imagination
01-11-2006, 04:35 PM
ok so i was thinking about messing around with armorand how it effects games. before i make this i know you all are going to say "that would be invincible in a turtle!!!" and all that other good stuff. This is my first of this type and i just want to see what people input is so i can make the next better if i try something like this again. also i wish it werent true but i dont ever see a turtle with a stone gollem making a comeback because it is easier to learn how to rush well than to turtle well and so forms without the stone gollem will stay as the main form from now on(i believe... sadly).
rock warrior
hp:13
armor:85 (cannot exceed 100 if stoned)
blocking:0%
movement:3*
wait:2*
power:20
special: Cleric becomes exausted after healing and waits 5 after heal whether it moves or not.
Does not step aside for friendly pieces
If stoned by the stone golem the armor becomes to heavy for the warrior and it's movement becomes 2 and it's wait becomes 3.
ok now let me explain why the armor thing works the way it does. If unstoned it takes 2 damage from pyros, 3 damage from all blockable units, and 4 damage from wisps dragons and witches, 5 from LW. if it goes in without backup it is dead because in four hits it should be dead as long as you use a drag, witch, wisp, or lw.that means it gets 2 hits in maybe 3. it also makes the cleric wait for so long that a person using it must be careful and not just send pieces in because they will die quicker. if stoned it becomes very slow and cumbersome and you have time to destone while this moves. And last i did this because it heals completely with one heal.
Ok now you can rip it apart!!!
rock warrior
hp:13
armor:85 (cannot exceed 100 if stoned)
blocking:0%
movement:3*
wait:2*
power:20
special: Cleric becomes exausted after healing and waits 5 after heal whether it moves or not.
Does not step aside for friendly pieces
If stoned by the stone golem the armor becomes to heavy for the warrior and it's movement becomes 2 and it's wait becomes 3.
ok now let me explain why the armor thing works the way it does. If unstoned it takes 2 damage from pyros, 3 damage from all blockable units, and 4 damage from wisps dragons and witches, 5 from LW. if it goes in without backup it is dead because in four hits it should be dead as long as you use a drag, witch, wisp, or lw.that means it gets 2 hits in maybe 3. it also makes the cleric wait for so long that a person using it must be careful and not just send pieces in because they will die quicker. if stoned it becomes very slow and cumbersome and you have time to destone while this moves. And last i did this because it heals completely with one heal.
Ok now you can rip it apart!!!