Forest_Archer
01-08-2006, 02:36 PM
Deformed and unusually hairy are the two reasons why these golems roam alone. They can be found on the outskirts of valcanos, shy and timid, but when you approach them, you will be knocked off of your feet. Through their rage and ability to focus their powers, they have developed a magnificent power to contort those that try and defend with foolish blocks.
Health- 60
Blocking- 0%
Armor- 0
Movement Range- 2
Attack (NO FOCUS)- Choose one unit (can not be ward or shrub) within a radius of 5 spaces. This unit gains the condition "Aware." This condition is only visible to the user of the Reflex Golem; not the opponent. The effect goes away once the Aware unit blocks.
What being "aware" does: When the aware unit blocks, it will attempt to block aggressively, as it is "too aware." When it blocks an attack, it will be dealt with:
[attack power of attacker] x 1.5 = Damage taken when Aware unit blocks
The only way that the effect wears off is if the unit blocks. As soon as it blocks, it goes away. You can cast spells on more than one unit even if the latest one hasn't blocked the spell away.
Recovery Time- 3 turns. 1 Movement, 2 Attack.
Health- 60
Blocking- 0%
Armor- 0
Movement Range- 2
Attack (NO FOCUS)- Choose one unit (can not be ward or shrub) within a radius of 5 spaces. This unit gains the condition "Aware." This condition is only visible to the user of the Reflex Golem; not the opponent. The effect goes away once the Aware unit blocks.
What being "aware" does: When the aware unit blocks, it will attempt to block aggressively, as it is "too aware." When it blocks an attack, it will be dealt with:
[attack power of attacker] x 1.5 = Damage taken when Aware unit blocks
The only way that the effect wears off is if the unit blocks. As soon as it blocks, it goes away. You can cast spells on more than one unit even if the latest one hasn't blocked the spell away.
Recovery Time- 3 turns. 1 Movement, 2 Attack.