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cuckoo
01-01-2006, 12:55 AM
Many ages ago, I posted a unit here named the "Bodyguard". The Argus is a revised version of this, as I felt the original version simply did not do justice to the idea I had.

.....

Their names come from the mythological guardian Argus, the creature of one hundred eyes. These are the finest bodyguards in the land, and are found only in the palace of the emperor. When situations of great importance arise, and the emperor himself decides to lead the forces, he never dares leave home without a solid regiment of the Argus to save his ass should the enemy prevail.

Armoured with steel thrice tempered in the forges, painted blood red, with tower shields bearing the symbol of the emperor (a manticore and three falcons) , these giants among men form a wall few dare to assault.

Though they are designed to defend, the Argus are equiped with broad bladed spears, which can deliver a swift thrust from the sanctuary of a tower shield.

Though the ring of steel, on this land mar,
Though the hawk-feathered arrow strikes from afar,
Though arrogant lancer tramp down the open boulevard,
Fear not for the nation,
For the Argus are are more than our guard,
They are the land's foundation!

Argus (human fighter), a giant of a man, in crimson armour, an elaborate shield wielding a spear, helmet is team colour.

Hits: 56
Armour: 28%
Blocking: 100% (50%)
Movement: 2
Wait: 3
Attack Power: 19 (Knight's range)

Special rules:

BODYGUARD: This is a bit difficult to grasp at first, but once you understand, it is remarkably simple. Note that you do have to know line of site for this.

Also note:
This only applies to friendly, mobile units.

This only works against blockable, ranged attacks.

The Argus and the unit being Bodyguarded must be in direct contact with each other (Knight's attack range distance).

The Argus are world renowned for protecting those around them by means of their tower shields.

If the unit under attack is being attacked from the side, and the Argus is on the defending unit's same side, then that unit gains the Argus' blocking.

If the unit under attack is being attacked from the front, and the Argus is in front of the defending unit, that unit gains the Argus' blocking.

If the unit is under attack from behind, and the Argus is behind the defending unit, that unit gains the Argus' blocking.

If the attack is blocked, the Argus is shown blocking it. If it is not, the unit attacked is hit like normal.


A maximum of two Argus are allowed on your side (subject to change, maybe).

All questions, comments, flames, criticisms, and suggestions welcomed.

cuckoo
01-01-2006, 04:12 PM
Bump. I find it hard to believe people ignore this over some of the garbage that's being posted here.

deleryn
01-01-2006, 04:43 PM
Well, I like long descriptions more than anybody here, but I think that you over-did it a little. The allusion to Greek mythology was excellent, but you spoiled it with "Emporer Rangruth" and some silly poetry. Also, plenty of "bodyguard" units have been made as well as units that block the Golem Ambusher's attack.

I have one question about the Argus' bodyguard ability: is the new blocking chance based on the way the unit is facing or the way the Argus is facing? Ex. a Scout attacks pyromancer from behind with a trick shot, Argus is standing between Scout and Pyromancer, facing "left". What happens?

In short, this is a pretty little compilation of some other people's ideas with a would-be flowery description, in my opinion.

cuckoo
01-01-2006, 05:58 PM
but you spoiled it with "Emporer Rangruth" and some silly poetry.

Sorry. :(

Actually I do agree that "Emperor Rangruth" sucks.

I have one question about the Argus' bodyguard ability: is the new blocking chance based on the way the unit is facing or the way the Argus is facing? Ex. a Scout attacks pyromancer from behind with a trick shot, Argus is standing between Scout and Pyromancer, facing "left". What happens?

The pyromancer gainst Argus' blocking (which is 50%, as he is facing "left") from the back.

However, replace the pyro with a knight facing the scout, and the Bodyguard ability has no effect, as the knight's blocking is higher than the Argus'.

In short, this is a pretty little compilation of some other people's ideas with a would-be flowery description, in my opinion.

Other people's ideas? The only thing I got this from was from my old Bodyguard (which was gotten from nothing other than my small imagination).

Other than that, I'm glad you love it so. :p

deleryn
01-01-2006, 06:21 PM
It may be original in your mind, but I've seen units that do the same thing, and I highly doubt that yours was the first. The knight with a shield fastened to the end of his sword could hold it up in the air and blcok the Golem Ambusher's attack, and who knows how many bodyguards there've been. :p

cuckoo
01-03-2006, 11:09 PM
Sorry for leaving the thread for so long; I've been busy.

It may be original in your mind, but I've seen units that do the same thing, and I highly doubt that yours was the first. The knight with a shield fastened to the end of his sword could hold it up in the air and blcok the Golem Ambusher's attack, and who knows how many bodyguards there've been. :p

Ok, ok, I'll take out the "blocks GA line of site"! Happy?:(

But as for the Bodyguard, when I first made the Bodyguard, I did a (probably not thorough enough) search and found nothing of this sort.

deathbydarkness
01-03-2006, 11:12 PM
def like the idea.....very well thought out.....give ya a *rep* for it.....not bad keep doin what your doin....

battle composed
01-04-2006, 12:10 AM
I like the description. It gives a good vision of the unit. No need to keep it short and sweet.

How does the argus designate which unit to protect? Can the unit protected be changed? How is the recovery tabulated for protecting? I gather the figure shown above is for move and attack.

XXX
XWX
XAX

where AArgus in the front, and WWitch is protected. Zero hit to witch
from front, scout does major flanking, realises he has to deal with 50% blocking [if the argus doesn't move again..]

If the unit is under attack from behind, and the Argus is behind the defending unit, that unit gains the Argus' blocking.

Does this mean the argus is situated to the back of the unit being attacked, and it gains 100% blocking [since argus is most likely facing the scout] or 50% if the scout moves?

With its high blocking, I would say the argus is a very mean machine for scouts to overcome. [if GA is blocked too, would be funner] Nevertheless, it will expand strategic plays instead of that send scout in, snipe, barrier, snipe, retreat or GA MG bam bam cleric/casters.

ps: some snapshots of how the blockee positions works will be nice. I'm not even sure if I got the overall picture.

edited: Can we have 3 knights and 2 argus?

cuckoo
01-04-2006, 06:13 PM
Thank you, Deathbydarkness.

I like the description. It gives a good vision of the unit. No need to keep it short and sweet.

Thank you, it took me many long hours of my life to compose.

How does the argus designate which unit to protect? Can the unit protected be changed?

The Argus can defend any unit in range.

How is the recovery tabulated for protecting? I gather the figure shown above is for move and attack.

XXX
XWX
XAX

where AArgus in the front, and WWitch is protected. Zero hit to witch
from front, scout does major flanking, realises he has to deal with 50% blocking [if the argus doesn't move again..]

That's correct.

Does this mean the argus is situated to the back of the unit being attacked, and it gains 100% blocking [since argus is most likely facing the scout] or 50% if the scout moves?

Yes, the unit being attacked does not matter here, it's between the Argus and the attacker.

With its high blocking, I would say the argus is a very mean machine for scouts to overcome. [if GA is blocked too, would be funner] Nevertheless, it will expand strategic plays instead of that send scout in, snipe, barrier, snipe, retreat or GA MG bam bam cleric/casters.

Thank you, that is how I wanted it.

ps: some snapshots of how the blockee positions works will be nice. I'm not even sure if I got the overall picture.

I'll see if I can get some. Just remember: If the attacking unit and the Argus are on the same side, and the Argus does not have his back to the attacker, then the Bodyguard kicks in.

edited: Can we have 3 knights and 2 argus?

Good question. Should more than one Argus be allowed per side?