View Full Version : gladiator
~*J0k3r*~
12-31-2005, 04:29 AM
Name:Gladiator
HP:45
Attack:20
Armor:22
Blocking: (Frontal)60% (Sides) 30%
Wait:2 turns
Movement Spaces:2 spaces,all around.
X=Spaces Gladiator can attack
G=Gladiator
o=spaces unhabbited
oooXooo
oooXooo
oXXGXXo
oooXooo
oooXooo
Player Decides if he wants Gladiator to attack the 2 front squares or just the front square.If u don't understand imagine a beast rider deciding if it wants to attack 1 space or 2 spaces,instead of always attacking 2 squares.
Description:This human creature has extremely heavy armor and moves slow because of the weight. He weilds two swords to cause maximum damage.Captured by rival armies, gladiator fights for his own pleasure,not for his team.He is the most brutal of the human class. Gladiator's armor is crafted from scales of a fallen dragon.Enemies coward of the sight of this mighty warrior.People look up to his power,and enemies fear him.
Special Effects:
1. Gladiator has the abilty to gain 10 HP when one of his fellow human race dies to an enemy.Maximum health of friendly unit death is HP of 55, after that the Gladiator can gain no more HP.
2.His rage allows him to have an unblockble attack dealing 15 damage,Gladiator then waits an extra turn making it 3 if moved to attack,and 2 if stayed in position and attack.
3.When fellow knight is killed,Gladiator gains 5 attack for a minumum of 8 turns.
Thanks for your time, please tell me what you think,and/or changes that can be made. :)
Swordz
12-31-2005, 04:35 AM
Name: ~*J0K3R*~
Attack:Noobified posts... :p
JK. I'll give ya some slack since this is your first post, but next time try to make a unit with stats...
Woodland
12-31-2005, 04:38 AM
Wow, this unit is awsome, great attacking nice defense, what it actually does it really good aswell, RIGHT........what i would suggest to you is think more about this, look at other thread's in the Create-A-Unit section and read what they have done, like add some armor (defense) it's chance of blocking like a certain % from front and a certain % from the side, it's movement range, how many square's it move's, What it's attack atually does, and it need's HP (health), once you have read it, come back with the idea's then "Edit" your post and add stuff to it.
Swordz
12-31-2005, 04:53 AM
Wow, this unit is awsome, great attacking nice defense, what it actually does it really good aswell, RIGHT........what i would suggest to you is think more about this, look at other thread's in the Create-A-Unit section and read what they have done, like add some armor (defense) it's chance of blocking like a certain % from front and a certain % from the side, it's movement range, how many square's it move's, What it's attack atually does, and it need's HP (health), once you have read it, come back with the idea's then "Edit" your post and add stuff to it.
OR! You could click on the Noobs Guide in my signature... much easier :)
~*J0k3r*~
12-31-2005, 04:55 AM
Sorry for the no info, I messed up and accidently posted when i was barely into writing it,...IT SHOULD BE FIXED BY NOW...
Woodland
12-31-2005, 05:01 AM
That's a much better description, and it sound's really cool, Good Job.
CHAMILLIONAIRE
12-31-2005, 05:08 AM
This unit is tight, i wish they had a unit like this,GOOD WORK,hop others agree with me and woodsland.Keep up tha creative thinking and make some cool units.PEACE
Swordz
12-31-2005, 05:13 AM
Now it sounds really cool. Just a couple of suggestions:
Raise the additional damage to 5 if a knight dies, 22 seems like such a lonely number ;)
A quick question: If a friendly unit dies, does the maximum hp go to 55 or does the health just increase? example: If it had 45 health and a unit died would it go to 55 or would it only heal to maximum (Which in this case it wouldn't effect it at all)
~*J0k3r*~
12-31-2005, 05:37 AM
Ok I Fixed It Up.. Enjoy!!
Woodland
12-31-2005, 06:09 AM
Ok I Fixed It Up.. Enjoy!!
I just noticed, it can block 80% from front and 42% from side, you might want to sort that out because it sound's like it has a 20% blocking chance from the front and a 58% chance of blocking from the side :huh: You could change it to 75% from front and 90% side, that make's more sense, so now it has a better chance of blocking from the front lol :p
~*J0k3r*~
12-31-2005, 06:18 AM
ok, thanks for the idea it is fixed.
CHAMILLIONAIRE
12-31-2005, 06:39 AM
With Tha Changes This Unit Got Even Better , I Hope It Becomes Certified Unit!!!!
Flipper5
12-31-2005, 09:15 AM
hmm mmm...good unit very balanced doesnt sound like a boring unit...Good Work
Lone2Wolf
12-31-2005, 09:30 AM
The blocking from the sides should be half of what it is from the front...
ThinkTank
12-31-2005, 10:10 AM
yea it should...but it still is a pretty good unit good job
Woodland
12-31-2005, 10:14 AM
The blocking from the sides should be half of what it is from the front...
Wrong way round, the blocking from the front "can" be half from the side, i said the same thing to ~*j0k3r*~, the way that sound's it has more of a chance from blocking from the side then it does from the front, because if you check a knight's blocking wise Frontal = 20%, Side = 60%, same with all unit's like furgey Frontal = 50%, Side = 75%, frontal does not alway's have to be half of the side's blocking range, they do a certain percentage between frontal and side to balance it out more.
~*J0k3r*~
12-31-2005, 06:03 PM
ok,i'll fix it,thanks for liking it.
~GooseR~
12-31-2005, 10:26 PM
kinda like a knight but with less movement and a selective two ranged attack
Good work
~*J0k3r*~
01-01-2006, 04:56 AM
thanks and the gladiator is not like a knight,the knight was during the medievil times,and gladiator was in ancient rome,the gladiator was more brutal than a mere knight. plus the gladiator has alot more effects than the knight.
vBulletin® v3.7.4, Copyright ©2000-2008, Jelsoft Enterprises Ltd.