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yall are ded
12-27-2005, 02:08 PM
Hi this is not my main/favorite form but I use this for fun sometimes I know it has a few glaring weknesses but I was wondering on how to change it but still keep its power.http://img428.imageshack.us/img428/4730/chantybombhybrid1wu.th.jpg (http://img428.imageshack.us/my.php?image=chantybombhybrid1wu.jpg)

My strategy for it is to take out any ranged units with the mages then paralysis heaven with chanties and the frosty. This could be considered a cheap DSM bomb but I only use it for fun and not for war/tournaments. Please feenback!

Match Strike
12-27-2005, 03:19 PM
If that's the route you're going, you might as well throw in a furgon or barrier ward for a chant.

endless
12-27-2005, 03:44 PM
My suggestion:

Get a new form.

yall are ded
12-27-2005, 03:58 PM
Ok il try that match thanks for feedback! rep for you probly wont help though :)

Like I said endless this is my "just for fun" form

strong hold
01-03-2006, 01:41 PM
I personally cant say that i got good form but that isnt very good sorry.
im mainly thinking of a knight rush on those un-protected pyros. They seem a bit open thats all.

yall are ded
01-03-2006, 01:43 PM
This is...pretty old and if knight rushes without back up freeze with frosty and like i said this is for fun + have you ever used it?

strong hold
01-03-2006, 01:52 PM
This is...pretty old and if knight rushes without back up freeze with frosty and like i said this is for fun + have you ever used it?
Sorry im pretty knew didnt know about dates :rolleyes:
I personally havent tried it, I will and tell you what happened.

The Hand
01-03-2006, 02:08 PM
sorry...but this form wouldnt cut it against three knights.

yall are ded
01-03-2006, 02:36 PM
Ok that whole strategy is not to go for the knights it is to avoid the knights long ebough to take out mages,muddies and escecially scouts the chantys+frosty+1 dragon that is probly left and maby cleric beats 3 knights every time+any non long ranged units
However I have moved on from this formation to a grey on grey hybrid that works much better with a record of 15-3. There is LOS coverage on all fronts by the l ward and the set up works wonderfully for end game situation. I have found only one weakness. A very well played turt. I have been hooked on chantys ever since i read nads guide :)
http://img527.imageshack.us/img527/1505/chantygrey6vy.th.jpg (http://img527.imageshack.us/my.php?image=chantygrey6vy.jpg)Also you can move the barrier ward up one depends on where you want the coverage.

imagination
01-03-2006, 02:57 PM
i personaly dont like that last form ... the very first gold looks like it would be fun to play with. um on the last form i think (even though it sounds bad) you should take out the lw and replace it with a 3rd knight. then take the archer and move it to the middle so as the form is more balanced. if you do that then when you play a really skilled turtler all you have to do is flank extremely fast.

yall are ded
01-03-2006, 03:11 PM
Aw thanks dude I never though of that :) I will definately try it. You actually postedd a solution! Thanks *reps even though it won't help*

strong hold
01-03-2006, 03:13 PM
I have tried both formations now.
Sorry but the first was plain bad. You couldnt take out any long range units to protect your parylizers (sp?) because the only thing you got are pyros and they get wiped easy.
The second aint so bad but still i personally dont like it, i have always prefered turts. Still is good against most formations i must admit.

yall are ded
01-03-2006, 03:28 PM
Have you read any chanty guides and do you know how to target well with pyros/muddies? I seriously doubt that you used them to the fullest I mean my record with the first one is 18-7. These forms have worked for me so the difference may be the person using them. Second one I have almost 0 problems with.

strong hold
01-03-2006, 03:30 PM
Have you read any chanty guides and do you know how to target well with pyros/muddies? I seriously doubt that you used them to the fullest I mean my record with the first one is 18-7. These forms have worked for me so the difference may be the person using them. Second one I have almost 0 problems with.
Fair enough, true point I dont really know how to use chantys, yea i might read up on them.
Sorry just trying to help.

yall are ded
01-03-2006, 03:34 PM
Thank you and have a nice day :) *reps for wanting to help*

Edit:Oops already did on the newbie board:confused:

canucks88
01-03-2006, 10:03 PM
alright...u might as well...put those enchantress up in the first line wif some witches...or wont be as good if u have lots of them

yall are ded
01-03-2006, 10:13 PM
um....no

@$$@$$!N
01-06-2006, 05:03 PM
am i seeing things, or did u drop ur second scout????!?!!!?

or r u on legends?

also the second form, is junk, good luck surving a turt, first turn u get ur scout lwared, then killed by any other unit(unless u barrier)
and now u have 2 knights and an assassin on the front line, i can smell the frosty walking up, freezing knight, u charge with a knight or assassin, frosty steps back and freezes the attacking unit, that unit gets killed, and the cycle continues. Unless u r amazing with chantys and can some how evade a beast, a mud, 2 scouts, and a dragon, ur form would get raped by just about any form.

i wont even start about a rush eating ur form for breakfast, and a bomb, *wow*

yall are ded
01-06-2006, 06:43 PM
Like I said this is very old and you would be surprised what my sencond form is capible of. On the second form it is intended for a grey game. You are talking about gold games for it. I know the first was proven unstable as a formation, but the second has amazing capabilitys against a grey. Its only weakness is the scout side anti and an incredibley well played turt. Also i do pride myself in being very stong in chanty games(especially end game) where calculated moves are prone to a very good and cool victory. If there is a rush i switch sides and if the rush to far with no protection i freeze+barrier for a lure that is alost impossible to resist. The chantys are given freedom to flank and are well protected early on from LOS. If you face a turt: On L WArd sidehide scout behind knights and flank far chantys upward to lure a scout/ranged units or if they chose to remeain flank scout along with an assassin and move a knight in the spot between the barrier ward and lightning ward to protect against a surprise knight rush.
If facing scout side turt immediately move scout behind knight or depending on ranged units all the way back but i prefer behind knights so I can flank. Then I put turt side chanty between cleric and opp turt side chantys. The i move knights to guard from sides and set my assassin and scout to flank if possible. This has blown apart a grey jumping golds rush also.(thread "jumper journiche") This may have a few flaws but grey on grey it takes a very very good player to defeat.

Edit: sometimes I prefer grey games to gold:) you can find me on my grey (surge) ussually

Pinkie TDP
01-07-2006, 10:41 AM
The biggest problem I see is if your opponent puts a poison wisp between your DSM & dragon, you'll have to hit at least one of your own pieces to get to it.

yall are ded
01-07-2006, 10:50 AM
Yup thats what I meant by the poison wisp problem...did I put it on. I think I did that is why I have a more defensive one but its not tested yet.

Pinkie TDP
01-07-2006, 11:45 AM
Yup thats what I meant by the poison wisp problem...did I put it on. I think I did that is why I have a more defensive one but its not tested yet.

You didn't say anything about poison wisp anywhere in this thread so I had to assume you didn't know.

yall are ded
01-07-2006, 11:52 AM
Ah I know I posted that problem on my clans site. Thank you for telling me:)