View Full Version : What units should not have an added special ability?
yall are ded
01-02-2006, 12:36 PM
What unit/s should not have a special ability added to it? ( i.e. furgon special move/assassin special move)
Post which one unit you definately do not want to have a special ability and why!Also, you can vote for more than one unit.If you want you can post which unit you do think should change!
Note: I was not sure which section to put this under. (CAU or Suggestions)
Il start this off golem ambusher.Because its already powerful enough.Also beast rider would be better with another ability maby:)
Moon Scribe
01-02-2006, 12:48 PM
Two Words.
Dragon. Tyrant.
yall are ded
01-02-2006, 12:50 PM
Indeed I was torn between GA and DT:)
Leonslayer
01-02-2006, 12:53 PM
Il start this off golem ambusher.Because its already powerful enough.
Um... Ambusher doest have any special abilities.... and Ambusher sucks... their not powerful at all... maybe powerful for cleric kill.. but ill say furgon... because furgon special ability is very hard to do... but sometimes its special ability can be useful... and the most special ability that i like is assassin..
Match Strike
01-02-2006, 01:00 PM
Historically, units were given a special ability as a way to make them more appealing. When the mud golem came out, it was not often used because, frankly, knights were superior. Its high movement amounted to nothing when all it could do was punch something for 20 damage. The addition of the mud quake not only made the mud golem a valuable unit, but it balanced the furgon, which at that point had no truly effective counter.
But the mud attack was the only special attack that really changed the game, after it came the assassin bomb, and a year later the furgon special, both of which are far to circumstantial to be used very often.
Basically, any unit that is used with frequency already does not need a special attack. This includes wisp, frost golem, scout, knight, cleric, dragon, DSM/pyro, witch, GA.
The Beast Rider, as far as I'm concerened, is not in need of a special attack. What it IS in need of is a an increase in armor, health, or blocking; maybe a combination.
yall are ded
01-02-2006, 01:03 PM
I am sorry I worded the question wrong. I fixed it :) I think the golem ambusher should not have a special ability added to it
Leonslayer
01-02-2006, 01:04 PM
Historically, units were given a special ability as a way to make them more appealing. When the mud golem came out, it was not often used because, frankly, knights were superior. Its high movement amounted to nothing when all it could do was punch something for 20 damage. The addition of the mud quake not only made the mud golem a valuable unit, but it balanced the furgon, which at that point had no truly effective counter.
But the mud attack was the only special attack that really changed the game, after it came the assassin bomb, and a year later the furgon special, both of which are far to circumstantial to be used very often.
Basically, any unit that is used with frequency already does not need a special attack. This includes wisp, frost golem, scout, knight, cleric, dragon, DSM/pyro, witch, GA.
The Beast Rider, as far as I'm concerened, is not in need of a special attack. What it IS in need of is a an increase in armor, health, or blocking; maybe a combination.
I agree what ur saying but i use furgon everytime on turtle battles even without the special abilities... but i rarely see people in battle use furgon's special ability...
yall are ded
01-02-2006, 01:09 PM
Historically, units were given a special ability as a way to make them more appealing. When the mud golem came out, it was not often used because, frankly, knights were superior. Its high movement amounted to nothing when all it could do was punch something for 20 damage. The addition of the mud quake not only made the mud golem a valuable unit, but it balanced the furgon, which at that point had no truly effective counter.
But the mud attack was the only special attack that really changed the game, after it came the assassin bomb, and a year later the furgon special, both of which are far to circumstantial to be used very often.
Basically, any unit that is used with frequency already does not need a special attack. This includes wisp, frost golem, scout, knight, cleric, dragon, DSM/pyro, witch, GA.
The Beast Rider, as far as I'm concerened, is not in need of a special attack. What it IS in need of is a an increase in armor, health, or blocking; maybe a combination.
Wow you do know alot about units/abilitys but there is always I think room for change. It seems every time a new unit comes out there is a new special right on its tail. I feel that maby the oldies should be somewhat refreshed...
Bottle
01-02-2006, 01:15 PM
None of them need a second attack, and CERTAINLY not the BR. The BR kicks ass as it is. It's just that when you have 2 scouts, you don't really need it.
Match Strike
01-02-2006, 02:24 PM
Well Bot, I use it in turts, but whether it's used in free is the real teller for me.
Hellblazer
01-03-2006, 05:22 AM
The problem with this thread is it's pretty pointless. Obviously all those units don't have special abilities, don't have them for a reason, and will never get them.
xerent
01-03-2006, 06:00 AM
- The Mud Golem was already amazing. It needed no special ability.
- The Furgon was perfect before mudquake.
- Beast Rider is also heavily useful.
If a change needed to be made, this is what I would do.
Knight HP: 47
Knight Blocking: 70%
Knight Armor: 22%
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