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Lone2Wolf
12-28-2005, 10:29 PM
I was thinking, could we have counter units? You know, units that do more damage to some type of units, and less damage to others? An example would be:

Golem Hunter

HP: 45
Power: 12 (+12 damage against all golem units)
Armor: 10 (+5 armor against all golem units)
Range: 1 square adjacent to the unit
Movement: 3 squares

Or...

Blades

HP: 50
Power: 10 (+12 damage against all human units)
Armor: 5 (+5 armor against all human units)
Range: 1 square adjacent to the unit
Movement: 2 squares

monkus
12-28-2005, 10:48 PM
I personally don't like the concept, only because it increases the luck factor a tad. It changes the game around entirely based on what units your opponent used. Also, the anti-human one is a major advantage over grays, who need all the help they can get. Finally, unit race rarely plays a role in what the unit does (A stonie is totally different from an ambusher, one is a support the other's a seige engine).

Lone2Wolf
12-28-2005, 10:50 PM
I tried to make the anti-human one weaker than the others, but I didn't want to make it completely useless. But thank you for your comments.