View Full Version : Summoning Gate (Ward)
Buster
01-01-2006, 11:49 AM
Summoning Gate (Ward)
The Ancient made the Summoning Gate at about the same time as the Time Gate. After seeing the power of the Summoning Gate the Ancients were forced to hide it below land. One day A lone Ninja found this Gates on a sandy beach. Later the Great King believed the Gate would happy in the warring. Will it?
Name: Summoning Gate
Hit Points: 50
Armor: 20%
Power: 0 (It does no damage to units)
Range: Shown Below
Blocking: 100% (front) 100% (side)
Movement: It can’t move
Recovery Time: 10
Attack Pattern
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These units take in one unit and summons a different unit with the same life. (Ex: If you have a Knight and his life is 34 and you use this unit then you could summon a Poison Wisp at full life. But if you have a Poison Wisp and its life is full then you use this unit to summon a knight its life would be 34.
Only units in you Unit setup zone can be summoned
Also I looked But i couldnt find anything fully like this please be easy.
dragon454
01-01-2006, 11:59 AM
overpowered what if I use it to get the famous 4 Dragon tyrants 2 dsm thing?
or if I get 3 DTs 3 Dsms and 1 cleric?
Buster
01-01-2006, 12:01 PM
opps for got to say that you can only summoning units it you unit setup zone
yall are ded
01-01-2006, 12:08 PM
Bravo! I like the concept but it has a potential to be very destructive. what if you put limits like no DTs or you can only summon a unit once the entire game. I love the idea rep 4 u
Buster
01-01-2006, 12:56 PM
Bravo! I like the concept but it has a potential to be very destructive. what if you put limits like no DTs or you can only summon a unit once the entire game. I love the idea rep 4 u
I would put a block but if you had a 10 health Assassin and you want your DT its life would only be 10
Buster
01-03-2006, 04:15 PM
*Bump*
Sry but I dont think This unit got all it could get out of TAO
imagination
01-03-2006, 04:36 PM
nope ... good idea but im going to put an lw in my settup and then start summoning them onto your side of the feild whenvever possible ... i dont need a cleric anymore since only unblockable hits lw's and i can take out all your unbloickbale in 4 hits max even with heals and that wont take long since my new lw are just hitting one right after another. even with that huge wait it wont matter ... you wont be able to hold me back after ive summoned 2 lw one on each half of your side of the board. ya if the move lasts 30 turns i can even give myself a new dt (ive been holding it in the back because i want it at full health... i sent my 3 knights in with archer backup)so now i have 2 dt's and 3 lw after half of a game ... oh joy
Hellblazer
01-03-2006, 04:58 PM
opps for got to say that you can only summoning units it you unit setup zone
You mean off the board, too? You're forgetting, then, that only golds get new untis. I mean, we could sneak in a nice finale unit. It just seems overpowered in some instances.
Buster
01-03-2006, 05:12 PM
You mean off the board, too? You're forgetting, then, that only golds get new untis. I mean, we could sneak in a nice finale unit. It just seems overpowered in some instances.
YEah I know that but the unit can summon yous that are on you unit off game unit zone. You know the place were your other units are put
yall are ded
01-03-2006, 05:12 PM
Cool concept but overpower. I wish I had a solution but I don't.
how about you summon the unit with half of the life.
Buster
01-03-2006, 07:23 PM
ok did I not make it clear. These replaces one unit for an other. When a replacement happens the unit *offered* life goes to the unit summoned. ( ex. You have a Knight with one health then you offer it to summoning a Assassin its health would be 1)
imagination
01-03-2006, 10:07 PM
ok so i make alot of dragons and knights and heal ... yay
deathbydarkness
01-03-2006, 11:10 PM
not bad......little confusing for me but thats just me so dont worry bout it!!! ;)
Buster
01-04-2006, 01:19 PM
ok so i make alot of dragons and knights and heal ... yay
Do you own a ton of Dragons you can only some the units you have in the unit pit ( here Ill show you http://img343.imageshack.us/img343/4929/screenhunter16rf.th.jpg (http://img343.imageshack.us/my.php?image=screenhunter16rf.jpg) ) ok
kegsworth
01-04-2006, 01:24 PM
It seems to me like the game would never end.
Keep summoning units-keep the game going.
strong hold
01-04-2006, 01:27 PM
Its okay,although you could just summon hundereds of strong wards (if you have them) and murder a formation with 5 odd lighting wards.
Overpowered but nice idea.
Buster
01-04-2006, 03:39 PM
Ok Im going go edit the unit some you guys can get it. Im doing it now and will post it below here
i wonder if TAO will make it a real unit....sounds ok.... but a little confusing :huh:
i guess its ok.....but a little confusing
Buster
01-04-2006, 03:54 PM
Ok here is it I hope you can now understand.
Summoning Gate Ward
The Ancient made the Summoning Gate at about the same time as the Time Gate. After seeing the power of the Summoning Gate the Ancients were forced to hide it below land. One day A lone Ninja found this Gates on a sandy beach. Later the Great King believed the Gate would happy in the warring. Will it?
Name: Summoning Gate
Hit Points: 50
Armor: 20%
Power: 0 (It does no damage to units)
Range: Shown Below
Blocking: 100% (front) 100% (side)
Movement: It can’t move
Recovery Time: 10
Attack Pattern
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
xxxxuxxxx
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx unit = u attack = x
The unit taking in is placed in the same zone. (Read below)
These units make you offer a unit a unit (Ex. A knight) to summon a new unit. (Ex. An Assassin) When a unit is offered it is removed from the field. The new summoned unit is then placed in the same zone as the offered unit. The newly summoned unit also has the same life as the offered unit. (Ex. You have a Knight, with 3 health, and you offer it to summoning an Assassin. The newly summoned Assassin has the same life as the offered unit, 3)
The only unit you can use are units that you have in you unit pit, this is your unit pit (http://img305.imageshack.us/my.php?image=screenhunter11cx.jpg).
Buster
01-04-2006, 05:34 PM
Sry For the doulbe post but I would like input on this unit
Buster
01-05-2006, 07:23 PM
Yeah I know 3 post in a row Im so sry but I would really like some new input on this unit
Phate
01-05-2006, 10:12 PM
Ok here is it I hope you can now understand.
Summoning Gate Ward
The Ancient made the Summoning Gate at about the same time as the Time Gate. After seeing the power of the Summoning Gate the Ancients were forced to hide it below land. One day A lone Ninja found this Gates on a sandy beach. Later the Great King believed the Gate would happy in the warring. Will it?
Name: Summoning Gate
Hit Points: 50
Armor: 20%
Power: 0 (It does no damage to units)
Range: Shown Below
Blocking: 100% (front) 100% (side)
Movement: It can’t move
Recovery Time: 10
Attack Pattern
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
xxxxuxxxx
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx
xxxxxxxxx unit = u attack = x
The unit taking in is placed in the same zone. (Read below)
These units make you offer a unit a unit (Ex. A knight) to summon a new unit. (Ex. An Assassin) When a unit is offered it is removed from the field. The new summoned unit is then placed in the same zone as the offered unit. The newly summoned unit also has the same life as the offered unit. (Ex. You have a Knight, with 3 health, and you offer it to summoning an Assassin. The newly summoned Assassin has the same life as the offered unit, 3)
The only unit you can use are units that you have in you unit pit, this is your unit pit (http://img305.imageshack.us/my.php?image=screenhunter11cx.jpg).
The Attack range is to broad and the Recovery time makes the unit not very wrothwhile, I would make a 4 turn or 5 turn recovery.
Great Idea though
battle composed
01-05-2006, 11:53 PM
Basically, what this unit does is to destroy a friendly unit, harness its lifeforce to create a unit that can be found in our unit setup zone.
The extremely long recovery seems bad at first glance. I suppose it's to prevent 9 LW games. But this unit probably will not be used that much, only in the event that you need a particular unit and so you destroy your random unit to recreate it. Or that, a particular unit that is found lacking in a current battle can easily be swapped out for another more useful one.
But taking into consideration the fact that what we put into our formations is what we want to fight with, its very existance means the space could be put into greater use with a unit, rather than swapping it in.
Does the newly summoned unit have any recovery?
Conclusion: This ward looks like a rebirth ward of some form, that intends to replace units needed that are lost in the current battle or swap in certain pieces like almost dead knight for a suicidal assassin where it can do serious damage. Other than that, it looks pretty strong as a wall.
Buster
01-06-2006, 01:28 PM
I thank you and Phate for your input and yeah the newly summoned units it like a new unit with, or with times not, less health.
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