unit advantage and likely the opponent will come to me, if not, whittle them down in the same fashion, taking the assassin next time, eventually the side defense should be lowered to the point where they can't defend against my scout and assassin, also since my assassin will be fighting primarily a scout and an assassin, look for assassin bomb exploitations (maybe not in function but at least in deterents).

2. If its a turtle and he has more mages, then my objective will be to defeat the mages or at least incapacitate them. I'm going to assume that a same side turtle will mean we both have a prominent LW, a knight wall, and where I have an assassin he has a pyro/dmw, in the event he also has no chanty and has a pyro/dmw, I will play aggressively with two objectives, since my assassin and knight are on the open side of the turtle, I'll attempt to go around that side, using the backline knight to cover the retreated position and to provide assistance when necessary. In the event no chanty is used, my assassin will go after the cleric, if the combination involves a pyro and a DMW, since that will result in a explosive assassin, or a knight leaving the front line. If the opponent is using two DMW, the assistance knight becomes prominent, it will lead the attack to absorb damage, it will also force the enemy DMW to retreat. If the way to the cleric becomes inaccessible, then either a knight has withdrawn or a mage has covered the gap, if the knight has withdrawn, then I'll push forward with my knights, if the mage is covering, I'll eliminate the mage, swing wide of the opponents form since his backline units are majority mages and retreat, then I'll heal and attack from a more distinct position on the far right side of his form, forcing his wall to shift, again, aim for a mage or the cleric, once one is destroyed, retreat and heal.

3. Since my form only allows a mud golem to press the attack on the left side, and in its position it blocks LOS to the cleric, I can use my almost backline knight to attack, and move to the position covering the enchantress, my scout is blocking the diaganol los to the cleric that the knight was gaurding. The scout then attacks and moves into the position vacated by the knight, facing towards the mud golem (more to discourage any further attack from that direction) The knight then attacks the mud golem and moves towards either the opposing threat if its recovering, or the vacated spot by the mud golem. Then healing will commence, and on the subsequent turn the scout will move back to its original position and shoot at the unit "breathing down my neck" All my other units excluding the DMW are suitably able to protect themselves for the duration of those turns, and a DMW for a mud golem is a fair trade seeing that any subsequent attacks places either a golem ambusher or a scout in range of my Lightning ward, if that is the case delay healing for that turn and either barrier the DMW if it is in fatal damage range, or lightning ward the advancing ranged unit if it can lead to its death, given the choice, take the latter, if you can facilitate using the DMW before sacrificing it, (such as placing it behind the knight wall that it wasn't subsequent and firing through the knight at the ranged attacker, then do it, this will also result in a longer delay for the advancing ranged unit, as it needs to move again to hit the DMW.

4. Attack. If it gets to the point where your in danger of dying, retreat and barrier. There is no harm in pressing the attack since you know it is impossible for you to lose. Plus, since he can't go within range of your lightning ward, he cannot run forever. You can press the side attacks, and if you get lucky he'll have to take a side attack or risk you getting subsequent side attacks on him.

5. Bottle its not possible for you to get side attacks, so your stance cannot be correct.

3 knights, against 1 full life knight, he can barrier once, or risk you opening up a flank. Every 5 turns his lightning ward deal the equivalent of one knight hit (since the damage does not cumulatively stack to more then a knight hit) Every 7-8th turn one attack should succeed (Attack, recover, Attack+move, Attack, recover, Attack+move, Attack, next repetition starts on the recover so it takes one more turn.), and every tenth turn one of his attacks should succeed. So you need 3 hits to be delivered, so approxiametely 24 turns must be made, assuming blocks on the final trial for maximum caution, and he needs 9 attacks, and he hits on the 1,6,11,16,21, and probably on the10 and 20, So within your 24 attacks he will likely be dead, he will have hit you 7 times in 24 attacks assuming blocking will happen on the first 4 trials of each sequence. This means you will win, however at any time he can force a 1 turn reprieve in which it is impossible for you to hit him. By circulating the knights in the manner above, the maximum utility of the lightning ward is offset by the changing of the knights. Such that after the 7 hits likely only one will be dead. Allowing the process to continue. On any given trial the knight can also use the barrier ward, this gives him an auto side hit if you do not wish to force a draw. So if at any point luck is in favor of the single knight, retreat and force the draw yourself.

6. There is little chance I have against this army.

monkus
12-16-2005, 04:10 PM
My answers

heres how it works, answer the questions as if you were a standard grey player, and also guess what the person above you's stats are.

1. if your fighting an oppisite side turtle, you send your knights in to try breaking through to the enemy cleric. the attack fails as the oppenent sets up a knight wall, what do you do?
Retreat and bring in the scout for ranged harrassment

2. you are fighting a same side turtle game.. the opponent obviously has more mage units behind his knight wall...what do you do?
Take advantage of the units I have. Use scout to weaken mages, or just rush knights in and crush them. If I have more assassins, then I just charge in for maximum damage. If I have more support units, I might just scout/heal.

3. a mud golem teleports into your turtle and is causing major damage, while the opponents other units are also breathing down your neck. do you take care of the mud golem first or use the cleric while fighting off the other units?
Furgon the other units away, paralyze the muddy. Save my other units while stopping theirs with cleric and other stuff, while slowly killing the muddy whenever I have a spare turn or desperately need to free up the frosty. If I'm gray, then kill the muddy pretty quickly, as long as another unit isn't about to die.

4. your in the end game. 1 knight 1 lightning 1 barrier full health. vs the opponent's full health knight. is it possible to win if your opponent has 1300 stats and knows what hes doing?
Uhh yeah. It's always possible to win a knight duel, but it's 50-50.

5. the opponent has a knight, barrier, and lighning ward. the knight is in a space where the only way to attack it is from the front and in lightning range. you have 3 full health knights, what do you do?
go with 2 knights and leave one behind as insurance
Sorry, but that was really stupid. You go with all three. You have to.

6. you face an administrator with 4 dragons and 2 dragonspeaker mages, all his typing is green. and he owns you:p . (this has happened to me, he surrendered though and no free barriear ward avatar offers, lol). he offers you a barrier ward avatar if you win. what do you do?(this is just really a random question)
Heh, then you're lucky. Duffy's form is much tougher. 2 Dragons, 2 DSMs, plus wisps/muddies stuff. Against the dsms, just furgon to keep em away, paralyze one, keep teh other back with furg/wisp, and then furg/frost the dragons after that.

Anarchy_United
12-16-2005, 04:33 PM
I'd say about a 1350 on grey give or take 350stats

JesusCraig
12-16-2005, 06:50 PM
I'd guess lower since he can't follow simple directions, nor did he realize it was a grey set-up involved, so no furgon, muddy, wisp, or stone golem :P

Then again I know he's an intense player :P