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imagination
01-11-2006, 04:35 PM
ok so i was thinking about messing around with armorand how it effects games. before i make this i know you all are going to say "that would be invincible in a turtle!!!" and all that other good stuff. This is my first of this type and i just want to see what people input is so i can make the next better if i try something like this again. also i wish it werent true but i dont ever see a turtle with a stone gollem making a comeback because it is easier to learn how to rush well than to turtle well and so forms without the stone gollem will stay as the main form from now on(i believe... sadly).

rock warrior

hp:13
armor:85 (cannot exceed 100 if stoned)
blocking:0%
movement:3*
wait:2*
power:20

special: Cleric becomes exausted after healing and waits 5 after heal whether it moves or not.
Does not step aside for friendly pieces
If stoned by the stone golem the armor becomes to heavy for the warrior and it's movement becomes 2 and it's wait becomes 3.

ok now let me explain why the armor thing works the way it does. If unstoned it takes 2 damage from pyros, 3 damage from all blockable units, and 4 damage from wisps dragons and witches, 5 from LW. if it goes in without backup it is dead because in four hits it should be dead as long as you use a drag, witch, wisp, or lw.that means it gets 2 hits in maybe 3. it also makes the cleric wait for so long that a person using it must be careful and not just send pieces in because they will die quicker. if stoned it becomes very slow and cumbersome and you have time to destone while this moves. And last i did this because it heals completely with one heal.
Ok now you can rip it apart!!!

-Capricorn-
01-11-2006, 04:43 PM
Interesting...

yall are ded
01-11-2006, 05:31 PM
Dang I want one and thats not a good sign. I like the consept however.

deleryn
01-11-2006, 06:21 PM
Well, I don't like the idea of being able to get a unit up to 100% armor. A stoned knight with two clerics for support is well enough invincible. There's a number of ways to keep the stone golem in focus, like the barrier ward, or at least make them waste plenty of units and turns trying to get at it.

Even without the possibility of stoning, this thing would have 85% of all damage reduced. It has nearly 100 real hp and regains all of the damage it might have lost from a healing. The enemy player would also have to spend at least four valuable turns damaging this thing to get rid of it with one cleric, meaning it would be invincible with two. In fact, with two clerics, this thing might be more powerful than with the stone golem because of the increased movement and can start out on the front line.

This post doesn't seem Imag-esque. What happened?

scb
01-11-2006, 06:23 PM
Make it immune to everything but damage (i.e. can't be paralyzed, poisoned, stoned, barriered or healed). Maybe even give it a zero-turn wait and immunity to stun; this would require reducing its attack power.
I had an idea like this for a Zombie unit, but I forgot to post it.

imagination
01-11-2006, 06:30 PM
del this one was more for input really ... i had the idea for it but i couldnt figure out how to fully balance it and so i posted and said that it should be ripped apart that way i could make something better but with the same concept. i didnt think about duel clerics though. that really would suck.

BigMan9878
01-11-2006, 07:32 PM
Seems hard to kill, even if it makes the cleric exhasted, just have 3 clerics and wam you can attack again before it is killed.

bloodreign
01-11-2006, 07:36 PM
Very interesting imagination!, with a stoney this would rock! also with dual clerics it would pwn!...but think of the drawbacks to this unit, A WHISP WOULD DESTROY IT! it relies on these units for "support" but this would be the type of unit to make a comeback with a stoney indeed! good idea imagination.

imagination
01-11-2006, 08:07 PM
thanks for the positive comments guys but please think of more ways to abuse this such as 2 clerics. i want to make another one of these but more balanced so as that the abuse potential is low.

Hellblazer
01-12-2006, 06:19 AM
Wow, very interesting idea. It would work well with a stone golem.

Yoko Hino
02-08-2006, 05:57 PM
I like the idea but maybe you should lower his armor to maybe 70-75. I think that might even it out.