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Niku
01-05-2006, 06:11 AM
HP: 30
Power: --
Armor: --
Attack Range: 3
Attack Radius: 1
Blocking: 100%
+3 turn recovery
+Focus Recovery Spell

Basically what this does is when you activate this ward on somebody in recovery (after they've taken their turn and waiting to move again) starting the NEXT turn, they will recover twice as fast. However, the ward is in focus for this period, and so is the target, both are succeptible to attacks.

Swordz
01-05-2006, 06:02 PM
So, when you activate this ward everyone around it recovers by 2? This would really be useful in turts, but not spreads.

I'm confused by the range and the radius of the ward... aren't they the same thing?

golden man
01-05-2006, 06:05 PM
I'm confused by the range and the radius of the ward... aren't they the same thing?
Attack range is how far it can unleash its attack.Attack radius is how many squares are attacked.

Hellblazer
01-05-2006, 06:07 PM
So it takes away 2 recovery for any unti? This would make almost every unit overpowered.

Swordz
01-05-2006, 06:08 PM
Oooooh! Okay, well then I guess it wouldn't be benifitial to any form in particular. Good unit, though a tad unorgininal, I don't see any major flaws.

So it takes away 2 recovery for any unti? This would make almost every unit overpowered.

Not really that much though... I mean, it's a focus unit with 30 HP. unless they parked the unit in the back rows of a turt, it would get owned by mages.

Hellblazer
01-05-2006, 06:31 PM
unless they parked the unit in the back rows of a turt
Duh!:dry:

x-useme
01-05-2006, 06:32 PM
You gotta stop making so many units Niku. No offense, but none of them are good. Take time to put proper thought into a unit before making a thread for it.

Swordz
01-05-2006, 07:34 PM
Duh!:dry:

Why would you put this unit in the back row of any form anyway? You would start units out around it, and move them away from it raising there recovery time. You don't move your units TO your ward just to decrease their increased recovery time, so it wouldn't make a difference at all.

Unless you put it in the middle of a semi spread or anti-rush form... but then again, it would get ripped apart by mages.

battle composed
01-05-2006, 08:29 PM
I like this unit. The focus balanced it out a lot, like a BW. Maybe give it MORE range and 4 more hp like a BW.

The only part I don't understand is the recovery it does for other units. Basically, to use it means one turn is already gone. 1 turn recovery units like knights and assassins will not have no use for it. 3 turn recovery units like main casters will get them down to 1 turn. 4 turn recovery units will get them to 2 turns. What about 2 turn units like the scout or frosty? Do they get instant recovery after the SW is used on them and the turn passed from the opponent?

In a way, this acts like a BW. Except a BW works at slowing down the time unit will get damaged while this one speeds it up for action.

Niku
01-06-2006, 05:37 AM
You misunderstand. It can only recover 1 unit at a time. and "attack radius" means how many spaces the attack hits, like a Pyromancer's attack radius is 5.

And from now on I'll stop making units if they all suck.

EDIT: On second thought, maybe I should just stop playing in general. It's apparent no one likes me here.

Hellblazer
01-06-2006, 05:57 AM
<.< >.>
Ok, so I'm wrong......
*leaves*

battle composed
01-06-2006, 06:59 AM
You misunderstand. It can only recover 1 unit at a time. and "attack radius" means how many spaces the attack hits, like a Pyromancer's attack radius is 5.

Are you refering to me? I do know it can only recover 1 unit at a time and the radius means it hits only one square.

This is what I don't understand.

The only part I don't understand is the recovery it does for other units. Basically, to use it means one turn is already gone. 1 turn recovery units like knights and assassins will not have no use for it. 3 turn recovery units like main casters will get them down to 1 turn. 4 turn recovery units will get them to 2 turns. What about 2 turn units like the scout or frosty? Do they get instant recovery after the SW is used on them and the turn passed from the opponent?

It seems that it can only be used on units with 3 turn/or more recoveries, which is why a question about instant recovery [for the 2 turn units] is asked.

If you don't like to see questions about your units, don't post them on the forums. Keep them somewhere in this secret, hidden file on your computer so you can take them out and blow the dust off them from time to time.

It's impossible to make flawless units that every one is going to rave about anyway. People will point at this and that. Then you make modifications and improve them. Except people do wish that thought/research is placed into them.

Watch "The kid" before? Self pity is the number one killer! :p

Swordz
01-06-2006, 02:21 PM
And from now on I'll stop making units if they all suck.

EDIT: On second thought, maybe I should just stop playing in general. It's apparent no one likes me here.

Who gave you that idea? So what if your first couple of units were bad for one reason... give it some time, you'll get a great idea for a new unit soon enough.

strong hold
01-06-2006, 02:53 PM
You misunderstand. It can only recover 1 unit at a time. and "attack radius" means how many spaces the attack hits, like a Pyromancer's attack radius is 5.

And from now on I'll stop making units if they all suck.

EDIT: On second thought, maybe I should just stop playing in general. It's apparent no one likes me here.
Its not that no one likes you its that you put so lilltle thought into these. Ideas are good but you need to make them better thats all.

And the unit it self cant make a unit dracitcally overpowered as it can only hit a very small area.

-57-
01-06-2006, 03:24 PM
Not really that much though... I mean, it's a focus unit with 30 HP. unless they parked the unit in the back rows of a turt, it would get owned by mages.

:shocked: are you kidding this would give a knight 0 turn recovery archer 0 and mages 1 :confused: :rolleyes:... of course its overpowered

Niku
01-06-2006, 04:21 PM
No, that's why it starts the turn AFTER it's used. By the time the recovery took effect knights/assassins would have recovered regularly anyway.