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View Full Version : Anti-Armor Unit


-Capricorn-
01-11-2006, 03:20 PM
Dont yell at me if someone has tried to make this before, havent looked here forever. I think we should have a unit to keep the knights at bay.


Health: 40

Movement: 3

Recovery: 2

Block: 50 from front, 25 from sides

Armor: 20

Attack: 15

Special Effect: When this unit attacks another, it gains one attack point for every 2 armor points the unit has (can be changed).


What do you guys think?

golden man
01-11-2006, 03:25 PM
It's alright but you forgot to add the armor =P and the blocking percentage is 50% front and 25% side not 30% side

scb
01-11-2006, 03:28 PM
I don't think good stats, such as armour, should be penalized. At the worst they should be ignored - make this an armour-piercing unit.

Hellblazer
01-11-2006, 03:40 PM
I was going to say this is overpowered, but then I saw that the attack power changes every time it attacks. I suppose it's still somewhat overpowered, though.

ThinkTank
01-11-2006, 03:47 PM
its only overpowered when it attacks the knight....any other unit it attacks it stays under 24 attack or so...* guessed*...so it is a good over-all unit...nothing wrong with it but the over-poweryness against the knight

BigMan9878
01-11-2006, 04:12 PM
Nice, although would be a little to powerful against knights.

-Capricorn-
01-11-2006, 04:16 PM
think of a knight stoned....:eek:

-Capricorn-
01-11-2006, 04:19 PM
edit I don't think good stats, such as armour, should be penalized. At the worst they should be ignored - make this an armour-piercing unit.


Is there a difference between anti and armor piercing???


edit im sorry, this was supposed to only be one post

Bottle
01-11-2006, 04:30 PM
Great idea. Yet another unit to finally kill off the stone golem.

scb
01-11-2006, 06:13 PM
This grows more powerful with higher armour (actually, it maxes out at 50 armour, where it would deal 50 damage. A stoned knight wouldn't quite be killed instantly.)
By armour-piercing, I mean armour has no effect. Armour is neither a benefit nor a detriment.

-Capricorn-
01-12-2006, 03:45 PM
Alright, but then hould i raise its attack a little?

scb
01-12-2006, 07:06 PM
How about making it an acid golem? 20 attack, no blocking, 60 health, armour-piercing attack.

-Capricorn-
01-12-2006, 08:58 PM
How about making it an acid golem? 20 attack, no blocking, 60 health, armour-piercing attack.

Not Bad... You guys use it???

xMightymidgetx
01-12-2006, 09:12 PM
nice....owns a frosted knight in like....2 turns!!! yet quite useless against a bomb...very useless. i dont know....seems like it just owns noob greys and double golds with stone golems. and seed really likes his knights. they were made to be "tanks" this will ruin the knight's glory

Bottle
01-12-2006, 09:43 PM
Great idea. Yet another unit to finally kill off the stone golem.
Maybe you didn't hear me the first time?

We don't need something else to beat turtles. The GA and mud do that effectively enough already. Now, go away.

Wolfman
01-12-2006, 10:00 PM
Now, go away.
Word bro.

Now, go away.

wolfy
turtler

-Capricorn-
01-13-2006, 12:06 PM
Maybe you didn't hear me the first time?

We don't need something else to beat turtles. The GA and mud do that effectively enough already. Now, go away.

Sorry for trying