yall are ded
12-27-2005, 09:25 PM
Name: Clerical Stone
Classification: Human/contraption
Clerics long thought themselves to be the targets of undauntless attacks. They were sadend by thier lack of contribution to their allies. Even though they healed them they wished they could help. They were searching the ancient ruins of TAOnia and found a scroll with the lost art off holy combat magic. Embeded in the scroll was a stone thought to be endowed with the power to give the clerics a way to enter the fray combatively. Attatched to long poles with the carcass of a beastrider this stone stands tall to prove the undieing might of the cleric.
Hp:50
Blocking:100% from all sides
Range:3 spaces in any direction
Attack(see special)
Armor--
movement--
Special abilitys
1) when this unit is on the arena you may only have one cleric
2)Every time your cleric attacks(heals) the attack is negated and every time your opponents cleric attacks the healing power is halved
3)Every time your cleric attacks this unit gains 10 attack power and if your opponents cleric attacks this unit gains 5 attack power.
4)If this unit takes damage, your cleric loses half its health and gives it to this unit. If the cleric has 1 hp this ability is negated.
5)If a cleric dies this unit loses all attack power gained from that cleric
Well Holy Ward was taken but I think this name might work I think the cleric needs a little bit more attention in the game. We use it all the time and take it for granted as the unit we ALWAYS need to protect. I guess this way there is an added reason for the cleric and an added reason we need to protect it. Used to guard the flank of weaker units or aside in combo with the lightning ward thi unit is great. 40 hp is easy to destroy. Abuse potential is heavy if not paid attention to. Mainly for use in combo nation with other units the hp is not high enough to be heavily relied upon as a protecter. Even balanced if your opponent has one. they progress in attack at almost the same rate.
Your thoughts apreciated! Cut charge power gain charge power its up to you!
Useable forms kinks not worked out and im sure there are better ways to use! Poison wisp in each is considered the clerical stone.
In a grey form:http://img443.imageshack.us/img443/9679/greyform8ls.th.jpg (http://img443.imageshack.us/my.php?image=greyform8ls.jpg)
In a gold turt:http://img443.imageshack.us/img443/926/goldturt2fc.th.jpg (http://img443.imageshack.us/my.php?image=goldturt2fc.jpg)
Classification: Human/contraption
Clerics long thought themselves to be the targets of undauntless attacks. They were sadend by thier lack of contribution to their allies. Even though they healed them they wished they could help. They were searching the ancient ruins of TAOnia and found a scroll with the lost art off holy combat magic. Embeded in the scroll was a stone thought to be endowed with the power to give the clerics a way to enter the fray combatively. Attatched to long poles with the carcass of a beastrider this stone stands tall to prove the undieing might of the cleric.
Hp:50
Blocking:100% from all sides
Range:3 spaces in any direction
Attack(see special)
Armor--
movement--
Special abilitys
1) when this unit is on the arena you may only have one cleric
2)Every time your cleric attacks(heals) the attack is negated and every time your opponents cleric attacks the healing power is halved
3)Every time your cleric attacks this unit gains 10 attack power and if your opponents cleric attacks this unit gains 5 attack power.
4)If this unit takes damage, your cleric loses half its health and gives it to this unit. If the cleric has 1 hp this ability is negated.
5)If a cleric dies this unit loses all attack power gained from that cleric
Well Holy Ward was taken but I think this name might work I think the cleric needs a little bit more attention in the game. We use it all the time and take it for granted as the unit we ALWAYS need to protect. I guess this way there is an added reason for the cleric and an added reason we need to protect it. Used to guard the flank of weaker units or aside in combo with the lightning ward thi unit is great. 40 hp is easy to destroy. Abuse potential is heavy if not paid attention to. Mainly for use in combo nation with other units the hp is not high enough to be heavily relied upon as a protecter. Even balanced if your opponent has one. they progress in attack at almost the same rate.
Your thoughts apreciated! Cut charge power gain charge power its up to you!
Useable forms kinks not worked out and im sure there are better ways to use! Poison wisp in each is considered the clerical stone.
In a grey form:http://img443.imageshack.us/img443/9679/greyform8ls.th.jpg (http://img443.imageshack.us/my.php?image=greyform8ls.jpg)
In a gold turt:http://img443.imageshack.us/img443/926/goldturt2fc.th.jpg (http://img443.imageshack.us/my.php?image=goldturt2fc.jpg)