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View Full Version : Frost Golem and A Rush


Speed Demon
02-03-2006, 03:52 PM
I'd just like to comment on how important a frosty is. To me, it works for almost all setups. Amazing with turtles, and great with rushes. In almost everygame, the frosty plays an important role. In any game, in the late stages of it, my frosty usually goes wild, and kills unit by unit. The only pain is scouts, but once they're gone, the frosty owns. The scout, muddy, and frosty are my favourite units. I use these three untis in any setup i make.

This is the rush i use a lot. It has won me many games, and the frosty has been part of the success. It is almost always an automatic cleric kill, and the muddy, wisp, ga, and scouts provide a lot of damage in the beginning. After that, i rely on my frosty to win me the rest (with help from my knights).

http://img205.imageshack.us/my.php?image=myrushsetup6yo.jpg

In conclusion, i think Frosty is a unit liked by everyone, and almost everyone has it in their set. I just wondered what the community thought of the frost golem, as well as my rush setup.

Thanks,

Speed Demon

EDIT: Sorry, wasn't thinking. I should have posted this in the general strategy section. My apologies.

FryLock
02-05-2006, 11:28 PM
I can't wait for when (if?) the new wait time rules and unit changes are implemented here. It will cripple uncreative frontline rushers like yourself.

Office_Shredder
02-05-2006, 11:50 PM
I should have posted this in the general strategy section.

strategy? What strategy?

KBHoleN1
02-06-2006, 12:15 AM
What is the fun in piling all your units on the frontline?

I agree with Fry, I can't wait until your "strategy" becomes obsolete. Piling units on the frontline requires no, I repeat, no skill. Most of the frontliners I play lose, even if they get my cleric, because don't know what to do after that. Your weak units are vulnerable, your stron units are too extended, and in a few moves I have your cleric and are behind your line. Then I pound at you from two sides, and your caught with your pants down beating it after killing my cleric on the second move.

Nice try though, really. I have a strong dislike for any user of a GA, or a frontline rush. You happen to be in both categories. Learn how to play a real game.

mattroe
02-06-2006, 04:49 PM
you mean da turtle game? Im learning. Great fun to turt much better then rush trust me.

Freezer
02-06-2006, 04:57 PM
I'd just like to comment on how important a frosty is. To me, it works for almost all setups. Amazing with turtles, and great with rushes. In almost everygame, the frosty plays an important role. In any game, in the late stages of it, my frosty usually goes wild, and kills unit by unit. The only pain is scouts, but once they're gone, the frosty owns. The scout, muddy, and frosty are my favourite units. I use these three untis in any setup i make.

This is the rush i use a lot. It has won me many games, and the frosty has been part of the success. It is almost always an automatic cleric kill, and the muddy, wisp, ga, and scouts provide a lot of damage in the beginning. After that, i rely on my frosty to win me the rest (with help from my knights).

http://img205.imageshack.us/my.php?image=myrushsetup6yo.jpg

In conclusion, i think Frosty is a unit liked by everyone, and almost everyone has it in their set. I just wondered what the community thought of the frost golem, as well as my rush setup.

Thanks,

Speed Demon

EDIT: Sorry, wasn't thinking. I should have posted this in the general strategy section. My apologies.
Try this set
http://img287.imageshack.us/img287/3792/hola7bq.jpg

FryLock
02-06-2006, 05:40 PM
Another pile of uncreative, worthless n00bery.

Mithrandir
02-06-2006, 05:51 PM
Another pile of uncreative, worthless n00bery.
W00t! N00bery! That is such an awesome word. Put uncreative and worthless in front of it and you have a truly beautiful zinger. Ahhhh. I'd rep if I could.:bigsmile:

Match Strike
02-06-2006, 06:43 PM
that wood be good if you had a dsm an a dragn in ther frost sux but golem rock thrower is good i like it

The Hand
02-06-2006, 08:13 PM
take that stupid frost out if your going to rush....do something....do it right :). You def need a dragon. My set looks something like that but not so much front line. I had a great game with realist not to long ago and he used a frost. It came down to frost knight vs a knight dragon. I won by one hit of luck. It could have gone either way. It just depends on how you play. The strategy of frost or power of dragon.

The Hand
02-06-2006, 08:14 PM
I forgot to include that I was using the noob dragon/knight :)

the bird
02-06-2006, 08:32 PM
now this is a setup. http://img83.imageshack.us/my.php?image=antisetup1bs.jpg to bad i don't use it anymore that much. it is mainly cause of those noobs on army sever are trying to come up with a counter for it.

Freezer
02-06-2006, 08:37 PM
I usually use this rush set up http://img156.imageshack.us/my.php?image=set9mh.jpg the only problem is that the cleric is open to the DragonTyrant

Match Strike
02-06-2006, 09:33 PM
now this is a setup. http://img83.imageshack.us/my.php?image=antisetup1bs.jpg to bad i don't use it anymore that much. it is mainly cause of those noobs on army sever are trying to come up with a counter for it.
which isn't hard. a center scout would tear it open, an anti needs to block off more LOS than that.

And Freezer, we call your setup a noob cannon.

Freezer
02-06-2006, 09:39 PM
which isn't hard. a center scout would tear it open, an anti needs to block off more LOS than that.

And Freezer, we call your setup a noob cannon.
Call it whatever you want it's still a rush :p

Flipper5
02-06-2006, 09:48 PM
Rush's with a frost are stupid. I mean with a rush you charge in with your units or whatever Then you fail killing their ranged units. What would you do with the frosty..Worthless in a rush...

Frosty/rush = noob

anything else= good

Office_Shredder
02-06-2006, 09:54 PM
Rush's with a frost are stupid. I mean with a rush you charge in with your units or whatever Then you fail killing their ranged units. What would you do with the frosty..Worthless in a rush...

Frosty/rush = noob

anything else= good

If you rush and fail to kill their ranged units, you absolutely suck.

LosPollos
02-06-2006, 10:22 PM
If you rush, you suck.
What that post should realy say

FryLock
02-07-2006, 01:22 AM
Not necessarily...if you can make a rush that requires some skill to use, and you use it well, then more power to you.

If you just put all your units on the front line to get the cheesy cleric kill, then yes, you do indeed suck. I can't wait to see what happens if the new rules and unit stats are implemented over here. You little frontline noob rushers will be out of business.

Lord Sesshomaru
02-07-2006, 04:41 AM
Rush's with a frost are stupid. I mean with a rush you charge in with your units or whatever Then you fail killing their ranged units. What would you do with the frosty..Worthless in a rush...

Frosty/rush = noob

anything else= good

I disagree flip. A frosty is one of the best anti rush units you can use. If you can take down thier ranged units,(usually 2 to 4, dragon not counted) then the game is pretty well yours as long as you didnt exhaust your forces taking out the ranged units. Even if they have one scout, if you know what youre doing you can usually force the scout away, or too close to you and kill it.
A frosty at the end can save you the game when nothing else will.

the bird
02-07-2006, 07:43 PM
which isn't hard. a center scout would tear it open, an anti needs to block off more LOS than that.

And Freezer, we call your setup a noob cannon.


1 out of 40 setups i see have a center scout. the last center scout setup i seen was vashs and i beat him with 4 units left on the field. it is all about how u play.

Freezer
02-07-2006, 07:48 PM
I disagree flip. A frosty is one of the best anti rush units you can use. If you can take down thier ranged units,(usually 2 to 4, dragon not counted) then the game is pretty well yours as long as you didnt exhaust your forces taking out the ranged units. Even if they have one scout, if you know what youre doing you can usually force the scout away, or too close to you and kill it.
A frosty at the end can save you the game when nothing else will.
Right! :cool: The frosty is the BEST unit in the endgame when you killed all ranged units an when he got knights or a dragon left.

Match Strike
02-07-2006, 07:57 PM
But two full knights will beat a knight+ frost. You have to use frost in the beginning and mid game as well to make it worthwhile, usually.

Wizzy`
02-07-2006, 08:11 PM
I can't wait for when (if?) the new wait time rules and unit changes are implemented here. It will cripple uncreative frontline rushers like yourself.

And bring back the Legendary Turtle.

Speed Demon
02-09-2006, 09:02 PM
I dont use my rush all the time. I like to try different sets and i am trying to turtle more nowadays. It may be longer, but it does require more thinking. I use that setup when i need a quick game, because i have to go soon or anything else. On weekends, or times where i have more time, i will turtle more, and try to get better at it.