yall are ded
01-05-2006, 08:54 PM
*Sigh* This is my final unit in the elemental units I created I do believe.
This is my compelation of elemental/alchemy units:)
http://tacticsarena.com/forum/showthread.php?t=22987
http://tacticsarena.com/forum/showthread.php?t=23013
http://tacticsarena.com/forum/newreply.php?do=newreply&p=664697
Name: Dark Element
The alchemists did not know a drawback to thier power. All thier anger and hate was formed into a new element and with this element there was born a gret evil
Hp:35+(see special)
Armor:--
Movement:--
Range:5 spaces-(see special) +(see special)
Recovery:--
Attack:28-(see special)
Blocking:100 from all sides
Special abilitys.
1)this unit counts as any under any element catagory(see other threads at top).
2)When this unit is drained by any alchemest this unit losses 10 hp.
3) when this unit's hp reaches 0 by an alchemest's draining ability it realeases a dark energy that can be launched 5 spaces in any direction. The opponent only knows that you attacked not where with it and in three turns a explosion is seen again in the spot you chose. The bomb affects any unit straight away for three spaces.(like poison wisp)
4)when this units hp reaches 0 by the effect of an alchemist it is revived with full health with -1 range for initail launch, and 7 less attack power.
5) this unit is destoyed when you have no alchemists left.
Well what do you think:) Please give me advice on how to change it!
This is my compelation of elemental/alchemy units:)
http://tacticsarena.com/forum/showthread.php?t=22987
http://tacticsarena.com/forum/showthread.php?t=23013
http://tacticsarena.com/forum/newreply.php?do=newreply&p=664697
Name: Dark Element
The alchemists did not know a drawback to thier power. All thier anger and hate was formed into a new element and with this element there was born a gret evil
Hp:35+(see special)
Armor:--
Movement:--
Range:5 spaces-(see special) +(see special)
Recovery:--
Attack:28-(see special)
Blocking:100 from all sides
Special abilitys.
1)this unit counts as any under any element catagory(see other threads at top).
2)When this unit is drained by any alchemest this unit losses 10 hp.
3) when this unit's hp reaches 0 by an alchemest's draining ability it realeases a dark energy that can be launched 5 spaces in any direction. The opponent only knows that you attacked not where with it and in three turns a explosion is seen again in the spot you chose. The bomb affects any unit straight away for three spaces.(like poison wisp)
4)when this units hp reaches 0 by the effect of an alchemist it is revived with full health with -1 range for initail launch, and 7 less attack power.
5) this unit is destoyed when you have no alchemists left.
Well what do you think:) Please give me advice on how to change it!