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Forest_Archer
12-24-2005, 04:53 PM
Once during a moonlit night, the man in the dark suit traded souls. He exchanged the soul of the weak with the soul of the powerful. He isn't evil nor heroic; he's just the Soul Swapper, and he's looking for you.

Health- 35

Armor- 10

Blocking- 60% (Summons barrier to block attack by holding out hands as if to block a punch)

Movement Range- 4

Attack (NO FOCUS ~ unblockable)- Choose one unit within 2 squares of the Soul Swapper, other than a shrub. This unit will be labeled "Swapper 1" for the sake of understanding. Now choose another unit (other than a shrub), this time within 3 squares of Swapper 1. This chosen unit will be labeled "Swapper 2" for the sake of understanding. Swapper 1 exchanges the total amount of damage they have taken with the amount of damage that Swapper 2 has taken.

For example, Swapper 1 is knight with 38 health out of its total of 50 (has taken 12 damage). Swapper 2 is a scout with 17 health out of its total of 40 (has taken 23 damage). They now swap damage, so Swapper 1 now has 27 health out of its total of 50. Swapper 2 now has 28 health out of its total of 40.

Only two (2) units are part of the swapping.

You may be able to kill a unit by the swapping, and if you choose to do this, it is legal. For example:

A knight with 10/50 is getting swapped with scout that has 30/40. When they swap, the knight has taken 40 damage, which is the scout's total health. This will knock out the scout, but the swap still continues.

Recovery Time- 2 turns

RX-Bandit
12-24-2005, 04:57 PM
I like this, although a bit confusing it seems intresting.
id give it an 8.5
with blocking 60% what did you mean by the (summons a barrier to block) ?
for animation?

Forest_Archer
12-24-2005, 05:01 PM
The Soul Swapper holds out his hands as if to block a punch, and a rectangular barrier appears to block the attack.

Edits:

• Description of the blocking being more clear
• The soul swapping is now unblockable

ForceReborn
12-25-2005, 07:33 PM
i like this unit alot, lots of thought, similar to a few other but very good

I'malive24/7
12-25-2005, 09:04 PM
I quite like this unit. it could be very useful to regain health of a scout or other units with lower HP, and using knights that are full or near full to do so. I have 2 questions. Can you do this with ANY units, or just yours? because if any, you could basically drain HP from your opponent, and/or you could make units such as scouts be very vulnerable. My other question is: can soul swapping kill units? This is basically only worth asking if the previous question is answered saying that you can soul swap with any units.
Overall: 9 of 10, good job F_A.:)
hehe, btw, I'm gonna start making a few other CAU threads, because I'm getting a few ideas again.:p

Forest_Archer
12-26-2005, 10:33 AM
1.) It can be used with any two units.

2.) Please give me an example of how it could kill a unit, let alone whether it would be able to or not.

I'malive24/7
12-26-2005, 03:35 PM
say a knight was at 10(had taken 40 total damage) and you "soul swapped" it with a scout. This would presumably kill the scout. if it can do this, then this unit is all the more powerful. can it do this?

*ace*
12-26-2005, 04:11 PM
Good job Forest me like :)

Forest_Archer
12-26-2005, 04:16 PM
Oh.. hmm.. let's see what other people think about this before I edit it. What do you guys think?

*ace*
12-26-2005, 04:21 PM
My opinion is enough.

Master_Mage
12-26-2005, 06:31 PM
i think this idea is really good :happy:

on what I'malive24/7 said about the SoulSwapper being able to kill other units, I defenitely agree, because it makes the SoulSwapper not only to be able to help the units on his team but to kill his enemies which makes the unit much more interesting.


I also have a question...when you said


Choose one unit within 2 squares of the Soul Swapper, other than a shrub. This unit will be labeled "Swapper 1" for the sake of understanding. Now choose another unit (other than a shrub), this time within 3 squares of Swapper 1.



after he swaps with Swapper 2, does he swap 4 squares away from Swapper 2, and then 5 squares away from Swapper 3, and etc...?

yall are ded
12-26-2005, 07:44 PM
I wish I could make ideas like you :) ;)

Cross Punisher
12-26-2005, 08:13 PM
I wish I could make ideas like you :) ;)
:dry:
Ideas are thought up, not made

Forest_Archer
12-27-2005, 01:05 PM
Master_Mage-

Only two units (swappers) are involved in the attack.

EDITS:

• You can now kill units with the swapping attack.

Master_Mage
12-27-2005, 05:54 PM
So, after you swap with 2 units, you can't swap anymore??? I think it should just be more simple if the range was just 2 or 3 from the Soul Swapper and it would stay that way throughout the game when he swaps....I want the range to be 3 though..

enril
12-27-2005, 06:00 PM
i think the abuse potential for the killing effect might be a tad too large. not too sure bout my stand yet. but i don't like the idea of me hitting his rushing knight to 10 health then the opponent soul swaps it with my scout which 1) kills my scout and 2) heals his knight back to higher health. in addition to that, golem units and the DT would be favoured because they can just kill any unit with the swapper and the >60 health units. Its like making multiple weaker assassin bombs.

Forest_Archer
12-27-2005, 06:50 PM
Master_Mage- I have no idea what you're talking about. The attack happens. The Soul Swapper recovers. You then can attack whichever unit you choose, that is in the range.

enril- I chose to have the Soul Swapper be able to kill soul-swapped units because think of it in the end-game if it couldn't.

If you think that knights would be common to rush in, backed up with a Soul Swapper, then you'll have to find someway to prevent that. It's also not very likely.

Directed to both of you: How can I change the range so that the abuse potential is more balanced?

enril
12-28-2005, 06:49 AM
i was thinking maybe lower the movement instead of its range. so it can't stay all the way back and still be able to come up in time to save the wounded "high health" unit. just my 2 cents worth.

kegsworth
12-28-2005, 07:14 AM
Great job Forest! This concept has been done before but nothing like this. One thing though;), should the recovery be 3 instead of two? Two is kind of a fast recovery rate for a unit that can do that much damage if allowed. Just a thought.
Other than that, this is definitly a unit that I would use.

Forest_Archer
12-28-2005, 06:17 PM
Thank you, kegs.

Everyone: Considereing what enril said, should I lower the attack range or lower the movement range? Also, should I add 1 to the recovery, as kegs suggested?

I'malive24/7
12-28-2005, 06:43 PM
lower movement.:)
just my third cent.:p

Lone2Wolf
12-28-2005, 11:01 PM
This strangely reminds me of a Pokemon card that had the same effect.

Nice job Forest. ;)