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Fusion5
02-12-2006, 07:32 PM
Think now, get a picture of the board. You have a scout a cleric and two knights. Your opponent has a scout a cleric 2 knights 2 pyros and 1 witch. You're down but not out. You must play with keene strategy and defensively edgey to win, if you could get one more unit, what would it be? Note both teams are on opposite sides all in back.

I BEAT MATHEWS
02-12-2006, 07:34 PM
Stone Golem. Stone my knights and scout, send them in to kick some arse

~Blade~
02-12-2006, 07:35 PM
Think now, get a picture of the board. You have a scout a cleric and two knights. Your opponent has a scout a cleric 2 knights 2 pyros and 1 witch. You're down but not out. You must play with keene strategy and defensively edgey to win, if you could get one more unit, what would it be? Note both teams are on opposite sides all in back.
a LW or Knight or stonie

~GooseR~
02-12-2006, 07:40 PM
you dipsticks! you want a friggin chanty :angry:
btw im the one who voted enchantress haha

Fusion5
02-12-2006, 07:40 PM
Congrats to Mathews on his 700th post :p

I BEAT MATHEWS
02-12-2006, 07:41 PM
you dipsticks! you want a friggin chanty :angry:

Not with all those mages the opponent has + a scout. Chanty would be wasted.

Fusion5
02-12-2006, 07:42 PM
I was for chanty, it's like my best unit, I use it at end game all the time.

~GooseR~
02-12-2006, 07:44 PM
heh i check the poll 3 minutes later and two other ppl vote chanty
i was kidding about it because it's probably the last unit you want for that kinda situation

Bottle
02-12-2006, 07:59 PM
Considering the distance between the two armies, there's no doubt that a scout would be the most useful. Then they are forced to attack you, and by the time they all their units up in a coordinated way to attack, at least 2 of the mages should be dead.

If you're feeling lucky, of course, you could go with the knight and hope you get some side blocks against those knights and scout.

DOCTOR DEVICE
02-12-2006, 08:06 PM
Assasin, if you go scout, ----, scout u hide it in some corner far away, then when the time is right, bring it out so that only a front assasin from a scout could kill it.... BOMB!!!!

*note: This would only be true for oppo. side, if not, go with knight :bigsmile:

Bottle
02-12-2006, 08:15 PM
An assassin can only kill one unit with a bomb (2 if you're lucky), and that's if an enemy pyro, scout or witch kills it.

Assassin is certainly the second worst choice of the 6 there, after witch.

DOCTOR DEVICE
02-12-2006, 08:18 PM
I disagree, after a while, the knights HAVE to come out (mages and witches would be easy knight kills) And obviously they're not going to be stupid and go for a hit ang get bombed, but i'm saying, if you're down, U can get 3 of their units easy, try to get lucky and hit one of their "hardy" units

Office_Shredder
02-12-2006, 08:20 PM
The scout is clearly the best....

the witch still leaves your opponent up by two pyros, leaving you with a clear disadvantage and no obvious way of making it up.

The assassin would be worthless... at best, you would get one unit with an a-bomb, because your opponent will just start pot shotting with the scout, or blow it to hell with a mage if you try to a-bomb.

The BW would be useful for a little bit, but once your opponent's mages close (the knights keep the scout from being too bold, along with the mage's ability to fire back themselves), the ward would either never be used or would be the first to die

The enchantress is a decent choice, but unless you get your opponent's mages AND scout without losing her, and keeping a knight or scout yourself, you're still in trouble. And if you can do that, you're probably able to win either way.

The third knight has the problem of being a close ranged unit, forcing you to go on the offensive while the mages start pounding people from a distance. Again, also a decent choice, but not the best

Ninai
02-20-2006, 08:14 AM
Im for barrier ward,but only if its used to defend scout when he tries to attack enemy's mages,otherwise im for second scout.But this must be played carefully..