yall are ded
01-01-2006, 11:40 AM
Names:Element-Fire; Element-Wind; Element-Water; Element-Earth
These were believed to be the 4 basic Elements that bound the earth. Though we have found other elements these 4 are the basis for all matter.
Stats for all elements
Hp--
Blocking--
Armor--
Range--
Recovery--
Movement--
Attck--
Specials:
1) (different for each)
Element-Fire: Blocking + 20% for all of your units in this catagory on the field.
Units in Fire catagory: Pyro, DMW, DSM, Dragon Tyrant.
Element-Wind: Movement + 1 for all of your units in this catagory on the field.
Units in Wind catagory :Scout, Assassin, Berserker, Poison Wisp.
Element-Water: Armor + 30 for all of your units in this catagory on the field.
Units in Water catagory: Frost Golem, Furgon, Enchantress, Cleric.
Element-Earth: attack + 3 for all of your units in this catagory on the field.
Units in earth catagory: Knight, Mud Golem, Stone Golem,Beast Rider.
(the power increase does not affect mud golems special ability and the stone golems boost goes into a boost in armor increasing by 5% so it gives armor of 35% instead of 30%. Also wards are not counted in catagorys)
2) Does not affect LOS becuase your opponent cannot see it If your opponent trys to move over it there will be a dark square meaning that it cannot be traveled over.
3)If one element is in the arena you may only allow 2 of the units in its catagory on the field at one time. i.e. You have Elemnt-Fire in your formation you may only have one DSM and one Dragon as that accounts for 2 units.
4)This unit cannto be attacked i.e. when you attack with a knight it would seem as if the knight is swinging in mid air, however when all units in its catagory are killed it is killed.
5)Each kind of this unit is considered 1/2 unit i.e. you may have 2 elements for the price of one knight.
Name: Heart of the Elements
The force that bind the Elements.
Hp--
Blocking--
Armor--
Range:6
Recovery:3
Movement--
Attack:0 + special
Special:
1) This unit cannot be attacked asThis unit is destroyed when all elements are destroyed.
2)This unit does not effect LOS
3)For every one of your elements in the arena this unit gains +5 attack
4)This unit cannt be attacked i.e. when you attack with a knight it would seem as if the knight is swinging in mid air, however when all Elements are destroyed this unit is destroyed.
5) This unit makes all elements visible and they now effect LOS.
I've taken up enough spce already. I believe this is an original idea and may add some zest to the game. Surprise factors in that you cannot see the elemnts (unless there is a heart of the elements) Power,armor,movement,blocking increases. A whole new aspect of the game and each unit is to be labeled with a catagory,(attribute) making the game more interseting. Last but not least, the fact that regular units are bound to the elements and the elements are bound to the heart of the elements creates an interesting plan of strategy. Please feedback!:)
These were believed to be the 4 basic Elements that bound the earth. Though we have found other elements these 4 are the basis for all matter.
Stats for all elements
Hp--
Blocking--
Armor--
Range--
Recovery--
Movement--
Attck--
Specials:
1) (different for each)
Element-Fire: Blocking + 20% for all of your units in this catagory on the field.
Units in Fire catagory: Pyro, DMW, DSM, Dragon Tyrant.
Element-Wind: Movement + 1 for all of your units in this catagory on the field.
Units in Wind catagory :Scout, Assassin, Berserker, Poison Wisp.
Element-Water: Armor + 30 for all of your units in this catagory on the field.
Units in Water catagory: Frost Golem, Furgon, Enchantress, Cleric.
Element-Earth: attack + 3 for all of your units in this catagory on the field.
Units in earth catagory: Knight, Mud Golem, Stone Golem,Beast Rider.
(the power increase does not affect mud golems special ability and the stone golems boost goes into a boost in armor increasing by 5% so it gives armor of 35% instead of 30%. Also wards are not counted in catagorys)
2) Does not affect LOS becuase your opponent cannot see it If your opponent trys to move over it there will be a dark square meaning that it cannot be traveled over.
3)If one element is in the arena you may only allow 2 of the units in its catagory on the field at one time. i.e. You have Elemnt-Fire in your formation you may only have one DSM and one Dragon as that accounts for 2 units.
4)This unit cannto be attacked i.e. when you attack with a knight it would seem as if the knight is swinging in mid air, however when all units in its catagory are killed it is killed.
5)Each kind of this unit is considered 1/2 unit i.e. you may have 2 elements for the price of one knight.
Name: Heart of the Elements
The force that bind the Elements.
Hp--
Blocking--
Armor--
Range:6
Recovery:3
Movement--
Attack:0 + special
Special:
1) This unit cannot be attacked asThis unit is destroyed when all elements are destroyed.
2)This unit does not effect LOS
3)For every one of your elements in the arena this unit gains +5 attack
4)This unit cannt be attacked i.e. when you attack with a knight it would seem as if the knight is swinging in mid air, however when all Elements are destroyed this unit is destroyed.
5) This unit makes all elements visible and they now effect LOS.
I've taken up enough spce already. I believe this is an original idea and may add some zest to the game. Surprise factors in that you cannot see the elemnts (unless there is a heart of the elements) Power,armor,movement,blocking increases. A whole new aspect of the game and each unit is to be labeled with a catagory,(attribute) making the game more interseting. Last but not least, the fact that regular units are bound to the elements and the elements are bound to the heart of the elements creates an interesting plan of strategy. Please feedback!:)