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Tao Rocks!
01-09-2006, 04:02 PM
The Ultimate Fortress, it rules over all domains and guards its empire's peasants and warriors. Made of stone, it has a very high defense and its
mounted catapults wreak damage to all in its LOS:bigsmile:

Stats:

Health: 50

Blocking: 100%

Movement: 0

Armor: 10

Range: 8

Damage: 20

Wait: 5 turns

Other: Is affected by LOS

Special Attack: Garrison- The castle can take in any one at a time unit to be safe from enemy attacks, but this counts as an attack and then it has to wait 5 turns again before attacking. Again, it can only take in one unit at a time and also, the unit dies as well if the castle is destroyed. A one-turn wait is also afflicted on the garrisoned unit and that unit cannot be affected by healing

Strategy- This unit is great for picking off almost dead units that you don't want to waste a pyro attack on; it's also great for holding your magic units until they can attack again

Thoughts????? (I'm brand new to the Forum, but some of you might know me as Magic-the-Gathering* on Armageddon...) The unit might be overpowered so tell me if you think the wait should be cranked up to 6 or 7.

windymist
01-09-2006, 04:07 PM
Hmm...are you sure about this? Like with its 8 range, You could have it in the second or third row with nothing in front of it and let it hit any units on the other side without the fear of you losing the castle except to magic units...

Tao Rocks!
01-09-2006, 04:10 PM
Quite

windymist
01-09-2006, 04:12 PM
Quite

Re-read my previous post.

bullseye
01-09-2006, 04:27 PM
definetly change the range of 8 to 6 or maybe 5

Tao Rocks!
01-09-2006, 04:59 PM
definetly change the range of 8 to 6 or maybe 5


I think it's fine at 8 range if we change the wait to 6

ReTodd
01-09-2006, 05:05 PM
I like the idea but what I don't like is that people with no skill can easily use this unit. Tthis is one more unit that can take advantage of a 2nd turn cleric kill.

windymist
01-09-2006, 05:07 PM
I think it's fine at 8 range if we change the wait to 6

Not really man, you are still leaving it way to strong.

bullseye
01-09-2006, 05:15 PM
I like the idea but what I don't like is that people with no skill can easily use this unit. Tthis is one more unit that can take advantage of a 2nd turn cleric kill.

Well it does have LOS, which most nubs don't exactly know too well.

And TAO rocks, ReTodd also explains another good reason at why it should be reduced to 6, it could "take advantage of a 2nd turn cleric kill"

Hellblazer
01-09-2006, 05:47 PM
I think it's fine at 8 range if we change the wait to 6
Making other stats higher or lower doesn't fix the problem at hand. Just make the range lower and it'll be a bit less overpowered. Right now it's overpowered. You could basically protect a cleric so friggin' well if you stoned it and put it in this thing.